crazyrabbits23
yes.
- AKA
- Alex
Shinra HQ is simplistic in the OG, but it wasn't the final boss area in the OG. There was so much room for expansion, where the crew has to sneak in, getting keycards one by one by running sidequests pretending to be employees, getting to know people and departments and doing favours until they got the next one, or going through the floor where everyone's gone home except security drones to break into the office where the next one is.We could've, you know, broken into offices and read files, got a real sense of the building and how it worked.
The problem with doing that is that no one is going to spend hours rummaging through similar-looking computers and archives for minor lore information. I know this because I've done it several times, for the purpose of metagaming (trying to max my level). You have to actually make these things fun for the players.
The example I refer back to is the Deus Ex franchise. In the original game (which came out around the time of FF7OG), you go into the corporate headquarters of Versalife, the shady government organization behind the Gray Death nanovirus. All of the computers on the four floors you can visit have the same information. Most of the workers only have a couple lines of dialogue at most, because they're just copy-pasted templates of the same character. The supervisor you find is comically inept and presumes that you're part of the villain's cleanup crew, and will hand you a keycard if you bribe him. The only inspired part of that section was "John Smith", the employee who knows a bit about what's going on in the lower biotech labs and either sells you a keycard or gives you one if you eliminate the supervisor (and regardless of your choice, the company ends up offing him after the fact, which you find out during the escape). Human Revolution did this with Omega Ranch, the second-to-last mission in the game - an interminable slog of hacking every single computer for some background information that was just repetitive. Same with Mankind Divided's "System Rift" and "A Criminal Past" DLCs, which tried to tie in lore from the original game (the former) and more information on a prison via its employee workstations (the latter) and failed in both cases because there were so many that you didn't care.
Sometimes, less is more.
Instead we got three whole floors of tour guide and then Mayor Domino just handed you the next card for free.
That's exactly how it is in the OG. You go up a few floors, and an employee mistakes you for the repair technicians (a man with a giant sword on his back, another with a gun on his arm, and a woman wearing metal knuckles) and hands over a keycard, no strings attached. Another one just writes you off as security, no questions asked.
Reeve has derogatory nicknames for his colleagues, that he doesn't use to their faces. They can also have soldiers march in and arrest him.
I'm not sure what your argument is. Reeve has far more to do here versus his portrayal in the OG. He has two cutscenes as an otherwise-faceless board member, and is essentially gone until the end of Disc 2. Here, we get to see more about what his job is, how he interacts with his employees (his secretary bucks the trend of the turncoat, as she is actively trying to protect him by asking him to keep his opinions quiet), and we even get to see his reaction (by proxy) to the platefall. I don't like the Cait Sith scene for breaking the tension during that scene, but that's a different complaint altogether.
Heidegger et al have their cartoony moments in the OG, but they also have moments where they get stuff done.
They're comic relief in the OG. I like the characters too, but come on. Heidegger gets chewed out by Rufus multiple times, goes comically villainous when he throws people overboard during the boat trip to Costa Del Sol, and his biggest contribution to the plot is an afterthought boss that shows up just before Hojo during the Midgar Raid (and IIRC, that fight was played up for laughs, with Heidegger/Scarlet making an ineffectual grab for power when Reeve is given control of the company). Heidegger is supposedly present outside Shinra HQ when the gang escapes, but he isn't shown on-screen.
They've bigger roles here, in which the cartoony moments get expanded, but the 'getting stuff done' part is played down.
Considering neither of those characters made a demonstrable impact on Disc 1 of the OG, and neither of them originally contributed anything beyond appearances in a couple of cutscenes, this seems like a hollow complaint. We see Scarlet overseeing PR/outreach/experimentation (albeit on a TV screen) and we see Heidegger actually doing his normal job (monitoring security). You can complain that they didn't do enough with that or didn't do it well enough, but saying that their work was "played down" when they didn't have any to begin with in the OG is stretching it.
The cutaways in ch 5 actually took away from the tension for me. Dr Robotnik in his control room yelling about how he was surrounded by incompetents. And if this is just a Shinra attitude and he's not supposed to be right, I'd expect to see scenes where infantry independently do things that are effective at putting pressure on AVALANCHE.
a) He's a company loyalist who follows President Shinra hook, line and sinker, and agrees to his plan without question, even when things start to slip behind the scenes. In this respect, it appears to be hewing more closely to the OG plotline that the platefall was a tipping point for the company, and that Heidegger is simply too proud/stubborn to do otherwise. The fact that he sees his plans unravel around him after thinking he has control (Cloud and co. escaping/Tseng and Rufus marginalizing his influence from their first meeting) speaks to this.
b) Baiting the public into believing that Avalanche has instigated a war on behalf of Wutai is putting pressure on Avalanche. Never mind the handful of scenes of infantry we see in the first couple chapters (the Huntsman, the soldiers boxing in Cloud) who are trying to keep up the pressure. I'm not sure what your argument is. In the OG, most of the populace either doesn't know or doesn't care about Avalanche causing the bombing, and after the plate falls, no one brings it up again (compare this to the characterization in the Remake, where the platefall is clearly part of a larger plan to bait the entirety of Avalanche and stoke the minds of the populace).
In ch 7, Airbuster's encounter gets deflated by the quests to disable it in advance.
Optional. You can fight it at full strength if you want.
If they really wanted to crank things up, how about a multi stage encounter where it's hunting you through the corridors? Even if they win, the victory might feel more earned.
a) How is that going to work with the otherwise-insular corridors of the Reactor? It wasn't a huge location in the OG to begin with.
b) I think you're underestimating how difficult that would be to program within the confines of this release and the existing pacing. A giant robot hunting you through a facility after what was arguably the biggest section of padding in the game (the journey to the second reactor) would come off as frustrating to the extreme.
c) Isn't the Airbuster fight already multi-stage? It goes through several phases of rebalancing its offensive capabilities, and some not working, based on what you did/didn't do beforehand.
For a similar scene involving mowing down people on a motorcycle was a thing, there's Snow's rescue in Palompolum in XIII. The soldiers get varied responses and seem human, it's a genuine unexpected 'oh crap' ambush of Light and Hope that isn't deflated by sidequests disabling the machines first, and we get to see how powerful the crew is, but there's also a sense of genuine menace and pressure, and the attack isn't played for slapstick at any point.
I went to watch the scene you referenced. Not only are the soldiers a faceless blob of enemies (that just get mowed down effortlessly), but Snow makes a couple of maneuvers that even Roche would find over-the-top (spinning around on Shiva/the motorcycle as it plummets through the air, nearly taking Lightning's head off as he rides past her).