1997 V Jump Scan (feat. Zack and Shinra Execs)

Suzaku

Pro Adventurer
D_uxyrlU4AAU-_c.jpg:orig

A friend of mine (Twitter) has been tweeting out scans of old V Jump issues he has acquired, and this little gem from the May 1997 issue was amongst them.

Huge scoop! Debut of a special illustration by Tetsuya Nomura!

It's Aerith's first love, Zack!!
  • Handsome and cheerful!
  • Passionate about his friends!
  • Loves the ladies!
A 1st Class SOLDIER and one of Cloud's best friends. As you can see, he looks super cool. Currently MIA, though it's rumored he's shacked up with a woman... He was seen hanging out with a girl at Costa del Sol.

There's some discussion (fanart / fan letters) about the Aerith / Tifa / Cloud love triangle.

The other section is framed as intel Cait Sith has gathered from spying on the Shinra Executives, though these are just little gags about their appearance and personality, with a little Kansai-ben blurb thrown in about them.
 
Last edited:
And what about the one where the top of Barret's skull has been removed and his brain is showing a la Hannibal Lecter? The Japanese seems to say:
福岡県 Fukuoka Prefecture
腐乱犬8号 nicknamed Rotting Dog 8
Fan art? Jesus that's creepy.
The cCait Sith caption presumably is also a prefecture plus the name Itame-san.
 

Strangelove

AI Researcher
AKA
hitoshura
it's part of a little section trying to guess who out of shinra is operating cait sith

Rufus

Cait-ness: white outfit
Similarities to Cait, hmmm... if I had to pick something, I guess they're both wearing white?

This bit's off: too busy
We're talking about the new president of Shinra here. He doesn't seem like he'd have the time to be Cait with all the work he has.

Total Cait rating: zero!

Kansai-ben [the accent Cait Sith uses in Japanese]: doesn't fit him at all!
 

Wanderer

Lv. 25 Adventurer
Here is a translation of the first panel using AI:

PART 2: Exploring All the Charms of Tifa!

With her cuteness and resilience, Tifa has a dedicated fan base! From her intriguing three sizes to how to fall even more in love with Tifa, there’s so much to discover. “Finally revealing the secret three sizes!? They are 83-57-85!” This information has been kept under wraps as a top-secret detail for an extended period. I wondered aloud, “Could it be around that range?” to which I was met with an enthusiastic, “Yes, exactly!” This playful exchange reminds me of how Tifa, a beloved character from the Final Fantasy series, frequently brightens discussions. Tifa is immensely popular not just among boys but also among girls. Let's dive deep into what makes Tifa so captivating!

A Special Feature on Final Fantasy VII Characters!

Regarding her relationship with Zack, it seems there is no connection at all! While investigating the mysteries of Zack in Gongaga, I assumed there was some hidden link, but that’s not the case. Tifa appears to prefer a cool, composed type like Cloud over a more carefree guy, as seen with Zack, who was known for being a ladies' man.

Flawless Style!

Everyone admires Tifa's incredible figure; it really is hard to achieve such a look without some effort. As for her friendship with Aerith, it turns out they actually get along quite well! Contrary to popular belief, there’s no animosity with Cloud; they maintain a solid friendship amidst this love triangle, and their camaraderie is evident. Aerith often pulls Cloud into activities, leaving time aside for him.

The Ideal Girl!

Tifa truly represents the ideal girl—you know, the trendy type that boys fantasize about! She’s cute, has a great figure, and embodies the charm of a strong woman! Everything aligns perfectly, making her undeniably appealing. Sometimes, her friends from Nibelheim, including Cloud, who initially seemed reclusive, live their lives while feeling restrained, igniting a desire within them to become stronger. And with impeccable timing, she’s scouted during moments of conflict, showcasing her resilience.

This is just a glimpse into the world of Tifa, highlighting her irresistible charm and the complexity of her interpersonal relationships!
 

