FFVII: Ever Crisis Announced

Eerie

Fire and Blood
As I said, I thank Nojima for treating her properly like the heroine of FFVII, I think she is written brilliantly in Rebirth. But what I want is Tifa not getting shafted. Like why doesn't she have a dress made just for her? It may look stupid to you but a lot of her fans were looking to that, they want to see Tifa dressed up too in cool clothes, to show her feminine side. They'll never have her wear a gown but come on? The GS was the best place to have her wear one made for her that she wouldn't share with others. Aerith gets that, Yuffie gets a cute kimono, Tifa gets nothing? Why?

Why was it decided that it'd be her chapter that would get binned instead of chapter 17 which is a fcking hassle to go through? It took AGES to get to control Tifa and it wasn't really interesting either lol since it's a minigame (and next is also a minigame...).

Also you may not care about fashion, but Tifa does! Tifa is a feminine character, she likes dresses, she sews, she scolds Barret when she sees Marlene in rags, but the games never show that, while her fans want to see that side of hers. And EC even less than others; when they made that comment that characters only wear what they would wear normally, I screeched for both Tifa and Cloud. Obviously that was a bold faced lie. She would never wear the bunny outfit, the Amarant outfit or the passion mermaid outfit (two out of three were just fanservice), and certainly not Sabin's outfit (not in those colours! She would totally wear it if the colour scheme wasn't clownish). Even the Bahamut outfit I simply don't think is Tifa's style. And there's a big part of her fandom that does want to see her in cuter outfits, and also want to see her aknowledged as the other half of "dual heroine", not some side chick who's a bit important.

Also again, this is not a Tifa vs Aerith, everyone thinks Aerith deserved to be Terra and that she looks great, but mostly people are skipping because of Tifa's treatment. It's not a shipping thing either, it's about Tifa, and only Tifa.
 

Hellenic

Pro Adventurer
AKA
Hellenic
No I don't think so lol, half of her outfits absolutely stink.
Each to their own i guess. I personally like most of them and don't mind her getting "men" clothes here and there.
Their reluctance to release the Zangan outfit is baffling.
To be fair it took us this long to get Reds bomber outfit too which was also showcased in the early trailers so i do expect it eventually, but at this point most likely as filler or them waiting for a good timing.
Tifa is apparently datamined to get an Ultimate weapon in the next two months or so 💜
Yuffie after this current Aerith one and then Tifa supposedly yeah.
 

Lex

Administrator
Is anyone else not rolling on any of the crossover gear? I feel like it's not worth it.
 

Maidenofwar

They/Them
My Imperil game wasn't that much up to snuff so Terra's Rod sorts that out. Since I don't have the Monster Hunter or Bahamut stuff at max OB this is really good for me.

Cloud's boost element damage looks like it would pair well with Aerith's triple Imperil but depends where I am resource wise nearer the end of the event.

My Seph would appreciate the water DPS but I already have Cloud and Zack if I really need it so picking that up would just be a bonus.

Don't know what Tifa's does yet.

Plus supposedly Princess Guard is really good.
 

Theozilla

Kaiju Member
I wonder, at the current pace will the Ever Crisis retelling of CC or the OG finish first? And will a Before Crisis retelling replace which ever one finishes first?
 

SS2Link

Pro Adventurer
Watching the new Crisis Core chapter right now, I really like the new scene between Zack and Luxiere. It not only reinforces Zack’s character, but the consistency with Luxiere (a very minor character in the original game) is appreciated:

In this new scene, Luxiere butters Zack up, all for his own selfish goal of becoming 1st. Which reflects the original game where he tries to coax Zack into letting him turn him in, betraying him for his own gain.
 

Suzaku

Pro Adventurer
New chapter of The First SOLDIER Episode II came out the other day. Not going to go quite as in depth in the summary as I usually do.


  • The team loads up the fallen SOLDIERs on a chopper to deliver them to R&D (certainly not suspicious) but Alissa refuses to leave without finishing her mission. Sephiroth picks out a new sword to replace the one that Masamune broke, and chats with Alissa about it; he says they all cut the same, but that he "had a feeling" about the one he chose. Angeal notices that Sephiroth is uncharacteristically agreeable towards Alissa, and Sephiroth says that he decided to try this comrades thing, but remains cold towards him.
  • Bachman tells Sephiroth that there are two types of SOLDIERs: those who strive to become one-man killing machines like him, and those who draw strength from their allies like Angeal. He pegs Alissa as the latter type, though with her injuries she feels like she can't even provide support and is just deadweight. As they set out and travel, a strange purple wisp appears occasionally, followed by monster attacks. Angeal seems to sense it.

  • Alissa finds some large melted rock formations, evidence of powerful fire magic. She explains that Igara was settled and named by the Ancients about 2000 years ago, and within the span of a century they had transformed it from a barren wasteland into fertile grasslands. Then a powerful fiend invaded the region and preyed on the people and their animals. It was never named, as the people of Igara didn't want it remembered. A group of warriors chased it south and incinerated it with fire magic, but the magic was so powerful that it ignited an inferno that consumed the land and killed all but one member of the group: Da-chao. The fire burned for three years, destroying Igara to such an extent that rebuilding was deemed impossible. The survivors moved north, founding Wutai.

  • The new exploration map is a foggy swamp. Sephiroth can swing his sword to clear away patches of fog temporarily, allowing you to find hidden treasures. Alissa asks the party to recover keepsakes that her team left behind to mark their trail, so she can have something to remember them by.
  • After fighting some monsters, Alissa asks Angeal why he doesn't use the big sword on his back, and he explains that it's more of a good-luck charm. "Must give a lot of luck," she replies. She tells Sephiroth he should get a more impressive sword, too--something to show everyone how exceptional he is, being a hero and all. Bachman agrees, saying it would look great on film. Sephiroth dismisses the notion as ridiculous, but flashes back to his encounter with Swordsmith Masamune, and then says he thinks she might be right.
  • After fighting some more monsters, Alissa says she wishes she could fight alongside them. She says that she's an Active Model SOLDIER, and Bachman mentions that they were experimented on with cells "grown from something they scraped off a meteorite." Alissa says that's just a ridiculous rumor.
  • After finding the last of the keepsakes and fighting a strong monster, they near Robio.

