I've been playing Fantasian, the PS5 says I'm 80-some% done, and I'm having a very good time with it.
Though the characters are fairly standard JRPG archetypes, Sakaguchi just has a way. He still knows how to make them more interesting than the archetype would suggest. But...we have already had
two characters with amnesia
Depending on whether the wife was doing other stuff in the room or general mood, I've played significant chunks of the game with voices on and off. I have no complaints about the English voice acting, but it also feels more retro just reading the boxes (not to mention faster).
Combat is fun. Fully turn-based (with an on-screen turn order), and instead of the go-to gimmick of real-time elements, it has fun with AoE placement. Spells and several attacks move along a line or trajectory, so you can try and bend it to hit as many enemies as possible, for instance. Every character attacks at range (swords do blade beams, fists send shockwaves, etc.), which is a bit weird, but I'm sure it made animation easier, haha. A lot of weapons will have abilities like piercing to allow an attack that normally just hits one enemy to attack all on a line and such. As you progress through the game, you get a lot more fun equipment abilities to play with.
Oh and the QoL random encounters mechanic is fun. You can toggle a device that, when on, will turn off random encounters, but every enemy you hit gets 'banked'. And if it gets full, or when you choose, you fight a bit battle against all the enemies you postponed. This is more efficient, as it drops buffs to help, but sometimes I do feel like experiencing a dungeon the old fashioned way and just fight as I go.
It has two very distinct "halves," as it was previously released in two episodes on the Apple Store. So you can sense where the first "final boss" was, and the second half introduces a completely additional chracter progression system. But it immediately feels consequential and satisfying.
The second half has a
decidedly FF6 feel in that your party is scattered and you have access to the whole map to do sidequests and re-gather your party members.
Uematsu does the soundtrack off course, and while it hasn't completely blown me away or anything, it's great to still feel his touch, all the songs fit and I haven't heard a bad one yet. Also, this release lets you change the battle music to one of all the recent FF releases, or even more fun, to randomly apply them. It doesn't override boss battles that have a specific new battle theme for them or anything, so it's been very enjoyable as well.
And of course, the star of the show are the "prerendered" backgrounds being physical dioramas put into the game. They look so cool, and I love how you can know that any "depth of field" affects are because an actual camera photographed them.