Alright, I realize this is probably entirely too long, but I think I bit off more than I could chew. If anyone running this contest wants me to cut this down, just let me know. Anyway, here's my memorable moment:
Jessie, Biggs, and Wedge were all dead. Sector 7, my home and sanctuary, was destroyed. The innocent flower girl, Aerith, was captured by the evil Shinra Corporation. Sitting in front of my television, I knew it was time to take action.
The rescue of Aerith from Shinra headquarters is quite possibly the most memorable moment of the Compilation, not only for the powerful dramatic force carrying the player through the ensuing action, but also for the small touches here and there that made the player feel in control of people, not simple characters.
When the party decided to rescue Aerith, I was all for it. Expecting a rigid sequence of plucky Cloud heroics, I was surprised and delighted to see the choices given to me. Did I want to storm the tower by force or sneak in silently? I was in control, I got to choose. Slipping quietly up the immense staircase, complete with banter and the occasional stop to rest up, things seemed to be going according to plan. What in many other games would be a simple scene of the characters taking a few stairs to the top was replaced by the gradual, and often funny, exposition of the characters. Eventually, and somewhat unfortunately, I was then introduced to Hojo and his sadistic habits of scientific experiments and shoulder-shuddering laughter. I did not know his role in Cloud’s life, but I knew right away that he was not a person to take lightly as his introduction truly portrayed his insanity.
However, the introduction of a unique and likeable new character helped me to forget Hojo’s scheming, with Red XIII and Aerith joining my merry band of eco-terrorists. In short order however, the Turks found the party, tossing them in the holding cells of headquarters. Instead of taking the bland route and simply waiting out the night, I was given the option to check up on my characters, a small action that made them feel more real. Who did I like more? It was my choice to affect the interactions and affections of the characters involved. It was my chance to have these characters mean more to me.
But then it happened.
The prison cells were open, the guard was dead, only a single, thick blood trail left as evidence. The caring yet desperate interactions of the characters just a second ago was forgotten, replaced by an unexplainable fear of the unknown that had decimated Shinra headquarters. It was my first meeting with Sephiroth’s will. Slowly, perhaps slower than was needed, I snuck around the top floors of Shinra tower to examine the damage, only to find President Shinra himself murdered by Sephiroth’s weapon, a true statement to the SOLDIER hero’s power.
Just like that though, there was no time left for fear. Once again, I was on the run from the forces of the evil corporation, now led by the fear-mongering Rufus Shinra. I was in control of Cloud, riding with his sword drawn on a motorcycle, desperately swinging at soldiers as they tried to kill the allies I had come to know so well during the infiltration. For what seemed like the first time in gaming, I was angry not at the game itself but rather the enemies who tried to hurt my ‘friends’. I had not come this far to let something happen to my party members when we were so close to freedom.
Finally, with an intimidating boss left in ruins, the party was free. Standing alone on a massive highway ramp with a distant view of Midgar framing the action, the decision was made. Sephiroth had to be stopped, he could not be allowed to live. Watching this scene, I could not help but feel an odd mix of homesickness knowing I’d be leaving Midgar, and excitement to begin the hunt for the evil Sephiroth. No other game before or since has walked the fine line between the player choice and emotional involvement of the party’s rescue of Aerith from Shinra headquarters, and that is why I feel it is the most memorable moment of the Compilation of Final Fantasy VII.