Square Enix Becomes First Publicly Confirmed Unreal 4 Licensee

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Harbinger O Great Justice
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Square Enix Signs Long-Term Unreal Engine Licensing Agreement

Multi-title deal provides Square Enix developers with full access to Unreal Engine 3 and Unreal Engine 4 technology across its studios

CARY, N.C. (OCTOBER 23, 2012) – Epic Games, Inc. announced today an agreement with Square Enix Co. Ltd. granting Square Enix a group-wide license to develop multiple games with Epic's award-winning Unreal Engine 3 and its breakthrough Unreal Engine 4 technology.

Epic Games Japan, which is providing local support, worked directly with Square Enix on the new license. This sweeping agreement will supplement Square Enix's proprietary software and ensure the studio is armed with the most powerful game development tools and technologies available across all major platforms.


"Epic has a strong relationship with Square Enix, and it's an honor to provide their creative and technical talent with the best game technology available for licensing," said Taka Kawasaki, territory manager of Epic Games Japan. "We look forward to supporting their developers with world-class tools for years to come."


Source: Joystiq


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Cthulhu

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Well, by "Square" they also mean "Eidos" nowadays, so :monster:. At least the FF crew will keep churning out new engines built from scratch for every game, or something :monster:.
 

FLo

Glósóli
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Fury, Final Heaven, Kain Highwind
Dunno what this will mean in significatively short times, i mean, I don' t think FF versus 13 or 14 will use this unreal tool blabla.
 

Cthulhu

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Nah it won't, Square invested several years of their developers' time to create engines for FFXIII's installations, adapted it for FFXIV, and they recently tech demoed another engine, although I'm not sure if they wanted to use those for games or CGI scenes.

Like I said, Square is also Eidos nowadays (think Tomb Raider etc), they'd be much more likely to use the U4 engine.
 

Lex

Administrator
^I'm pretty sure SE said that new engine was running in real time, so I'm pretty sure they're using it for games.
 

Cthulhu

Administrator
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Yop
Well, if they can render scenes they previously needed CGI for in real-time, it would mean some cost reduction and flexibility in that they don't need to pre-render them in biggish server farms beforehand.
 

enziro

Rookie Adventurer
UDK is definitely the best all-round engine for 3D games nowadays. Squeenix probably already has some information on what it's like with Eidos using it for DX, Tomb Raider and Thief etc.
 
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