Street Fighter

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Also, you give the bots far less credit than they deserve. :monster: Touching up your timing in Practice is never a bad thing, otherwise they wouldn't have put it in there. Hell, they made 'exercises' for that. :awesome:
 

Cat Rage Room

Great Old One
AKA
Mog
Oh, absolutely, I'm just saying that there is a very low ceiling for skill growth when you only play single player. Sure, when you play single player you can learn the basics, but tactics against the computer and the tactics that actual people use most of the time do not transfer over to each other.
 

Cat Rage Room

Great Old One
AKA
Mog
Like to sort of give you an example, when my friend and I both had Street Fighter 3rd Strike, I got to play online and with friends and he didn't. While he played the single player, he actually got really, really good at the core game itself; he nailed parrying, the timing of characters moves, what characters were good against others, etc etc.

But when I played him, even though he arguably had a better working knowledge of the game than I did (and I'm no slouch), I've been playing against other people, so therefore I knew all about tactics such as mix ups, mind games, cross ups, footsies, etc etc, tactics that aren't applicable against the computer. I whooped his ass shortly after. Sooner than later he caught up with playing with other people and now he's much better than he ever was before, now that he plays against real people who formulate strategies, adapt to new situations, and have the advantage of psychology (which is a big part of fighting games, fucking with the other guy's head)
 

Ghost X

Moderator
Have you played against an infantile cousin, and been defeated by button mashing and jump kicks? I haven't had the opportunity in SF, but Tekken and MK, most certainly.
 

Cat Rage Room

Great Old One
AKA
Mog
One of the reasons why button mashing often 'works' is because of sheer unpredictability; after playing for so long, you start to get used to a set of patterns and outcomes that most other people adhere to when playing a certain character or being in a certain situation.

However everything that the expert player is used to when playing against another person is thrown out the window when playing a button masher because they're doing just that; mashing buttons and being wild. You can't predict that shit!

However if you're really a good player button mashers can usually get shut down by the second round or so, if not earlier. If someone tells you "yeah fighting games are totally about button mashing i beat my cousin by button mashing a million times and he's really good"

Sorry brah, that means your cousin isn't very good.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
I don't know about Mortal Kombat, but the fact that Tekken has characters with several times more moves than what Street Fighter characters have means that button mashers are more likely to hit functional moves that do something rather than making their character flail around and spazz like they do in Street Fighter IV.

This arguably makes Tekken a game that caters more for "noobs" but it still has the distinction of professional players who can read button mashers and shut them down, just not as easily. It's aggravating to be a so-so player who hasn't mastered the ultimately fine details of the game to be able to completely roll a button-mashing beginner.
What sets Tekken out from Street Fighter IV in terms of characters' movesets is the variable degree of precision that Tekken gameplay requires for specific moves. While Street Fighter IV is a flat-out precise game that requires constantly learned timing in general to play effectively, Tekken 6 gives players a wide range of moves.
Some require simply pressing those buttons in some general order and moving the joystick in some combination with plenty of time in between to execute each button or C-stick move, other (more effective) moves require expertly timed precision and memorized sequences ala the stuff in Street Fighter IV. iirc there's obviously leeway when it comes to timing attacks in SFIV, but that window is just more variable and more forgiving in Tekken, which makes the game easier to handle for beginners to pick up.

Also, jump kicking (or more accurately the jump kick and trip) in SFIV is quite obvious once you've played it a couple times.
 

EX_SOLDIER

EX_SOLDIER
I noticed that some people were mentioning their characters of choice. I think I'll add mine. Ryu, Akuma, Ken, Gouken, Dan, Bison, Vega, Seth, Guile and a few more. But I'm versatile with almost everyone. However, Ryu and Akuma are definitely my best characters. And I don't spam moves or use the same ones. I'm just accustomed well to their style and combos. Too bad I don't have videos or I'd show you the greatness that I pontificate amongst the online community.:neo:
 
Street Fighter Legacy



I'm not a huge Street Fighter person but this (I know it came out in may or something but I didn't see any posts about it), it's pretty cool.

