As you can see, I mostly didn't care to grind for experience. This is one of the main reasons I hate FFXII. It's too much of monster hunting for me. After playing it for around 20+ hours I started to ask myself, when is the game actually going to start. There is this one part, with some kind of big bomb as a boss. I don't remember exactly where is this, it was some kind of a jungle I guess. The game sucked too bad for me to remember any of it's places or characters. I tried to finish the game as soon as possible (because let's face it: if the main reason for you to come back to this game was that playboybunny's animated ass, you probably didn't like it either), just to get my ass kicked by this big bomb. I tried several times, until I read some online FAQ and came to a realisition: I had more or less 16 levels less than the FAQ suggested. Why this kind of a huge bump in the artificial difficulty? Well, probably this is one of the points where I was supposed to engage the endless sidequests of the game, which by the way suck ASS. Instead I tried to advance the nonexistant plot. I don't remember ever facing such a terrible pile of shit in the history of final fantasy (well Lunar Harp comes close). If I had just known that the game would never pick up, I would've left if where it belongs: to trash.
I don't care for the cornucopia of sidequests. Just give me a good, engaging plot with interesting characters, then we can take a look at all that other shit.
By the way I'm interested in hearing from you guys what I did wrong. It would be interesting for me to understand why did you like FFXII...
Well,
1) The fire bomb at Salikawood you had problems with is optional.
Also you should be able to fight it at very low levels as long as you've got the right strategy. XII is, contrary to what most people think, a very strategic boss fight game. With the bomb, iirc, it's extremely allergic to water. It can be both Silenced and Immobilized - the latter an underrated spell in this game, as moving around, unlike other FF's, is a thing: Some bosses will only attack the nearest character, etc. And you need to get rid of the Oil right away - that's another thing about Elder Wyrm, which a lot of people struggle with. Players are used to FF's being beatable as long as you're a decent level. XII doesn't work that way.
Which leads me to
2) You don't really need EXP in this game, what you need is LP (for Augments, magic and equipment) and Gil, to buy better equipment. LP is easily gained by fighting easy enemies, Gil by chaining monsters of the same kind - makes them drop a lot more loot. Sadly chaining is poorly explained in the game but will get you richer A LOT faster. There are 4 chain levels, 4 being the highest, and you'll get there faster by NOT picking up the loot from the lower levels.
3) You don't need to do Hunts, but they give you really good LP and some good rewards. Most of all, for climbing Clan ranks, you get access to new items at the Clan Merchant down at the Muthru Bazaar. He'll sell you really good equipment from quite early on.
4) Items. XII is a time based game, and using items saves you A LOT of time. Sometimes you have to skip the good old White Mage --> Cure thing and go straight for the Potions, Remedies and Motes - really effective.
5) XII (the vanilla version at least) is jobless. You need to think outside the box. Instead of having Attacker / Tank / Mage, try using three Attackers or three Mages.
6) XII has helluva lot of plot - it's just too damn well hidden
The political intrigue and the depth of the characters is profound, and is one of the things that makes me love this game to death. True there should have been more cutscenes and more dialogue, more stuff related to the characters - but still XII would have been subtle. It's not an in your face story, also it's quite a complex story. (Wait - which stone was the Dusk Shard and which was the Dawn Shard?) But once you get to know the game, it's truly amazing.
7) Gambits. If you hate the Gambit system, you will not enjoy this game. Setting up your Gambits is half the fun. There's a reason players who do challenge run have a challenge for bossfights called "Gambits only". Being tactical and being fond of planning stuff out is key to enjoying this game, imo. Sadly, there are only 12 (?) Gambit slots, there should have been 20. Also the Gambits should have had a few more levels, to set up even more complex Gambits - that would have been amazing.
8) When you get to Phon Coast you need a break. You're dying for story and you get one lousy (strike that, a very good) cutscene. I agree that losing track of the story in XII is easy. It's not a game that hands shit over to you, it's a tough game to love. Still, some of us are complete fanboys for it. It's my favourite FF.