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Wanderer

Lv. 25 Adventurer
03: Did She Think Cloud Was Her Childhood Friend?

Was that the case? According to the scenes that trace Cloud's memories, it seems impossible to think they were childhood friends... "In the midst of boring days, the memories at the water tower must have left a significant impact. Rather than recalling the finer details of daily life, it seems that more impactful memories took precedence. Additionally, the term ‘childhood friend’ may have resonated more when considering her relationship with Cloud. Furthermore, it might have been important for her to think of Cloud as a successful Soldier as her childhood friend." (Developer)

04.jpg
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Such a fun little treasure trove of a blast from the past! Also, it's always neat when scans & stuff like this make their way online rather than just vanishing into being lost media.



X :neo:
 

Wanderer

Lv. 25 Adventurer
Such a fun little treasure trove of a blast from the past! Also, it's always neat when scans & stuff like this make their way online rather than just vanishing into being lost media.



X :neo:
Unfortunately, so much of the supplementary material for FFVII was never released outside Japan.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
To be fair, something like Fist of the North Star is one of the best-selling mangas of all time, ran from 1983-1988, and to this day has STILL never had a completed English translation... so it's not really 90s Squaresoft not giving us these sorts of very obscure little marketing promotions & magazine bits for Final Fantasy VII from before it was even a significantly historical game, so much as it is they're just things that were designed specifically for the Japanese audience and wouldn't have any viable way to deliver them outside of that scope. That being said, I still do have a massive bone to pick around this particular thing.

Despite being a much more open & global economy, Japan still has a LOT of Japan-centric economic things that don't really operate in a way that's got a means to scale outside of that localized market. That's why there's always going to be just an absolute metric shitton of promotion & neat merch that's perpetually Japan-specific where anyone outside with interest in those niche things is gonna have to find ways around that to get a hold of it.

While a lot more of that stuff is internationally available these days to the point where something like the Advent Pieces PS3 that released with Advent Children seems like it would be more likely to be released internationally... the Hero Edition & Collector's Edition of Crisis Core Reunion were both Japan-specific. So, even places like SE that now have international branches of the company that translate, localize, & distribute those things... there's STILL a lot of stuff where the overall interest is seen as small enough that it doesn't bypass that economic barrier of distribution even for something that's INSANELY popular globally.

This is exactly why a lot of online manga sites exist that host unofficial scanslations in multiple languages, and then remove them as soon as official versions are made available, because they're just carefully operating as a middleground to provide a distribution that literally doesn't & couldn't exist otherwise, while never holding anything where that license is viable to be targeted. It's the same way that ordering things online & getting unofficial burned DVDs with bootleg English subtitles that LOOKED legit was a whole big thing that boomed online at the same time as that kicked off. Someone could pull that off for reasonably cheap, and only needed to make enough money to offset the cost to themselves for a minor profit at best – which is totally different from the operational cost of needing to be able to make and distribute approved official versions of something so that it all stays under one roof, and has actual quality control that is up to what the source material's is. It became a bigger issue as soon as there's anything that looks like profiting off of material someone doesn't own OR costing the profits of a company that wants to make money from that traffic themselves.

The alternative to doing it themselves is locally licensing it, and I can't even begin to express the frustration about how initially that resulted in the era of the license-holder censoring, cutting, altering the dialogue when dubbing, and re-editing the content however they wanted – because they owned the license to it (hence the famous "no cuts" threat including mailing a physical katana to Harvey Weinstein with Princess Mononoke). That's what happened with a bunch of the older Godzilla films and is why finding the names for them is its own headache, but even without that issue being as commonplace and with subtitled version of the full and unmodified versions of the original films – all of the Godzilla films don't and CAN'T exist online in a single location if you live outside of Japan, because the licensing is just shotgunned out across whoever could afford to handle it at the time. That's the same reason why things like individual international licensing continually abandons something like official releases of Fist of the North Star continually getting restarted over from scratch rather than being completed.