  • Before they proceed with the investigation of Robio, Alissa gives them another history lesson: About 500 years ago, long after the five warriors defeated the beast, a group of Ancients settled in the region and used their knowledge to revive the land. By that point their numbers had already greatly diminished. The settler's village became Robio, which has also been destroyed; Alissa is trying to determine what happened to it and will begin by mapping the region.
  • There are large stone barriers around the borders of Igara that were erected by the Wutaians to keep something from getting out. As they observe them, several purple wisps appear and in a flash the team is surrounded by ghostly images of Ancient villagers. Sephiroth wonders if they are illusions showing them visions of the past and a monster attacks.
  • As they proceed they find burn marks covering much of the village. More wisps appear and they are greeted with a vision of the village in flames, the people cowering in fear, seemingly being slaughtered by Swordsmith Masamune. Sephiroth wonders if they sealed the area away to try and conceal an inconvenient moment of their history. Bachman was able to capture the illusions on his camera.
  • As they proceed they find a damaged statue, unable to determine what it once depicted. Sephiroth says that the destruction here was caused by something immensely powerful, and Angeal wonders if that's what they were trying to seal away. More illusions depict Masamune slaughtering villagers; they refer to him as "the fiend."
  • They find a knife belonging to one of the villagers and realize the illusions must be showing things that actually happened. They come to the conclusion that Wutai likely sealed the people away with the fiend, deeming all who lived in the area as "inhuman." When Angeal bristles at the idea, Sephiroth says that's how people are; anyone they can't understand is deemed inhuman and must be eliminated, including SOLDIERs. As they leave, Angeal vows that he'll make Sephiroth understand that all people aren't like that.

  • They reach a fountain where the villagers would often gather and perform rituals. Alissa says this is where everything started. The villagers relied on a single smith to craft all their tools and weapons. One day, as if possessed, he poured all of his energy into crafting a remarkable blade--more than a mere weapon, a work of art. Its beauty drove the people to begin fighting amongst each other to try and claim it as their own, some even sneaking into the smith's house to try and steal it. In order to defend his masterwork, he turned the blade on his fellow man. Unable to trust the people he once served, he stalked the village by night, slaying them one by one. Yet they were unable to band together to stop him, as they each greedily sought to claim the sword as their own. They started killing one another and before long nobody was left.
  • When asked how she was able to figure this out in just a few days, she asks if they were able to see the monster: The accursed smith who destroyed his home--Masamune.
  • Masamune appears, now shirtless, with purple wisps circling him. His left hand, clad in a red glow that spreads up his arm, grips his masterwork sword. The broken blade from Sephiroth's sword still pieces his chest and protrudes from his back. Alissa explains that he was as seduced by the blade as everyone else; he laughs and enters a battle stance.
  • Boss fight: Demon Masamune
  • Upon defeating him he again leaps away and retreats. Angeal asks if he's been here all along -- how many hundreds of years has it been?
  • Alissa explains that she didn't gather any intel, it all appeared to her suddenly, as if they were her own terrible memories. Angeal remarks that it's just like the illusions. She says that this land is home to a mysterious power and their mission won't be complete until they find out what it is.
  • Sephiroth says that the sword calls to him, yearns to be his. A bell tolls suddenly, and they rush to find the source of the sound.

  • They arrive at a large temple carved into a cliffside cavern. Alissa says it seems like the bells are calling them. Bachman wonders if it's Masamune, and Sephiroth wonders if it's who or what is keeping him alive. Sephiroth says he senses a powerful will, but can't tell who it belongs to, "But I can say one thing for sure. That sword is meant to be in my hands." Angeal says he's acting weird and they should leave. Sephiroth replies, "I'm going in. I need to get that blade back." Angeal asks what he means, "Back?"
  • Sephiroth turns to leave, telling Angeal that he can't order him. But Angeal says they have an injured SOLDIER and a civilian with them and should make camp, then explore the cave in the morning. Sephiroth agrees, and Alissa wonders with anticipation about the source of the bells.
  • To be continued...

  • Just as last chapter, there's a brief series of interludes.
  • Bachman recaps the story so far, noting that Sephiroth feels a strong kinship with the people who lived in Robio and has begun to see himself as the hero he has been portrayed as, and is starting to try and live up to that image.
  • Sephiroth hallucinates spending time with his mother Jenova (Lucrecia) again. This time they sit in a field of flowers, enjoying the gentle wind. Lucrecia says that they would never find flowers like this in Midgar, and this is her favorite part of traveling. Sephiroth says he can barely believe that he's on a trip with her, but she assures him that they go on trips together all the time. She tells him he should take a nap and rest, but he wants to spend more time with her. She tells him that she'll always be with him, and that this is a reward for him becoming the hero the world needs. She tells him she's proud of him, and he says it makes him feel invincible. He says that he'll keep fighting for her, and thanks her as she gives him a hug. As the dream fades to black, he remarks "I wish this moment could last forever..."
  • Angeal recalls his sendoff party as he leaves Banora to pursue his dream of becoming a SOLDIER. The villagers cheer him on, and say they'll help take care of his mom and dad while he's gone. His parents come out to bid him farewell. Everyone is proud of him. His mother gives him a present--a SOLDIER uniform she made herself. His father gives him the Buster Sword. "Embrace your dreams, son. And hold onto your hope." Angeal holds the sword in front of his face, "I swear on this sword I will..." A photographer takes a photo of Angeal holding the sword with his parents behind him. As the memory fades, Angeal says he kept his promise and his dreams have come true, so he'll keep doing his best to make everyone proud of him.
 

