Shademp
420
If you had the ability to add minigames and other features to the Gold Saucer, whether it be on the original game or in a remake, what would you include?
Also, how would you polish and improve the already existing minigames?
Here are my first thoughts.
Additions
- The recent Theatrhythm Final Fantasy trailer made me think that a music-based rhythm game would be nice. After completing it you unlock a music library with all the game's music tracks. Not sure if this would serve best as an in-game-only feature or something you access on the game's start screen. More rewards should be given by this minigame in order to not make it redundant if the music library is available at all times.
- After mastering all the minigames to a certain degree, let the player gain access to Dio's office! The reward being a few hilarious scenes with this excentric character. For example Dio might start reminiscing about his past (much to Cloud's dismay) thus letting us know more about his character and what his history is with the Gold Saucer.
Items and key items, some just for show and some for actual use, are naturally rewarded for getting this far.
- Whether in the battle arena or in the aforementioned Dio's office, you should be able to battle this guy. He should be overpowered and some strategy should be required, but not so much to make him seem more powerful than Emerald or Ruby Weapon.
-EDIT: In the battle arena, make any previous battle in the game selectable. Even if you've defeated the two Weapon superbosses, you can re-fight them in the battle arena and keep on trying out new strategies.
(I appreciate when there is the feature to fight the überbosses again even after their first defeat).
Being able to pick your battle means levelling up and gaining items quicker, rather than having to run around hoping you get the correct monster encounter.
The option should be there to pick the battle background, so that you can pick the underwater background for the Emerald Weapon battle if you wish.
The player can choose whether to play with or without handicaps.
Improvements
- Record save feature for the submarine minigame. Record times, hi-scores and such are never saved and have no meaning in the present version of the game.
- Pause function for G-Bike minigame. Seriously, why can't you pause?!
- Being able to skip the Chocobo Race sequence when you are betting on other chocobos.
- Change the boxing minigame to a reflex-based game. As it is now, if you win or not is based purely on luck as there is no pattern to how your opponent fights. In other words, it is NOT FUN.
Again, what would you add and/or improve?
Also, how would you polish and improve the already existing minigames?
Here are my first thoughts.
Additions
- The recent Theatrhythm Final Fantasy trailer made me think that a music-based rhythm game would be nice. After completing it you unlock a music library with all the game's music tracks. Not sure if this would serve best as an in-game-only feature or something you access on the game's start screen. More rewards should be given by this minigame in order to not make it redundant if the music library is available at all times.
- After mastering all the minigames to a certain degree, let the player gain access to Dio's office! The reward being a few hilarious scenes with this excentric character. For example Dio might start reminiscing about his past (much to Cloud's dismay) thus letting us know more about his character and what his history is with the Gold Saucer.
Items and key items, some just for show and some for actual use, are naturally rewarded for getting this far.
- Whether in the battle arena or in the aforementioned Dio's office, you should be able to battle this guy. He should be overpowered and some strategy should be required, but not so much to make him seem more powerful than Emerald or Ruby Weapon.
-EDIT: In the battle arena, make any previous battle in the game selectable. Even if you've defeated the two Weapon superbosses, you can re-fight them in the battle arena and keep on trying out new strategies.
(I appreciate when there is the feature to fight the überbosses again even after their first defeat).
Being able to pick your battle means levelling up and gaining items quicker, rather than having to run around hoping you get the correct monster encounter.
The option should be there to pick the battle background, so that you can pick the underwater background for the Emerald Weapon battle if you wish.
The player can choose whether to play with or without handicaps.
Improvements
- Record save feature for the submarine minigame. Record times, hi-scores and such are never saved and have no meaning in the present version of the game.
- Pause function for G-Bike minigame. Seriously, why can't you pause?!
- Being able to skip the Chocobo Race sequence when you are betting on other chocobos.
- Change the boxing minigame to a reflex-based game. As it is now, if you win or not is based purely on luck as there is no pattern to how your opponent fights. In other words, it is NOT FUN.
Again, what would you add and/or improve?
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