Cthulhu
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- AKA
- Yop
I recently got into pico-8, it's like an emulator for a console that never existed; it's a runtime for 8-bit games on a 128x128 screen and 16 or so colors (probably more, idk yet) on the one hand, and an authoring environment for (mostly) games on the other, including editors for scripts (lua), sprites, maps, sound and music.
It was in the news again a bit recently - and had a spike in popularity last year - because Celeste was originally made on that platform in a 4 day hackathon (play it here).
So far I've followed some tutorials and adjusted the one so instead of a smiley face it's a cookie monster and you can nom on cookies for some bonus points + a speedup: https://cthulhuu.itch.io/monster-cave . It's really stupidly simple, code is here, but I'm really enjoying it so far - it's a break from my day job, it's writing fugly code that just needs to work, it's super simple graphics (I'm not much of an artist) while simultaneously the system itself takes care of the niggly parts like loading and displaying sprites. Here's the result of the other tutorial: https://cthulhuu.itch.io/lander
For now I'm planning on just following all the tutorials and making adjustments on said tutorial games, but I believe I can also make simple stupid games based on idk, the TLS community or FFVII.
So, ideas are welcome - I remember I did something like that some time ago and ended up with games like er, "bathe in the blood of your enemies while eating a Kinder Egg" and "Five Nights at Fuckwitted Bumblecunts"; I can do better than that, I think .
Nothing too sophisticated, I mean it's still a spare time thing, but still. Stuff.