Sorcerologist

Pro Adventurer
Sephiroth and Celes are both modified super soldiers working for the evil empire who wield swords.

Release the Sephiroth Celes suits you cowards.

Plus Celes naturally learns Meteor, the Ultimate Destructive Magic, at level 98. I think Sephiroth would really appreciate that.
 
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X-SOLDIER

Harbinger O Great Justice
AKA
X
I've been poking around at this game again the last few days, and I really wish that the Story screen would make it more apparent when there's unplayed content, because seeing "Complete" for FFVII, Crisis Core, & The First SOLDIER, and it took me forever to realize that I could scroll down to see "The First SOLDIER Chapter 2" as a separate icon since there's no overt indication that there's anything other than just those 3, and it doesn't surface new content to the top of the list. :monster:


That being said – with all of the specific history we've gotten from that with stuff like Da-Chao, Masamune, Igara, Robio, & the foundation of Wutai, being stories from 2000 years ago as well as 500 years ago, I was wondering if anyone's been compiling the information that the game's presented yet somewhere. I think it'd make sense to make an updated version of the "Complete Timeline of the Compilation of FFVII" since Ever Crisis is following the established Compilation naming convention... – but it's arguably laying more of the foundation for events in Remake with Glenn, Matt, Lucia, & Young Sephiroth that's worth looking at separately from what was in the pre-Ever-Crisis version of the canon timeline.

Given that the Compilation era Buster Sword is now officially no longer present in Ever Crisis, the Compilation & Remake Buster Swords would make neat icons for differentiating events established within the classic Compilation timeline, and those that have been added during the Remake Project era whichever way ends up making the most sense to do.

I'm not all that interested in the timeline splitting hairs around things like which version of events depicts things one way or another (i.e. Dyne's death being different in FFVII & Ever Crisis), but I think that anything concretely new around characters or events that we have established dates or specific windows of time for are things that are probably worth getting collected back all in one place. Since The First SOLDIER Chapter 2 is still ongoing with Sephiroth's acquisition of the Masamune and the history that's connected to all that it might make a good landmark to use for an update, so it felt prudent to try and gather some information here from folks who're more connected to the ongoing game than I've been to see which things would work for new entries.



X :neo:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I wanted to get into this as well but also split it out from the post about potentially updating the timeline & whatnot. @Suzaku Do you happen to have any clean assets for the character Masamune? There're some VERY interesting bits of his design that I want to dig into, and it'd be nice to have clean assets to reference.


First is that Masamune's got a very specific Oni motif with the spikes in his hairstyle that reflect a lot of the things like what we see with Wutai with its Vajradhara anti-SOLDIER monsters, though there's a lot of the specifics of that side of the iconography that I'm less overtly familiar with. I expect that Da-Chao and the other elements will help to expand things I know to look for with those (although there are a decent number of them I do know). Aside from his Demonic form being called the Curse Oni (呪鬼), I also am pretty certain that most of those things won't be as clear until we get to Wutai in part 3 and see how they design everything with the Pagoda & the warriors there, though we may see SOME of that hinted at in later chapters of The First SOLDIER: Episode II, I figured I'd hold off on diving deeper into those bits for the moment.

The thing that I did want to expand upon is the design change that Masamune takes on in Chapter 2 where part of the blade is driven through his chest and it's smoldering hot, and the charred flesh is that's burning outwards from it and extends out along his left arm – as this is something that's particularly noteworthy as a storytelling piece of visual design language.

In Advent Children, Cloud shows signs of Geostigma as darkness seeping out of his left arm and keeps it covered, we've also seen Cloud grabbing his left arm in scenes like Chapter 17 of Remake when he's having Flashbacks upon seeing Sephiroth, so it's worth commenting on what his spikey-bangled left arm is all about and why that's an interesting detail. Initially, the bandages & bracelet on Cloud's left arm were a part of his design as a berserker character, and those would be unlocked to allow him access to his full power:


Gonna get into everything about where this comes from and the iconography & themes that are associated with it, and there's spoilers for various bits of media and whatnot, so I'll tag the whole thing:

This as a "berserker" design has its roots in Guts from BERSERK who loses his right eye & left arm during a traumatic event of the Eclipse where he sees his former companion turned into an inhuman godlike monster, and replaces his arm with a prosthetic cannon (Cloud & Barret split this design between them with Corel & Nibelheim incidents as similar catalysts for their hatred). Cloud's facet of the Berserker overlaps with Prince Ashitaka's infectious wound from the Demon of Hatred on his right arm in Princess Mononoke which causes his limb to act on its own out of anger and grant him superhuman combat abilities (a design which was paralleled a lot in The Legend of Zelda: Tears of the Kingdom). These are largely the most iconic starting points for those themes in modern media, but there are a lot of other iterations of how those are used and how that concept evolves narratively that are important to touch on as Ever Crisis & Masamune are connected to that same core, but with a LOT more history now – but Masamune is missing his right eye.

