He can't maintain it, it's just been abandoned and sitting there. If he does have a functioning airstrip and staff to run it, then Rocket Town isn't just some abandoned backwater any more..
If it was just sitting there without any maintenance, the idea that they could use it against the meteor in short order is ridiculous. Do you have any idea how much work it is to launch a rocket?
I'm also pretty sure that Cloud and Co. first finds Cid inside his rocket, presumably maintaining it...
Also, have you any idea of how much mental gymnastics you're doing right now?
You're literally saying that a backwater town with a god damn rocket launch site would make less sense if it had a landing strip and a workshop for maintaining an air-plane or two.
What? As opposed to a backwater town with just a rocket launch site?
Okay...
Also, there is nothing to say that rocket town has to be a backwater town - is that really a necessary part of the plot?
It also depends on what you mean by backwater.
My father grew up in the country-side. No convenience stores back then, and 1 hour drive to the closest city infrastructure. It had a landing strip for air-planes though.
Plenty of things that are less absurd. Instead of me providing you a list of things that are less absurd, which you will reject by default in either case because of your apparent need to rationalize the plot as it is -
Do you honestly want me to believe you think that the event in question is the least absurd way of moving the plot ahead?
How about you see if you can think of something?
That will probably be a more productive exercise, and chances are you probably can.
Is he getting around quickly? Cloud's gang are mostly on foot, but they can more or less keep up.
My point is that Rufus/Turks etc. often ends up in the same place as Cloud and Co. despite obviously not having traveled by the same road, yet use approximately the same amount of/less time. This means that they must have other ways of getting place that don't involve scaling mountain ranges on foot.
I'm not against roads being in the game, but the idea that the lack of them is some massive failure is something I'm not sure about. It's like that argument people make about Kadaj getting to the forgotten city by bike. How come? Because it would be a waste of screentime to show him in a ferry operator's waiting room. That would be weeks of work for the animators, thousand of (currency of your choice), for something that adds nothing to the movie itself.
You're confusing the argument here though.
Here's the thing, Kadaj getting to the forgotten city on bike (did he arrive there on bike? I can't remember the scene) would be physically impossible granted the structure of the world originally.
You don't have to show Kadaj in a ferry operator's room to make this work though - all you have to do, is remove the god damn bike from the picture, and have him arrive on foot.
You're the one needlessly complicating things to rationalize ultimately unworkable plot-holes in the narrative that happened because the original writers didn't notice, or care enough to spend proper time making sure the world worked according to a determined set of rules and conventions.
The lack of roads don't ruin the game, or the story - as I said, the original game was absurd, so I didn't expect realism from it - even consistency.
Looking at the teaser trailer though, I'll probably expect more, and most other people will too.
The addition of a more developed and comprehensive infrastructure will add a lot to the game - not just for making more sense of plot and the games story, but it can also be an excellent platform from which to add new content - whether we're talking side-quests, or the addition of new places to explore with new items and equipment in the bushes.
Narratives always take shortcuts. All that stuff would take time to animate, work out how much the characters interact with it, etc, and in the end it would amount to background. Nice, yes, but necessary? I dunno.
All narratives take short-cuts, yes. However, the narrative and the world-building are not presented on the same plane in a video-game.
Stop pretending as if the complaint here is that the narrative doesn't take out time to show us Rufus's entire traveling route - that's not what this is about.
It's about designing a world that allows for, and is consistent with Rufus's traveling habits within the narrative.
Think of it this way - If I present you a picture book, where one story is written (Red Riding Hood) but the pictures are all stills taken from "The Shining", that would be a problem.
FF7 suffers from a similar problem. It shows us one thing, and tells us something different.
This happens quite a lot in the original game.
One good example is Sephiroth's sword teleporting magically all over the world - from his hands when he falls into the Mako of the Nibel Reactor, to Jenova/Sephiroth in Shinra Building left in the back of president Shinra, and then back to Jenova/Septhiroth as he/she/it kills Aerith.
No, as much as I love FF7's story in the big strokes, it's like a Swiss Cheese. It's filled with holes, inconsistencies and absurdities. It's a delicious Swiss Cheese, but it's still a Swiss Cheese.
I really don't get people who can't admit to this, or want that to remain in the case in remake.