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  1. K

    FFVII Character Details, Easter Eggs, and General What-the-fuckery

    Three year bump, but wanted to post this because it's pretty strange. XeroKynos found a hidden Black Materia model that's unseen and hidden at the top of some stairs in one of the buildings in Icicle Inn. Even if you were to walk through walls, the black materia model isn't loaded normally but...
  2. K

    (New?) Early FFVII footage + Sakaguchi interview (June 1996)

    Hey all, long time no see. :) Recently some footage the demo CD that was included in the June 1996 issue of PlayStation Club got uploaded. This CD includes an interview with Sakaguchi and features some new and familiar footage of a very early FFVII prototype, plus some SGI demo footage as well...
  3. K

    Behold! The Unused Text of FFVII: Part 11!

    These articles are such a treat and one of the main reasons I frequent the site now and then. :) Keep up the work Shademp, hope the next part comes out sooner!
  4. K

    FFVII Character Details, Easter Eggs, and General What-the-fuckery

    Something I noticed while replaying the game on the PS4. I'm sure someone mentioned this at one point or another but just in case.... Does anyone else always find this line out of place like I do? This takes place while inside the Northern Cave on disc 2 (TRNAD_51), when Cloud goes crazy. The...
  5. K

    First Japanese articles for FFVII in Japan?

    Someone on Twitter posted a few scans from the Famitsu April 1996 issue. The only thing interesting to note is that I don't believe that crab monster ever made it in the final version: There's probably a lot more in this issue that wasn't scanned and uploaded.
  6. K

    Final Fantasy VII at E3 1997 (June 19-21) video!

    The only thing I can think of is that they had multiple saved games prepared for different parts of the game at different stations. The messed up character names seem to be just as you said. Perhaps they used the debug rooms in preparing the scenarios for the demo and made individually saved...
  7. K

    Final Fantasy VII at E3 1997 (June 19-21) video!

    W1iDYImB2Zw#t=5645 Ever wondered what was playable at E3 1997 for FFVII? Someone recently posted a huge B-Roll video for pretty much every exhibit at E3 that year, containing off screen video footage for prototype versions of games (some unreleased, even). While FFVII is obviously the English...
  8. K

    FFVII Research & Resources Thread

    Hmm, I forgot to post my disassembly of the TOBAL demo's FIELD.BIN. Not really interesting as far as unused things go, but it's very clear if you look at the disassembly that they truncated pretty much everything specifically for the demo. They must've forked the code in the middle of the...
  9. K

    FFVII Research & Resources Thread

    Oh! Another thing I forgot to point out from the list. As stated in the list, 'JUNON' is actually this track from the game: 9oPqxoGzorI As far as I can remember, this was only used for the Mideel scenes and Rocket Town. Yoshioka's comments in the debug room hint that the theme was originally...
  10. K

    First Japanese articles for FFVII in Japan?

    I recognize Tetsuya Nomura on the left, Ken Narita (the main programmer for the game) in the center, and Motonori Sakakibara (movie director) second from the left. Not sure who the other people are. I think there was another part to the interview but it was never thrown up on that page I found...
  11. K

    First Japanese articles for FFVII in Japan?

    Hey all, I found something pretty cool. The most unfortunate thing about finding screenshots that come from magazines is that whoever shares the screenshots often times neglects to mention where they came from. A lot of early prototype shots of FFVII are like this as well, as there are a bunch...
  12. K

    FFVII Research & Resources Thread

    I forgot to point this out in my original post. The text that describes the "It's Hard to Stand on Both Feet!" track (which mentions it as being Cid's theme, ☞20:シドのテーマ{EOL}) has an entry after that describes "Open Your Heart" as "Melancholy Cid's...
  13. K

    FFVII Research & Resources Thread

    I just figured out that 'WIND' is really the wind gust SFX (like when you see the Highwind for the first time in Upper Junon). Not sure why it was among the list of music sequence data, but there you go. I confirmed this by looking at the IDs listed on some of the maps that I suspected used the...
  14. K

    FFVII Research & Resources Thread

    Hey there, long time no see. I was digging around what I had recently and discovered this. As I said before, BLACKGB7 contains some unused text that refers to a music select. At the time I said that it was unlikely we could figure out what each listing in the music select was referring to...
  15. K

    FFVII Research & Resources Thread

    I've been on a roll this week it seems. :) Here's something cool. In the Japanese version of the early FFVII demo, the Moriya folder contains 5 movies that aren't featured in the English version of the demo that was made about a month later. These videos aren't even anywhere to be found in the...
  16. K

    FFVII Research & Resources Thread

    Double post but this is for something else. Square is uploading a bunch of old videos onto their Youtube account and they uploaded this one for Final Fantasy 7. I'm pretty sure the footage in this one comes from a very late build of the game. I noticed a few differences...
  17. K

    FFVII Research & Resources Thread

    Speaking of the Bonus CD, the NPK_MON.NPK file contains some source code. Not sure what it's for, but it's not supposed to be here. Whoopsie. Some includes: #include <libetc.h> #include <libgte.h> #include <libgpu.h> #include <libsnd.h> #include <libgs.h> #include <KERNEL.H> #include <libsn.h>...
  18. K

    FFVII Research & Resources Thread

    I noticed some weird things in the INSTR.ALL file in the demo version, which is where the instrument samples are stored. Like I said before, it doesn't seem like they truncated this file for anything that would go unused for the demo version, but there are some instruments that are missing...
  19. K

    FFVII Research & Resources Thread

    Whoops, I forgot to respond. Sorry about that Ah, I forgot about Makou Reactor's ability to see the unused text. I didn't use the program too much so I just wanted to take a peek with my hex editor instead. My mistake. No no no no, I wasn't referring to this at all. Well, not really anyway. I...
  20. K

    FFVII Research & Resources Thread

    I was looking at the .DAT files a while back while I was trying to get AKAO frames and I remember something I don't think I mentioned while I was looking at the decompressed .DAT files from the US version: http://i.imgur.com/M3nrG.png This is from MD1STIN.DAT, the very first map when you come...
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