'Street Fighter-Legacy' a Streetlight Films production, co-directed by Joey Ansah and Owen Trevor, produced by Jacqueline Quella and stars Jon Foo as Ryu and Christian Howard as Ken.

'StreetFighter-Legacy' a liveaction short film fan project, based on the popular Capcom gaming franchise: Street Fighter. Officially endorsed by Capcom

StreetFighter Legacy has been a labour of love and passion project for its creator, Joey Ansah, who not only conceived and pitched the project, but also co-directed, co-wrote and choreographed it, alongside cameo'ing in the film. Collaborating, creative partner and long time friend Christian Howard was part of the project from day one, co-writing the script and story elements, as well as further down the line, storyboarding the film, being assistant fight choreographer and most importantly playing Ken Masters.

Streetlight repped Australian Director Owen Trevor came onboard to co-direct the film. His experience and style carried forward from shooting on 3 series of the acclaimed 'Top Gear' have really been an asset to the project and given it a strong visual flair.

Interview with Joey Ansah: Joey Ansah's vision of Street Fighter: Legacy
 
Last edited:

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
That's.....really old balthea xD
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
It is pretty funny how these people made a decent, faithful adaptation of SF with almost no budget when a bunch of hollywood chumps couldn't do even this much with millions of dollars and an assload of resources.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I liked how it's "gritty" without being a retarded parody of that word, or trying be unnecessarily realistic.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
I remember the anime movie, where they took the whole thing back to its old sort of stuff and their special moves were pretty much used only once in the movie ever, as opposed to the games where everyone shoryukens and hadoukens a mile a minute :awesome:
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I remember the anime movie, where they took the whole thing back to its old sort of stuff and their special moves were pretty much used only once in the movie ever, as opposed to the games where everyone shoryukens and hadoukens a mile a minute :awesome:

The film you're referring to is the SFII The Animated movie, and the hadoukens and shoryukens were used pretty loosely, but they were topped off with awesome choreography and straight up hand to hand brutality.
 
I remember the anime movie, where they took the whole thing back to its old sort of stuff and their special moves were pretty much used only once in the movie ever, as opposed to the games where everyone shoryukens and hadoukens a mile a minute :awesome:

I had this same problem with other movies... but I'm too tired to think of which ones it was atm. :hohum:
 

Ryushikaze

Deus Admiral Parsimonious, PHD, DDS, MD, JD, OBE
AKA
Tim, Ryu
Was it another SF movie or just another Fighting game Videogame movie?

Also, everyone, something that is new is Sheila's interview with the director, linked in Balth's post. Go read it. DO EET NOW.
 
Was it another SF movie or just another Fighting game Videogame movie?

No, I'm probably thinking of a movie based on a game or anime. Part of me wants to say Dragonball, but I hardly remember anything about that movie other than I was disappointed.

Also, everyone, something that is new is Sheila's interview with the director, linked in Balth's post. Go read it. DO EET NOW.

This is true, it's how I found out about it in the first place. :awesome:
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Of all the anime that could be adapted into a Live Action Film faithfully, Dragonball is not among them.

There's no way to properly adapt that franchise into live action. It belongs squarely in the real of animation. It's like making a live action toy story. Retarded.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
The film you're referring to is the SFII The Animated movie, and the hadoukens and shoryukens were used pretty loosely, but they were topped off with awesome choreography and straight up hand to hand brutality.

And a Chun-Li shower scene.
:cthulhu:

I think, old live-action version aside, Street Fighter could be put into a decent-looking big-budget adaptation, but then again, most of the good story and rivalry has already been over and done with, as opposed to Tekken's continual clusterfuck called the Mishima Family :monster:
 

Drax

Pro Adventurer
AKA
Benoist; Captain Highwind
Oh, there is an SF thrad!

Capcom finally revealed the secret 5th character in Ultra



People seemed miffed that it was not the previous two choices from the video. TBH I would very much like to see Retsu updated at some point.
 
Top Bottom