It's not really necessary to run everyone completely through squire and chemist. You need JP Boost from Squire, and Move +1 is very good. Counter Tackle is useful, but not crucial.
Chemist doesn't need much either. At this point, Potion, Phoenix Down, Hi Potion, and maybe antidote are all you NEED. After that you're better off saving up for Remedy then getting all the status-healing items. Auto Potion is of course very good, but I tend to just let points accrue for that naturally rather than grind for 400. They are better than White Mage though, so you'll probably leave your chemist as a chemist for awhile. Once they learn Throw Item they can be a formidable healer, but I am always hesitant about abilities that take the same slot as JP Boost.
And yeah, that "having to learn how to wear a hat" thing always bugged me about the license board, lol.
Squires are just not very good, and the added damage you get from being a Knight, or especially a Monk, outweighs any detriment from skipping some of their abilities. Ramza has some unique Squire skills that are important, but they don't unlock until Chapter 2 anyway.
Slow and complicated. I'm used to combat in Final Fantasy games being quite limited at the start, but at least the battles usually go by pretty quickly. Here it's the opposite. You have a million things to learn, each battle takes 20 minutes or more, there are no drip-feed tutorials and the game will punish you for making mistakes. I like a game that doesn't hold the player's hand too much but this maybe takes it too far. Yes, I looked at the pre-game tutorial but it seemed very long and boring; not the best way to start a community playthrough. Better to learn by doing, right? And as someone who has already played Tactics Advance and A2, I thought I'd know what I was doing. Apparently not. I think I'm getting the hang of it now.What are your first gameplay impressions?
They seem pretty generic so far. I've noticed two people comment on Ramza not showing much emotion so I'm guessing that's going to be part of his character development as the game progresses.And what about your early impressions of the characters? They spit a lot of names at you and that doesn’t get much easier, but I’m sure that will be no trouble to you Game of Thrones types.
Yes, all of them. But the last one was so long that I skim-read the second half of it. Didn't seem that interesting. The rumours in the other Tactics games are mainly battle tips and things to look out for, but the three available in this chapter were all plot-related. I hope that that's just because it's the beginning of the game.Did you read any Rumors at a Tavern?
I struggled with it to begin with because it was my first battle with magic(k) – on both sides. I didn't know it had a charge time and I didn't know you could choose whether to target a unit or an area (I thought it was area only, so it was a surprise when I moved my units out of the area and they still got hit). I had to try it a second time, which was a lot easier. I could have finished the battle quickly but I decided to wait for the chests and crystals nd it almost went wrong; Ramza's KO countdown was on 0 when I finally ended it. I'm not a fan of that mechanic so far – why can't I just wait on the battlefield after I've killed everything?Did you struggle with Dorter? What’s your primary party makeup looking like after this first chapter?
In the grand scheme of things, the story definitely got more interesting in this chapter. Going from fight to fight, though, it felt a bit silly:How did you feel about the rest of the "flashback" chapter?
How much do you hate Argath/Algus?
Only, uh, most of them.Did any of the fights in this chapter give you trouble?
I'm a bit tired of the guest characters, and I notice I just picked up two more at the start of (in-game) chapter 2. How long until I get full control, I wonder?
Potions suck. I've been playing the game for about five hours and already every single enemy attack is dealing more damage than a potion can heal.
The camera is even worse than I thought; not only does it not remember by preferences between battles, it doesn't even remember them across in-battle conversations. Gaaaah.
(Aside: Tactics Advance and A2 let you place your units directly on the battlefield, which is a huge improvement.)
It might seem like I'm being very negative. I'm not trying to be. I'm enjoying the game despite all my criticisms. I suppose I don't feel the need to comment on the core gameplay, which is very good, because it's already familiar to me. If this had been the first Tactics game I'd played I'm sure I'd be writing very different things about it.
On the plus side, the PSP version has animated FMVs which are missing from the Android version, so if I had stuck with the latter I might never have known they existed. And despite the rather bland voice acting, I like them; they definitely add something to the experience.]
Monks are outrageously powerful. And if you give them Equip Heavy Armor that fixes their only real weakness of low HP. (But, that ability does take the JP Boost slot, which as I said I'm always reluctant to remove.)
Chapter 2: But when the pillars of that life came crashing down, I did not watch them fall
you're playing the wroooooong game for that, I'll tell you nowI'd rather have a TPK, figure out what I need to do differently and beat a story battle on the second attempt than spend time grinding
confirmed, sorry; totally missed this one because new pageIf I'm not mistaken, being higher up can help you avoid would-be obstacles. Can one of our resident experts confirm?
Chapter 2: But when the pillars of that life came crashing down, I did not watch them fallHow did you feel about the rest of the "flashback" chapter?
I feel Ramza doth protests much. He was entirely the aggressor in his first fight with Milleuda, killed all her friends, blocked her path as she was escaping the assault being made by his brother that he DID know about, then scratches his head wondering why everyone is so upset.
Gameplaywise, just looking forward too crystals being worth the wait.
How much do you hate Argath/Algus?
Just in between Zalbaag and Dycedarg in the top 3 of my sh*tlist.
Did any of the fights in this chapter give you trouble?
The first of the last three fights of the chapter stopped being problem once I decided this wasn't the time to class level grind. Second left me with everyone in party dead other then Ramza having only incapacitated the chocobo but I just managed to take down Wiegraf. First try, it was over fast but it was not painless. Argath and his flunkies really gave me trouble. Doubling up on Archers while having Delita out as a Knight so he can soak up some damage got me to victory though.
As an aside - I did something which maybe you can tell me if this is good or not - I trained all my units in Knight to learn "Equip Armor" and did so for my mages. Any downside to this? If it follows form I gather it might hamper their magic if I don't use "mystical" armor?
Also going to do a Thief run for Move+2, and actually now a Monk run because I want all my characters to learn MartialArts, Counter and Chakra.
Holy crap, you weren't kidding when you said Chakra was insanely powerful. Free HP/MP healing in a cross? My best healer now is Ramza. I get the feeling that I could go through most of the rest of the game with team PunchSpell (monks and wizards) and pretty much dominate.