Meh... as long as they continue to focus on action-style gameplay I'm not going to be that interested. I've got plenty of good action games that are better (Skyrim being the big one, but several others too) but no one does good looking turn-based anymore for consoles/PC
I remember reading years ago that they'd officially stated that they would never create another turn-based game. I'm about to read the article above, so that stance might have changed, but if not, I'm going to be mightily disappointed, because I'm with you - when I want to play an action game, I go to my Ninja Gaiden and my Devil May Cry (well...not anymore with that one, I guess) and my Mass Effect (which has fantastic action, even though it's not a proper action game, while also keeping me invested in the story, hooray) and so on. When I play an RPG, damn it I want turn-based, or at least some bizarre hybrid like they did with Chrono Cross (which had an amazing battle system!). I really enjoyed FFXII, but that was because it was a damn fun game to begin with and I just sort of accepted/got used to the battle system, whereas XIII just wasn't very good, imo, in large part because the story was predictable - which is a hallmark of action games - and the battle system wasn't very much fun, being as it was a more action-y version of the gameplay in Xenosaga II.
FFX will always be my gold standard when it comes to battle systems, but the classic games (except II...we don't talk about FFII), VII, and again, Chrono Cross, are all great examples of what we know SE can do, because they've already done it.
I'm gonna go take a gander at the article now and edit in my thoughts.
Ed: Okay, done.
First off, I really like a lot of what's being said here, especially where they admit that they've been to obsessed with graphical quality for years. That's good.
What's bad is the idea that in trying to create a new mythos/universe for a game, they felt that "the approach we took may have been too difficult for players to understand in one game". There's nothing I hate more than the implication that I'm too stupid to understand something. While I realize that it may not have been what he intended by saying that, the article does mention earlier a tendency in Japanese culture to 'throw one's peers under the bus'. Harrumph.
I also don't like this whole "people liked it because nostalgia" thing. No. Speaking for myself, it's not nostalgia IT'S MY FAVORITE DAMN GENRE C'MON. Games like that are what I WANT people to make. The Tales games are about as close to an action-based combat system that I want to go, and even those are fairly strategic as far as ability choices and positioning go and the like. But this more actiony-RPG thing is old and I'm really tired of it. It certainly doesn't belong in a series that is based on the tried and true basic turn-based system that we know and love.
I do like that they mention that FFVI, FFVII, and Chrono Trigger are basically universally loved. What I guess I just don't understand is why they would want to deviate so much from the winning formula in the first place. When I play a Final Fantasy game, "tradition" is what I want; I want a JRPG. Then again, I always want JRPGs, so maybe I'm just griping about how few of them have been made in the past several years. Lost Odyssey and Star Ocean are both what I would classify as JRPGs, and those both did fairly well and are FUN GAMES. Make more things like that please! No really please.
Or even a new Valkyrie Profile...preferably one as good as the first one.
I guess time will tell.
Ed 2: Regarding graphics, let me just say that one of the bestselling games of all time, and one of SE's most successful games, featured weird chibi-like lego people. I think that some graphical quality can be sacrificed without people not loving the game, guys. And that means no more wasting six months on a tech trailer of a game you're not even making that comes to, and I cannot emphasize this enough,
90 seconds in length.