This is something that's been a part of the character Berserker in Korea's Dungeon Fighter Online where it a sign of his infection with Khazan Syndrome. A key part of the story of the upcoming The First Berserker: Khazan in the DFO universe reveals that the possession is connected to the Blade Phantom, the soul of the collective consciousness of vengeance, thus it parallels a lot of those same designs with Nightmare from Soul Calibur. There's Terra in Kingdom Hearts II who has his left arm completely armored – which can be activated to enclose and seal his entire body emphasizing that the struggles to control the darkness within his heart are at the center of his story. It's also why in Sekiro: Shadows Die Twice the Shinobi Prosthetic replaces Wolf's severed left arm, as the prosthetic's former owner the Sculptor turns into the Demon of Hatred with his missing left arm re-manifesting as a burning monstrous limb. Additionally, the Shura ending of that game has Wolf taken over by that same insatiable bloodlust & violence burning out through his left prosthetic limb and consuming his entire body, turning him into "Shura"

This is drawing on wordplay between Asura 阿修羅 (the Buddhist god of war) & Shura 修羅 (being a violent conflict / slaughter) – something we'll return to later on as it's got deeper links to other parts of Japanese history. The core is that it shows the darker possibility of the dynamic that comes from an Indra-Asura conflict like we see with a heroic protagonist rebelling against the powerful establishment. These dynamics were explicitly highlighted in Naruto (Asura) against the quintessential Japanese hero archetypical hero Sasuke (Indra) in Naruto, and then adapted overtly from the Hindu/Buddhist roots in Asura vs Deus/Chakravartin in Asura's Wrath, by CyberConnect 2 – who were originally the team brought on to work on Remake with SE. The dynamic of that reflecting that role Cloud has in juxtaposition to Sephiroth is a long one where one of the key inspirations is all about the possibility for the darker twist to that goes back to more direct adaptations in the form of R.G. Veda by CLAMP, with the titular character Ashura pivoting to darkness & annihilation rather than heroism – resulting in needing to be sealed away again.

As such, there isn't a "good vs. evil" from the Indra-Asura dynamic, but rather a more delicate contextual balance on when Indra represents a power needed to bring stability to violence & disorder and when Indra represents a power of injustice & authoritarian oppression. Thus Asura's role as a force of necessary change to overcome the injustices of authoritarian oppression are ones where it's important to expand upon how it can easily mask something far FAR worse coming into power without anything capable of stopping it any more, and spreading destruction completely unchecked.

Elden Ring carries those same over themes from Sekiro with the demonic swordsman Okina coming from the Land of Reeds as a fictionalized Japan where he loses himself to everything other than just constant combat & slaughter the way that the blood-drunk hunters in Bloodborne became murderers whose thirst for slaughter in the hunt cannot ever be sated. Okina's Mask and his katana, Rivers of Blood who technique is Corpse Piler emphasize that as existence whose sole purpose is endless killing, and both have a VERY similar visual design to Masamune in Ever Crisis. This is further emphasized in Elden Ring's theme with that obsession in fighting others as Bloody Fingers (PvP invasions) being linked to Bloodflame for that insatiable burning from within that takes over the person who you once were who sees others as human, and replaces it with a monster. Another facet shows that a parallel emergence comes from roots in mercy killings performed by War Surgeons, where "a sense of mercy is a catalyst for bloodlust" where that urge rapidly stopped being a swift & efficient kindness for people suffering inescapable pain, and became obsessive and self-serving murder that defined them as killers. This is also what we see with Masamune in Ever Crisis initially killing to stop others from stealing that coveted blade, before eventually succumbing to that same darkness himself.

This is why in media where the darkness is tied to a physical form, there's often an Eye of Sauron motif used for things like Nightmare in the form of Soul Edge in Soul Calibur, several Keyblades, like The Gazing Eye in the Kingdom Hearts series, as well as the Blade Phantom in The First Berserker: Khazan, as forms of that darkness manifested as a spirit where that prolonged contact erodes away the best parts of anyone in possession of that thing, and turns them into someone clinging to power out of fear. Thus, that vulnerability also often shuts itself off from the outside world and wraps them away completely in a suit of armor similar to Guts' Berserker Armor in BERSERK. Thus, hiding or sealing away all the vulnerabilities & threats together. In The First SOLDIER Episode II Chapter 1 where Masamune is in regular garb, we learn that he poured his heart & soul into that blade.


In Chapter 2 Masamune has his chest bare and the damage is openly visible as everyone is now within the seal that both protects the outside and traps it inside reveals what's happening within. Thus we get to see Demon Masamune (呪鬼マサムネ) with missing right eye & burning left arm.


This theme overlaps with the glowing or beast-like inhuman eyes associated with berserkers literally seeing red and turning feral, which Masamune exhibits before his attack "All-Encompassing Darkness" (闇刃虚滅衝) which explicitly inflicts the "Pain" status effect. This connects to the more Japanese-specific focus of passion being turned to destruction depicted as a fire coming from within a wound of the heart that grows to control & consume the body – like we see with the blade emerging from Demon Masamune fundamentally changing him into an unsympathetic murderer, and "Incandescent Spirit" (刀霊光芒・改) is specifically the blade's spirit hence it amplifying his attack power, while the creation of flames with "Smith Forging III" (焔造り) tempers his body like a blade against damage from being quenched by ice & water (his weaknesses that have to be exploited during the battle). Masamune is ethereal soul in form as much as he is also a physical sword blade, and this matches precisely what we see later in Advent Children when Sephiroth takes over Kadaj's body and manifests Masamune directly. Thus it's important to dig into that parallel with Samurai & their blades.

Again, in Elden Ring, Malenia the Severed, Blade of Miquella vs. General Radahn, Conquerer of the Stars resulted in a mutual stalemate, and just like Asura is shown pierced with countless spears and losing his sanity in the very first reveal teaser for Asura's Wrath, General Radahn is depicted the same way the start of the same way at the start of the Radahn Festival – an event which is all about bringing about the honorable death of a once-noble warrior before he loses the very last of his humanity. This carries back to a lot of the Souls visual design around elements of trauma & PTSD that overlap with BERSERK, which all come from Japanese Noh theater about the psychological trauma that Samurai went through during the Genpei War, where many Samurai survivors were unable to leave the battlefield mentally, and became different people afterwards. In Noh Theater these works are called Shura Mono (修羅物) or Ashura Noh (阿修羅能), and ultimately culminates in a story with their death – which is what is seems like The First SOLDIER Episode II is very much setting up – whilst also looking at how the literal spirit as a blade & ethereal manifestation of that Shura bloodlust are intermingled from the poison of unreachable superiority above all others of its kind – an existence which reflects Sephiroth own detachment from those around him because of the nature of his creation as a tool of Shinra.

