cold_spirit
he/him
- AKA
- Alex T
Final Fantasy VII: Yoshinori Kitase on the highs and lows of creating the timeless PlayStation classic
New interview to coincide with FFVII's PS Now release. A tidbit, Vincent is Kitase's favorite character. No wonder Vincent got his own game.
This is a nice story. It's wild how distant Japanese devs could be from western impressions and still make hits. Nowadays, JRPGs rely on the western market to survive.
New interview to coincide with FFVII's PS Now release. A tidbit, Vincent is Kitase's favorite character. No wonder Vincent got his own game.
Yoshinori Kitase said:My personal favorite is Vincent Valentine. He’s an optional party member – so if you’re playing the game for the first time on PS Now, make sure you thoroughly explore a certain mansion… that’s all I’ll say.
I like the character because he’s the kind of dark hero who would typically appear in horror movies, and the type of character that did not exist in the Final Fantasy games before that point.
This is a nice story. It's wild how distant Japanese devs could be from western impressions and still make hits. Nowadays, JRPGs rely on the western market to survive.
Yoshinori Kitase said:Fortunately, Final Fantasy VII was a hit. From the sales data, I could see it was selling well to people all over the world – but back then we didn’t really have the opportunity to interact with our global fans, so I didn’t really have a sense of just how well-received it was.
I only really understood five years later in 2002, when we released Final Fantasy X on PlayStation 2.
I went on a promotional tour of Europe and North America for the first time – it was the first chance I’d ever had to meet with international fans and many of them brought their copies of Final Fantasy VII for me to sign. That’s when I really felt the level of our success for the first time – it was very memorable to say the least.
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