Suffice to say that, even when official versions of something DO exist, they can STILL somehow become preventatively difficult to actually acquire anyway, such that the difference in whether or not they're ever made available officially sort of just becomes a moot point – which is what means that the viability for official versions don't make up the cost for distribution and the cycle continues. Basically it just falls into the purview of places attempting to preserve that information... but then that just comes full circle to when that level of preservation gains too much attention when something becomes popular and fans are left looking to the only place that said information exists... resulting in things like Square Enix sending a C&D and summarily obliterating the MASS of collectively preserved content in the Accord's Library at the end of 2024 ...while the Internet Archive was down, making it impossible for that to be backed up at all. (Even the site itself is gonna go offline for good in July this year)

It sucks because that hurts exactly only one demographic – the people who actually care passionately about the material enough to preserve it.

This is one of the things that's really irked me a LOT over the last two decades, where there are passionate fans who WANT to be able to engage in helping to distribute content in a way that bypasses language & access barriers and we have the time, drive, and resources to do so – simply because we CARE about it... but the only way to do that is that we have to operate continually in an EXTREMELY delicate balance to not overstep this unclear boundary of a continually moving goalpost that could be planted somewhere new at any time. There's no way to establish a viable middle-ground that lasts, but even WORSE is that when that goalpost gets shifted, there's ZERO onus on the owner to ever make that available themselves and provide that service for the EXACT same reason that whenever someone else obtained the license for something – they could alter or restrict access to that any way that they want.

Back in the Advent Children Dot Net days, there was a LOT of active care taken to match the appearance of everything to ensure that it was reputable & people could trust it, but not TOO official such that anything there was seen as being officially sanctioned by SE themselves at which point you'd get instantly shut down with a C&D. Fan sites have to archive content like that that will never exist elsewhere only because the official license-holder can't ever afford to do something like that or wont do that for the aforementioned reasons. It's also linked to the same reason that Facebook, Reddit, & YouTube rely on communities to self-moderate, because they could NEVER employ people at scale to make that work... and once there's an investment in something that hit a particular critical mass you couldn't ever take it on – and it might actually be a worse option for everyone for the same reason that it's so obnoxious to find versions of the pre-Special Editions of Star Wars from the license holder, rather than from people who just have those versions. If the license holder doesn't want those things to have an audience, they'll erase them to the best of their ability.

It's why big corporations can produce entire films that are the work of countless people and then just never release them, or vanish shows from a streaming service as a tax write-off because they don't want to have to keep paying the creators, and they already made THEIR money from it. It's like how there's technically nothing to stop private collectors from refusing access to something that they own, and claiming a loss of value if that information is released. It's a whole corporate system of playing with projected value and impacting stock prices that isn't really about the content itself, but moreso about manipulating the structure for that content. It's also why there's a lot of risk to things like the Internet Archive in general, but that's also what brought about the complexities here... because those things don't exist in the same way in various countries.

The biggest reason for that disconnect being amplified around content from Japan is most apparent when it comes to streaming. While Nintendo has a long history of being notoriously uncool about streaming compared to how it seems like a lot of other Japanese companies are ok with it, and only VERY recently being less aggressive about blocking scenes from being screen-captured... those restrictions look VERY different if you're IN Japan.

A big example is that FromSoftware allows people to stream their games, but generally with things like Bits & Donations disabled, so that they can still grow an audience by sharing the content, but they're not directly monetizing it. That's because if you want to stream ANYTHING, you need direct & explicit permission from the license-holder. Case in point, if you're a Japanese streamer you cannot show the FMV or scene of Aerith's death while streaming Final Fantasy VII, and you ALSO can't show any of the ending of Crisis Core either. It's always frustrating watching JP streamers being gut-punched emotionally and then having to suddenly break themselves out of the experience to cut their streaming feed in a panic while trying to stay in the moment of the story. That's something that Western streamers never have to worry about, because copyright is very different and there isn't a legal framework to make it viable to go after it on a case-by-case basis. While it's easier to point to how that's a positive impact, and while it's toned down some big Japanese companies over time... that's not the only issue.