This all being told as a narrative directly in line with the history of Wutai makes it especially closely interconnected to those themes, all of which are things which are extremely prevalent during INTERmission with Sonon & Yuffie (though I won't dive too far into all of that). They go through prejudice in a strange place, and have to face Scarlet and hold back the impulse to kill her on site during their one opportunity – as she's as the person caused the trauma that they experienced... and they fail. That pain, anguish, trauma, & sense of helplessness grow... and while Yuffie's armor over her own left arm points at her needing to keep everything all in and push forward like Cloud, Sonon is fully taken into that darkness by Nero. Deepground represents Shinra actively cultivating this type of fervent, unrelenting lack of alliance, team-building, & bloodlust as a means of weaponizing it the way that Imperial Japan did during the Sino-Japnese War into WWII. Thus, the heavy parallels to those themes using more visual parallels to entires from the Kerberos Saga like Jin-Roh: The Wolf Brigade, where the interactions of beasts & men are a core theme. The metaphor of the soldiers not being men of the military acting like obedient dogs, but rather that THESE soldiers are wolves merely pretending to be human is also at the core of that trauma in Bloodborne for the hunters forced to kill their own loved ones to hold back a lycanthropic disease from spreading. The beasts underneath them are the real thing merely wearing a human mask, hence in Final Fantasy VII, this same more monstrously sealed left arm is the key element for Vincent Valentine, and his story is called Dirge of Cerberus.

Vincent IS a monster already – and Cloud takes on Vincent's & Sephiroth's visual elements in Kindgom Hearts when he starts allowing himself to slip into darkness after which Cerberus is unleashed, and Cloud carries those as Wolf parallels throughout his struggles with slipping towards that darkness in Advent Children. As Vincent knows that both action & inaction are capable of making things worse, he ends up being the mentor to Cloud in Advent Children as the root of the damage and connection that he has to Sephiroth via Lucrecia are one that are overtly paralleled with Masamune here, and ones where the Wolf themes in Jin-Roh are also expressed with Wolf being the main character in Sekiro, both with overt parallels to the narrative of cyclical violence & revenge in Lone Wolf & Cub over the death of Azami – Itto's wife & Diagoro's mother. This is also why Yuffie's story has her as the younger sibling with Sonon, and her story is about breaking that cycle, but also learning about it from the experience of others who have had no choice but to experience it, and can't be un-shaped by the loss of the people they most loved – thus Yuffie is put in a position of needing to understand her father rather than just hate him for being spineless and not resisting Shinra's exploitation.

This is why it's especially noteworthy that The First SOLDIER Episode II features the 2nd Class Alissa Goldie being eerily similar to Lucrecia Crescent, as well as Sephiroth having a lot of flashbacks to his mother, as well as the incident with Masamune & Igara village being sealed away by the people of Wutai being a protection for themselves, but also a damnation of the people trapped with the monster there, where a village being scorched to the ground carry not only parallels to Nibelheim, but also a lot of Japanese history and the conflicted & extreme emotions that those events evoke. As katanas being symbolic of the souls of the Samurai who wield them, there's a LOT in Masamune's design, but also in how it contextualizes things like Genesis & Angeal defecting to Wutai with the mass SOLDIER disappearance, and other elements in Final Fantasy VII's story, which builds important foundation to who Sephiroth is as a character. The Nibelheim incident is just as much the irreversible breaking point for Sephiroth as much as it was the beginning of Cloud's trauma where that same force threatens to consume him – thus in Rebirth when Sephiroth compels Cloud to let himself be guided by righteous anger, he adopts Sephiroth's Masamune-wielding sword stance and displays a total disregard for other people as anything other than enemies to be cut down.

The story of Masamune as a foundation for what shape that trauma takes when it slips into that blinded rage guided by prejudice is showing how the "Us vs. Them" othering of ones enemies as inhuman monsters is a core foundation to actual berserk responses in PTSD, where your survival response & amygdala take over. Japanese narrative focuses around what happens once that thoroughly breaks the ability for an individual to ever come back out of that state – thus Vincent's constant struggle knowing he's already become a monster and is attempting to not lose his humanity with the Vampire/Werewolf themes taking prominence, whereas Cloud being on the cusp of those things has the "Sealed Berserker arm" where The First SOLDIER Episode II presents a narrative of what kind of pain that seals away to prevent it from spreading – as that lays even more groundwork not just for Cloud here, but contextually for what Remake set up in INTERmission which we'll likely see upon the return to Midgar in part 3 where we'll have an opportunity to look into that seething darkness sealed below Midgar as a parallel to Wutai.


Hopefully that's an interesting bit of tl;dr, as it's REALLY nice to have some small parts of Ever Crisis where I can actually dig into the design details like this without those elements being polluted by the live service things just pumping out content that doesn't get held to the same design standards.




X :neo:
 

Kuraudo.

Pro Adventurer
We should note that he is quite the giant. And Sephiroth's nameless sword is the one that pierces Masamune's character in the chest.
Perhaps, he could even be a Cetra himself or a descendant of the Cetra, as could Da-chao and the five mighty warriors.

I also got to thinking about Jenova when I saw the purple aura coming out of his left eye and the purple effects. It'd be interesting to see how they wrap it up.


