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  1. NERV Agent

    Opening logo layout analysis?

    DLPB of Qhimm showed me the ending logo files (the scene with Red XII running with cubs) from the PC version, and I got a few ideas on how this is separated, but I am unsure of a few things. Here are the results of my work yesterday evening: If I put the top "comet tail" and "VII chunk" in...
  2. NERV Agent

    Opening logo layout analysis?

    'K, I'm back on my other computer. I looked at a 320 x 240 pSX 1.13 screenshot of the logo in game. The “comet” logo is 283 x 133 pixels. Computers like multiples of 8, so I keep increasing width and height until I get something divisible by 8. The “comet” logo might actually be 288 x 136...
  3. NERV Agent

    Opening logo layout analysis?

    I gotta look into that, as I was messing around with the title screen a few weeks ago. As for the "arbitrary looking vertical slicing though", I assume you mean the neon green line? Yeah, in retrospect it seems arbitrary. In JASC Paint Shop Pro 9, I used a setting that makes an 8x8 pixel grid...
  4. NERV Agent

    Opening logo layout analysis?

    I ripped this with Tim2View from the PSX version from the file "OPENING_21.data" contained within "MOVIE/OPENING.BIN". As you can see, the image is chopped up and rearranged differently when compared to the way it is seen in game. I am trying to do an analysis on how this is arranged exactly...
  5. NERV Agent

    FF7Tools lzss unclear syntax.

    It's possible that it is shit. Someone in Qhimm just told me that the program might only be able to compress one file at a time. But that makes no sense. It's like putting only one file in a .zip file when one would usually put a bunch. It makes no logistical sense to make such a program....
  6. NERV Agent

    FF7Tools lzss unclear syntax.

    I posted on Qhimm, and it seems that even they don't know. Also, I tried what you mentioned and it still didn't work. :( FF7 hacking is quite the mystery it seems (for a beginner, anyway). Thanks, though.
  7. NERV Agent

    FF7Tools lzss unclear syntax.

    I extracted "MOVIE/OPENING.BIN" from an FF7 PSX disc. I used "unbinlz" to decompress it, and managed to edit one of the ".data" files that came out to my liking. But how exactly do I compress all those data files back into "OPENING.BIN"? The README says this: The command line seems to specify...
  8. NERV Agent

    The quest for FF7 PSX opening data.

    YES!!! I can use PSicture to view them! Now, how do I turn ".bmp" files into ".data" files to be reinserted into the ISO?
  9. NERV Agent

    The quest for FF7 PSX opening data.

    I know I am bumping this up, but I've ran into some stuff. I was looking through the FF7Tools README and found this: Then I searched Google for "Final Fantasy VII opening.bin" and one of the results had this: https://github.com/cebix/ff7tools So I used FF7Tools. "unbingz" wouldn't work, giving...
  10. NERV Agent

    The quest for FF7 PSX opening data.

    What is the filename of the title screen data in the PC version of FF7? It might be a clue to where it is stored in the PSX version. (I do not own the PC version.
  11. NERV Agent

    The quest for FF7 PSX opening data.

    Some of you who were in the chat room last night (Remnant-of-VII being one of them) might know what this is about. A long time ago I used to do some ROM hacking on the PSX, but stopped when IRL happened. Because of this prolonged hiatus, I've forgotten a lot and must re-learn. I intend on...
  12. NERV Agent

    Gold Chocobo and Gameshark odditity.

    Whoa! It worked! I can race my Gold Chocobo now! This has been an interesting endeavor.
  13. NERV Agent

    Gold Chocobo and Gameshark odditity.

    No rush! :hairflip:
  14. NERV Agent

    Gold Chocobo and Gameshark odditity.

    Thanks DynamixDJ. However, I have another favor to ask. I have a keen interest in game hacking, and would like to know how you went about fixing this save file. Can you detail the steps on how you went about fixing this? I'd like to replicate what you did on my own and gain hax0r experience...
  15. NERV Agent

    Gold Chocobo and Gameshark odditity.

    Alright. It's gonna be up for 1 week. I hope I can post links now. http://pastebin.com/uV6C8z80 Thanks.
  16. NERV Agent

    Gold Chocobo and Gameshark odditity.

    I initiated my "quantum leap" at the very beginning. Activated the code and selected "NEW GAME" and I was off. The Chocobo does not warp to the same location where the Tiny Bronco was previously parked. It strangely warps to the very top left corner of the world map. The last place I parked...
  17. NERV Agent

    Gold Chocobo and Gameshark odditity.

    Unfortunately, the Tiny Bronco was unlocked before going to the Lifestream event. I'll try to recall as best I can what I did. I will be referring to the Debug Room Guide by scrwdrvr on GameFAQs. I went to "8/Yuffie(3)/item iroiro" to get all the good stuff. The I selected "8/Yuffie(3)/member...
  18. NERV Agent

    Gold Chocobo and Gameshark odditity.

    Well unfortunately, the moderators still need to approve my posts. Also, I am using Firefox in Windows 7. Back on topic, I've run into a dilemma. So I've been using the debug room to jump around the game. I jumped to the part where Cloud and Tifa emerge from the Lifestream (Room 10/For those...
  19. NERV Agent

    Gold Chocobo and Gameshark odditity.

    I converted my US save to the original Japanese version (not the International version). Also, how do I create paragraphs on this forum? Reading my post as a huge continuous chunk of text is hard to read.
  20. NERV Agent

    Gold Chocobo and Gameshark odditity.

    So I've been messing around with the debug code for the US PSX FF7. I used the debug code to go the scene where Cloud and Tifa get out of the Lifestream (Room 10/For those in a hurry/To the Spirit World again!), and when I get to the Highwind and the scene finishes, I immediately go to the...
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