When it comes to retro games if that Japanese license holder has gone under or otherwise vanished off of the face of the Earth – that means that the answer is a defacto "NO." rather than the way that abandoned licensing is much closer to a defacto "YES." elsewhere. This means that you could get approval from multiple people in a chain of ownership, but if there's ANY point where the line of contact reaches a dead end of a business entity that doesn't exist – everything's shut down and all permissions are revoked. That's how that hierarchy works and that structure itself is what has near-absolute control in the Japanese business world EVEN WHEN IT LITERALLY NO LONGER EXISTS, the phantom of that thing will uphold removing it in a way that's contradictory to how other places would release it under the same circumstances.

This is what feeds right back into the preservation of some Japanese-specific retro gaming and other digital content preservation of Japan-specific content being actively pushed OUTSIDE of Japan into the small clusters of passionate fans being the only place that those things have any viable possibility of reaching an audience who's interested. It's why that's also ensuring that everything is simultaneously forced to operate in this necessarily obnoxious grey area up until it's meaningful enough to go after monetarily – which often only becomes true because someone does SUCH a good job of preserving content and nurturing a community around something obscure that the license-holder sees it as financially viable to revive or expand that content, or that it's placing some other distribution at risk.

While we're VERY mildly shielded from one part of that thanks to FFVII being insanely popular regardless of whether or not TLS exists, it is still always something that involves being reminded of all the tip-toeing whenever I think about preserving these sorts of things in a format OTHER than just the absurd private collection of various physical materials that I've managed to amass over the years, which doesn't include niche magazines like this (as that's not really what I got into collecting), and how sharing the translations and understanding that you can mine from those snapshots in time have a value all their own that exists outside of the material itself.

It's still the sort of thing that makes awesome little bits of information like this why... I'm actually glad that they get preserved indirectly like this, because it's harder for them to ACTUALLY disappear in a way that becomes unreachable – specifically because we're some of the only people who would possibly ever care about them.


Suffice to say, that's why I'm always happy to see these weird little things pop up suddenly after a long period of time, even though I do wish we existed in a digital landscape that had more well-protected systems to enable people with the drive to do good to be a curator of this sort of content for a wider reach of people.



X :neo:
 

Wanderer

Lv. 25 Adventurer
To be fair, something like Fist of the North Star is one of the best-selling mangas of all time, ran from 1983-1988, and to this day has STILL never had a completed English translation... so it's not really 90s Squaresoft not giving us these sorts of very obscure little marketing promotions & magazine bits for Final Fantasy VII from before it was even a significantly historical game, so much as it is they're just things that were designed specifically for the Japanese audience and wouldn't have any viable way to deliver them outside of that scope. That being said, I still do have a massive bone to pick around this particular thing.

Despite being a much more open & global economy, Japan still has a LOT of Japan-centric economic things that don't really operate in a way that's got a means to scale outside of that localized market. That's why there's always going to be just an absolute metric shitton of promotion & neat merch that's perpetually Japan-specific where anyone outside with interest in those niche things is gonna have to find ways around that to get a hold of it.

While a lot more of that stuff is internationally available these days to the point where something like the Advent Pieces PS3 that released with Advent Children seems like it would be more likely to be released internationally... the Hero Edition & Collector's Edition of Crisis Core Reunion were both Japan-specific. So, even places like SE that now have international branches of the company that translate, localize, & distribute those things... there's STILL a lot of stuff where the overall interest is seen as small enough that it doesn't bypass that economic barrier of distribution even for something that's INSANELY popular globally.