Masamune-FS2-character-height.png
Masamune-FS2-character-height-back.png

Btw, not related but one more interesting design to me it's the FS CH7 Story battle "Buno D'rhad":
Matt:
It must be a product of the island's raging
mako... Or is it the will of the planet...?
FF7EC 2_9_2025 9_34_24 PM.png
 
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BioTeach

Pro Adventurer
Did someone mention the Compilation Timeline :awesome:

I have been keeping a timeline for EC events to help with my own projects. Here are the dates I have if it helps:
The following dates come from the First Soldier battle royale game opening
  • [μ] – εγλ 1977 – Project 0 approved/ begins
  • [μ] – εγλ 1977-1984 – Hojo, Lucrecia, and Hollander work on SOLDIER experiments
  • [μ] – εγλ 1985 – Hojo kills Gast at Icicle Inn
  • [μ] – εγλ 1988 – Glenn, Matt, and Lucia are shown training against behemoths
  • [μ] – εγλ 1989 – unnamed player characters are shown training in the First Soldier game
The dates listed below come from the EC First Soldier story. (I also have a more detailed day-by-day timeline too that I will add to the end of this post for anyone else that may be interested.)
  • [μ] – εγλ 1992 - Team Glenn is shot down over Rhadore. (No month is given, but my guess would be summer, since the second episode of FS is specified to be shortly after in September 1992.)
  • I believe as many as 3-4 days take place between their arrival and their clearing of the Cawpine Caverns.
  • It is specified that 10 days pass between them clearing the Caverns and the beginning of the mako extraction that results in the destruction of Rhadore.
  • [μ] – εγλ September 1992 – Sephiroth, Angeal, and Bachman arrive in Robio. (Evidence: Ch1-Main Section1-Episode2 opens with Bachman’s introduction: “It was September, 1992. Sephiroth and Angeal had landed at the ruins of Robio…”
  • Fall 0000 – Sephiroth’s scenes with Glenn in Wutai in the opening cinematic that continue in Chapter 8 of the first episode occurs sometime between Genesis’s mass SOLDIER desertion in October 0000 and Zack’s deployment to Wutai in the beginning of CC in November 0000.
Here is what I have on the Ancient timeline gleaned from Alissa's info dump in the First Soldier Chapter 2
  • “Around two thousand years ago, the Ancients arrived to tame the land. They named this place Igara and expanded their territory southward.”
  • Less than a century later, “a fearsome beast invaded the region. Its attacks on the village claimed the lives of its people and their animals. The fiend existed only to slaughter.”
  • Da-chao and other warriors managed to kill the monster with fire magic that spread rapidly and burned for three years, destroying their home and forcing them to move north where they settled Wutai.
  • 500 years ago (so about 1500 years since Da-chao and co. defeated the beast) Ancient settlers returned to revive the burned village of Robio.
  • Sometime later (no dates or years given that I could find), Masamune forges his sword. To keep it for himself, he ends up slaughtering and burning the rest of the village
----------------
Also, I was able to gather some info for Barret’s personal timeline thanks to his Character Quest missions. Note: No official dates are given in the game, so I have provided evidence for my reasoning in assigning the given dates.
  • Probably 0003 – Barret leaves Corel to find a better home for Marlene (Evidence: Marlene is still a baby and likely occurs shortly after Corel is destroyed in May 0003.)
  • Probably late 0003 - Barret travels to Junon where he first hears about Avalanche. He then works to pay his way to Midgar. (Evidence: Marlene is still depicted as a baby so I think we are still in the same year.)
  • 0004 – Barret arrives in Midgar (Evidence: In ToTP, Marle tells Tifa that Barret “arrived in Midgar about a year ago. Marlene was just a babe.” She made this comment in 0005)
  • 0004-0005 – After arriving in Midgar, he meets Jessie at a planetology meeting and later meets Tifa at 7th Heaven.
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As mentioned earlier in this post, I have compiled a more detailed day-by-day timeline for the events of First Soldier. There are few in-game dates given, so I have included my reasoning for determining different days for the timeline. If anyone has other ideas or insights, I’d be happy to hear them.
Disclaimer: I have not played the game for myself (no time nor a phone or computer capable of running it.) I have only watched playthroughs on youtube, so it’s quite possible I have missed things along the way. Feel free to correct me :)
ec timeline 1.jpg

ec timeline 2.jpg

Also, here are some maps I put together of Rhadore to help visualize their trek around the islands. I used the locations designated by the in-game map that is shown when selecting the missions/episodes. (ignore the numbers – they were meant to be temporary labels but I made this with MS Paint and its too big of a pain to try to remove them now)
labeled map.jpg
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
We should note that he is quite the giant. And Sephiroth's nameless sword is the one that pierces Masamune's character in the chest.
Perhaps, he could even be a Cetra himself or a descendant of the Cetra, as could Da-chao and the five mighty warriors.

I also got to thinking about Jenova when I saw the purple aura coming out of his left eye and the purple effects. It'd be interesting to see how they wrap it up.


View attachment 17450
View attachment 17451

Btw, not related but one more interesting design to me it's the FS CH7 Story battle "Buno D'rhad":
Matt:
It must be a product of the island's raging
mako... Or is it the will of the planet...?
View attachment 17452

I am quite curious if there'll be any association of Cetra lineage with him & Da-Chao, especially given the visual elements with Cosmo Canyon & Wutai in Remake/Rebirth.

Also, thanks for the reminder about Buno D'rhad. I totally forgot about that one, because I actually ended up being hard stuck on that fight because my TFS party wasn't well-equipped, so when I came back to it later on and blitzed through it, I forgot all about it.

That's definitely a fight I'll have to go back and check out again, especially since a lot of the times (like with Masamune) the attacks and other things carry a lot of really interesting design details (though that does also require digging through the JP & EN versions of them to get a full picture).

