Flintlock
Pro Adventurer
Yup, it sucks alright. The trade-off of more flexibility for fewer nodes might have been worth considering if the game wasn't so damn easy. Don't get me wrong, I love the battle system, but there are only a handful of interesting fights in the whole game. Almost every random encounter boils down to "there's a flying enemy, I'll switch in Wakka" or "there's a machina, I'll switch in Rikku", etc. How many times would you really benefit from having, say, two black mages? I can only think of a few, but since it's already possible to have two black mages on the regular sphere grid by sending Kimahri down Lulu's path, the question becomes: How many times would you really benefit from having three black mages? Almost never. And would it be worth sacrificing another of the "jobs" for? Absolutely not.
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