This is exactly why a lot of online manga sites exist that host unofficial scanslations in multiple languages, and then remove them as soon as official versions are made available, because they're just carefully operating as a middleground to provide a distribution that literally doesn't & couldn't exist otherwise, while never holding anything where that license is viable to be targeted. It's the same way that ordering things online & getting unofficial burned DVDs with bootleg English subtitles that LOOKED legit was a whole big thing that boomed online at the same time as that kicked off. Someone could pull that off for reasonably cheap, and only needed to make enough money to offset the cost to themselves for a minor profit at best – which is totally different from the operational cost of needing to be able to make and distribute approved official versions of something so that it all stays under one roof, and has actual quality control that is up to what the source material's is. It became a bigger issue as soon as there's anything that looks like profiting off of material someone doesn't own OR costing the profits of a company that wants to make money from that traffic themselves.

The alternative to doing it themselves is locally licensing it, and I can't even begin to express the frustration about how initially that resulted in the era of the license-holder censoring, cutting, altering the dialogue when dubbing, and re-editing the content however they wanted – because they owned the license to it (hence the famous "no cuts" threat including mailing a physical katana to Harvey Weinstein with Princess Mononoke). That's what happened with a bunch of the older Godzilla films and is why finding the names for them is its own headache, but even without that issue being as commonplace and with subtitled version of the full and unmodified versions of the original films – all of the Godzilla films don't and CAN'T exist online in a single location if you live outside of Japan, because the licensing is just shotgunned out across whoever could afford to handle it at the time. That's the same reason why things like individual international licensing continually abandons something like official releases of Fist of the North Star continually getting restarted over from scratch rather than being completed.

Suffice to say that, even when official versions of something DO exist, they can STILL somehow become preventatively difficult to actually acquire anyway, such that the difference in whether or not they're ever made available officially sort of just becomes a moot point – which is what means that the viability for official versions don't make up the cost for distribution and the cycle continues. Basically it just falls into the purview of places attempting to preserve that information... but then that just comes full circle to when that level of preservation gains too much attention when something becomes popular and fans are left looking to the only place that said information exists... resulting in things like Square Enix sending a C&D and summarily obliterating the MASS of collectively preserved content in the Accord's Library at the end of 2024 ...while the Internet Archive was down, making it impossible for that to be backed up at all. (Even the site itself is gonna go offline for good in July this year)

It sucks because that hurts exactly only one demographic – the people who actually care passionately about the material enough to preserve it.

This is one of the things that's really irked me a LOT over the last two decades, where there are passionate fans who WANT to be able to engage in helping to distribute content in a way that bypasses language & access barriers and we have the time, drive, and resources to do so – simply because we CARE about it... but the only way to do that is that we have to operate continually in an EXTREMELY delicate balance to not overstep this unclear boundary of a continually moving goalpost that could be planted somewhere new at any time. There's no way to establish a viable middle-ground that lasts, but even WORSE is that when that goalpost gets shifted, there's ZERO onus on the owner to ever make that available themselves and provide that service for the EXACT same reason that whenever someone else obtained the license for something – they could alter or restrict access to that any way that they want.

Back in the Advent Children Dot Net days, there was a LOT of active care taken to match the appearance of everything to ensure that it was reputable & people could trust it, but not TOO official such that anything there was seen as being officially sanctioned by SE themselves at which point you'd get instantly shut down with a C&D. Fan sites have to archive content like that that will never exist elsewhere only because the official license-holder can't ever afford to do something like that or wont do that for the aforementioned reasons. It's also linked to the same reason that Facebook, Reddit, & YouTube rely on communities to self-moderate, because they could NEVER employ people at scale to make that work... and once there's an investment in something that hit a particular critical mass you couldn't ever take it on – and it might actually be a worse option for everyone for the same reason that it's so obnoxious to find versions of the pre-Special Editions of Star Wars from the license holder, rather than from people who just have those versions. If the license holder doesn't want those things to have an audience, they'll erase them to the best of their ability.