Even from the start, that naming scheme is something that doesn't feel instantly familiar and the JP version (ブノ・ド・ラディ) is clearly a loanword-type name – so it'll take a bit of extra poking around. Especially since "Rhad" pops up as being Welsh/Celtic in origin, it's not really helpful with "Rhadore" being the island name, and most of the island culture & names for Rhadore all have more Hawaiian parallels – and that's stuff that I'm MUCH less familiar with when it comes to mythology and having a good sense of where to dig.

The three-fingered Stigmata hands are interesting, especially as that's part of the separate target element to the boss.

"Requiem of the Damned" みちづれの葬送歌 (Funeral Song of a Traveling Companion)
"Ode of the Damned" みちづれの歌 (Song of the Traveller)

Specifically the visuals for the "Requiem of the Damned" version have a big collection of red energy overhead that fires a beam downwards, whereas the "Ode of the Damned" is similar but it's much weaker & purple. They have a very Meteor-like motif to them, and it gives off that sort of Omega Weapon-type cycle.

That along with the facial designs being especially crazy with the front of its visage being sliced off with a monstrous mouth inside it that's mostly hidden by the lower "lip" and that's tucked up into things underneath the Regi-Pokémon-like facial dots in this weird pattern of 12 with those circling interconnected lines are crazy unique, and are things that I'm keeping in mind, since it's always hard to know which design clues carry weight before doing just... a lot of research. :monster:

Did someone mention the Compilation Timeline :awesome:

I have been keeping a timeline for EC events to help with my own projects. Here are the dates I have if it helps:
The following dates come from the First Soldier battle royale game opening
  • [μ] – εγλ 1977 – Project 0 approved/ begins
  • [μ] – εγλ 1977-1984 – Hojo, Lucrecia, and Hollander work on SOLDIER experiments
  • [μ] – εγλ 1985 – Hojo kills Gast at Icicle Inn
  • [μ] – εγλ 1988 – Glenn, Matt, and Lucia are shown training against behemoths
  • [μ] – εγλ 1989 – unnamed player characters are shown training in the First Soldier game
The dates listed below come from the EC First Soldier story. (I also have a more detailed day-by-day timeline too that I will add to the end of this post for anyone else that may be interested.)
  • [μ] – εγλ 1992 - Team Glenn is shot down over Rhadore. (No month is given, but my guess would be summer, since the second episode of FS is specified to be shortly after in September 1992.)
  • I believe as many as 3-4 days take place between their arrival and their clearing of the Cawpine Caverns.
  • It is specified that 10 days pass between them clearing the Caverns and the beginning of the mako extraction that results in the destruction of Rhadore.
  • [μ] – εγλ September 1992 – Sephiroth, Angeal, and Bachman arrive in Robio. (Evidence: Ch1-Main Section1-Episode2 opens with Bachman’s introduction: “It was September, 1992. Sephiroth and Angeal had landed at the ruins of Robio…”
  • Fall 0000 – Sephiroth’s scenes with Glenn in Wutai in the opening cinematic that continue in Chapter 8 of the first episode occurs sometime between Genesis’s mass SOLDIER desertion in October 0000 and Zack’s deployment to Wutai in the beginning of CC in November 0000.
Here is what I have on the Ancient timeline gleaned from Alissa's info dump in the First Soldier Chapter 2
  • “Around two thousand years ago, the Ancients arrived to tame the land. They named this place Igara and expanded their territory southward.”
  • Less than a century later, “a fearsome beast invaded the region. Its attacks on the village claimed the lives of its people and their animals. The fiend existed only to slaughter.”
  • Da-chao and other warriors managed to kill the monster with fire magic that spread rapidly and burned for three years, destroying their home and forcing them to move north where they settled Wutai.
  • 500 years ago (so about 1500 years since Da-chao and co. defeated the beast) Ancient settlers returned to revive the burned village of Robio.
  • Sometime later (no dates or years given that I could find), Masamune forges his sword. To keep it for himself, he ends up slaughtering and burning the rest of the village
----------------
Also, I was able to gather some info for Barret’s personal timeline thanks to his Character Quest missions. Note: No official dates are given in the game, so I have provided evidence for my reasoning in assigning the given dates.
  • Probably 0003 – Barret leaves Corel to find a better home for Marlene (Evidence: Marlene is still a baby and likely occurs shortly after Corel is destroyed in May 0003.)
  • Probably late 0003 - Barret travels to Junon where he first hears about Avalanche. He then works to pay his way to Midgar. (Evidence: Marlene is still depicted as a baby so I think we are still in the same year.)
  • 0004 – Barret arrives in Midgar (Evidence: In ToTP, Marle tells Tifa that Barret “arrived in Midgar about a year ago. Marlene was just a babe.” She made this comment in 0005)
  • 0004-0005 – After arriving in Midgar, he meets Jessie at a planetology meeting and later meets Tifa at 7th Heaven.
---------------------
As mentioned earlier in this post, I have compiled a more detailed day-by-day timeline for the events of First Soldier. There are few in-game dates given, so I have included my reasoning for determining different days for the timeline. If anyone has other ideas or insights, I’d be happy to hear them.
Disclaimer: I have not played the game for myself (no time nor a phone or computer capable of running it.) I have only watched playthroughs on youtube, so it’s quite possible I have missed things along the way. Feel free to correct me :)


Also, here are some maps I put together of Rhadore to help visualize their trek around the islands. I used the locations designated by the in-game map that is shown when selecting the missions/episodes. (ignore the numbers – they were meant to be temporary labels but I made this with MS Paint and its too big of a pain to try to remove them now)

Well this is all just SPECTACULAR! Highest of fives & +10000 Internets to you for all of this! :monster:

The specific break downs of the dates as well as the reference to where they're from, as well as how the ones without explicit dates can be placed based on surrounding pre-established context is especially great. The day-by-day breakdowns are a really nice way to get a sense of the way everything flows, since... in all honestly the actual gameplay being released in fragments makes that a bit difficult to keep track of, so those are handy as an overview as well.

Genuinely always the best when conversation summons up someone who's been focused on that particular thing in great detail! :D



X :neo:
 

Kuraudo.

Pro Adventurer
I had a chat with search.brave.com AI for the name, long story short, I do not trust it, it is suggesting "Ultra Rhadore" but I say it's crap. Google translate gives "Welsh - detected" translating as "it's free" but also I do not trust this pattern.

More research:
-Japanese era name
-Nomadic tribal people, South Asia
-Tagalog language

So my idea settles on "The Rhadore Turmoil":
-ブノ Buno = scuffle?
-ド d' = of?
-ラディ = Rhadore?

AI: The term "ブノ ド ラディ" does not directly correspond to a common Japanese or English phrase. However, based on the context provided, it seems that "ド" (do) is a prefix used to intensify the meaning of a word, similar to "very," "super," or "mega."
"ラディ" (rādi) does not have a direct translation or meaning in the provided context. It's possible that "ラディ" is a transliteration of an English word or a name, but without additional context, it's hard to determine its exact meaning.
"ブノ" (buno) could be a misspelling or a different representation of "弩" (nu), which is the kanji sometimes used to represent the prefix "ド" (do) due to aesthetic reasons or specific contexts, such as in the term "超弩級" (chōnogyū, meaning "super-class" or "super-dreadnought-class").
Therefore, if "ブノ" is indeed "弩," then "ブノ ド ラディ" could be interpreted as "弩 ド ラディ" (nu do rādi), which might be an intensified version of "ラディ" (rādi), but without knowing what "ラディ" means, it's impossible to provide a precise translation.
do ド Prefix - Meaning

Me: ラディ it's a city name "Rhadore"

AI: There is no mention of a "Rhadore city" in the provided context, but rather a "Rhadore Archipelago" which is a location introduced in Final Fantasy VII Ever Crisis.7 The Rhadore Archipelago consists of several islands, including a large main island and a smaller island called Sijad.7 The Shinra Electric Power Company viewed it as a prime location for a mako reactor, as the lifestream rises close to the surface in the region.7
  • Rhadore Archipelago: A location in Final Fantasy VII Ever Crisis, consisting of several islands, including a large main island and a smaller island called Sijad.7
  • Sijad: A smaller island in the Rhadore Archipelago, covered by Burmun Forest, the territory of the native baloir.7
  • Shinra Electric Power Company: A company that viewed the Rhadore Archipelago as a prime location for a mako reactor.7
  • Logues Ruins: A site rich with mako, located on the main island of the Rhadore Archipelago.7
  • Cawpine Caverns: A network of holes in the ground connected by a single underground cavern, where the remnants of the Rhadorans set up camp.7


Me: ラディ it's an island name "Rhadore"; based on this information please interpret the meaning of: ブノ・ド・ラディ

AI: Based on the information that "ラディ" (Rādi) refers to the island name "Rhadore", I can attempt to interpret the meaning of "ブノ・ド・ラディ" (Buno Do Rhadore).
  • "ブノ" (Buno) is likely a transliteration of the French prefix "Bon", which means "good" or "beautiful".
  • "ド" (Do) is a Japanese particle that indicates the location or origin of something.
  • "ラディ" (Rādi) refers to the island name "Rhadore".
Taking these components into account, "ブノ・ド・ラディ" (Buno Do Rhadore) can be roughly translated to "Beautiful Island of Rhadore" or "Good Rhadore Island". However, without more context, it's difficult to determine the exact intended meaning or significance of this phrase.
It's possible that "ブノ・ド・ラディ" is a nickname or a poetic name for the island of Rhadore, emphasizing its beauty or charm. Alternatively, it could be a title or a name used in a specific context, such as a story or a game. If you have any more information or context about "ブノ・ド・ラディ", I may be able to provide a more accurate interpretation.


Me: ブノ (Buno) is actually 弩 (Nu) based on this information reinterpret the meaning of: ブノ・ド・ラディ
Based on the information that "ブノ" (Buno) is actually "弩" (Nu), I can reinterpret the meaning of "ブノ・ド・ラディ".
  • "弩" (Nu) is a Japanese kanji character that means "crossbow" or "archipelago", but in some contexts, it can also be used as a prefix to indicate "super" or "ultra".
  • "ド" (Do) is a Japanese particle that indicates the location or origin of something.
  • "ラディ" (Rādi) refers to the island name "Rhadore".
Taking these components into account, "ブノ・ド・ラディ" (Nu Do Rhadore) can be roughly translated to "Archipelago of Rhadore" or "Rhadore Archipelago". However, considering the context of "弩" (Nu) being used as a prefix to indicate "super" or "ultra", it's also possible that the phrase "ブノ・ド・ラディ" (Nu Do Rhadore) could be translated to "Super Rhadore" or "Ultra Rhadore".
In the context of Final Fantasy VII, the Rhadore Archipelago is a location in the game, so it's possible that "ブノ・ド・ラディ" (Nu Do Rhadore) refers to this specific location.

Btw full script WIP of the First Soldier: FF7EC FS Script EN and JP

PS:
@BioTeach awesome!!
-I would just point out that we've got "verified" and "approved" but I would wait for Part 3 to finally get some more insight on the Jenova "discovery" date (AC has it as 1959 on Jenova's helmet but that's an "old compilation" thing)
-Also from FS II: If Angeal is 16, he was born in 1976; if so, Jenova was discovered before 1977; meaning Genesis is also 16 and Project Jenova G would be started already
 
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