It's why big corporations can produce entire films that are the work of countless people and then just never release them, or vanish shows from a streaming service as a tax write-off because they don't want to have to keep paying the creators, and they already made THEIR money from it. It's like how there's technically nothing to stop private collectors from refusing access to something that they own, and claiming a loss of value if that information is released. It's a whole corporate system of playing with projected value and impacting stock prices that isn't really about the content itself, but moreso about manipulating the structure for that content. It's also why there's a lot of risk to things like the Internet Archive in general, but that's also what brought about the complexities here... because those things don't exist in the same way in various countries.

The biggest reason for that disconnect being amplified around content from Japan is most apparent when it comes to streaming. While Nintendo has a long history of being notoriously uncool about streaming compared to how it seems like a lot of other Japanese companies are ok with it, and only VERY recently being less aggressive about blocking scenes from being screen-captured... those restrictions look VERY different if you're IN Japan.

A big example is that FromSoftware allows people to stream their games, but generally with things like Bits & Donations disabled, so that they can still grow an audience by sharing the content, but they're not directly monetizing it. That's because if you want to stream ANYTHING, you need direct & explicit permission from the license-holder. Case in point, if you're a Japanese streamer you cannot show the FMV or scene of Aerith's death while streaming Final Fantasy VII, and you ALSO can't show any of the ending of Crisis Core either. It's always frustrating watching JP streamers being gut-punched emotionally and then having to suddenly break themselves out of the experience to cut their streaming feed in a panic while trying to stay in the moment of the story. That's something that Western streamers never have to worry about, because copyright is very different and there isn't a legal framework to make it viable to go after it on a case-by-case basis. While it's easier to point to how that's a positive impact, and while it's toned down some big Japanese companies over time... that's not the only issue.

When it comes to retro games if that Japanese license holder has gone under or otherwise vanished off of the face of the Earth – that means that the answer is a defacto "NO." rather than the way that abandoned licensing is much closer to a defacto "YES." elsewhere. This means that you could get approval from multiple people in a chain of ownership, but if there's ANY point where the line of contact reaches a dead end of a business entity that doesn't exist – everything's shut down and all permissions are revoked. That's how that hierarchy works and that structure itself is what has near-absolute control in the Japanese business world EVEN WHEN IT LITERALLY NO LONGER EXISTS, the phantom of that thing will uphold removing it in a way that's contradictory to how other places would release it under the same circumstances.

This is what feeds right back into the preservation of some Japanese-specific retro gaming and other digital content preservation of Japan-specific content being actively pushed OUTSIDE of Japan into the small clusters of passionate fans being the only place that those things have any viable possibility of reaching an audience who's interested. It's why that's also ensuring that everything is simultaneously forced to operate in this necessarily obnoxious grey area up until it's meaningful enough to go after monetarily – which often only becomes true because someone does SUCH a good job of preserving content and nurturing a community around something obscure that the license-holder sees it as financially viable to revive or expand that content, or that it's placing some other distribution at risk.

While we're VERY mildly shielded from one part of that thanks to FFVII being insanely popular regardless of whether or not TLS exists, it is still always something that involves being reminded of all the tip-toeing whenever I think about preserving these sorts of things in a format OTHER than just the absurd private collection of various physical materials that I've managed to amass over the years, which doesn't include niche magazines like this (as that's not really what I got into collecting), and how sharing the translations and understanding that you can mine from those snapshots in time have a value all their own that exists outside of the material itself.

It's still the sort of thing that makes awesome little bits of information like this why... I'm actually glad that they get preserved indirectly like this, because it's harder for them to ACTUALLY disappear in a way that becomes unreachable – specifically because we're some of the only people who would possibly ever care about them.


Suffice to say, that's why I'm always happy to see these weird little things pop up suddenly after a long period of time, even though I do wish we existed in a digital landscape that had more well-protected systems to enable people with the drive to do good to be a curator of this sort of content for a wider reach of people.



X :neo:
If I can travel to Japan someday, I am going to scan every supplementary material that came out for VII, and then when I get back home and pay someone to translate it accurately so we can curate it all here.
 
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