Use this extractor, you can unpack and repack with it as long as they are the same size or smaller than the original:
http://forum.xentax.com/viewtopic.php?f=32&t=5869
ignitz said:I used TableLib from Klarth. But you have to found and specificate the initial and final pointers.
http://www.romhacking.net/documents/330/
You do the following.
First you extract two files using the UMDGEN and then you split the files using G Extractor. After that you can use the RINOA to extract the text inside of MBD sectors.
00000 - 00005 possibly misc system files, nothing too important
00006 - 00062 Header: "PSMF001" - PSP format Movies / Video files
00063 - 01349 Header: "RIFF" - Audio files
01350 - 01417 Header: "SSCF" - more Audio files
01418 - 01442 Menu and DMW related stuff (I think)
Mix of two types of files:
Header: [seemingly random] - files contain bunch of indexed Long's or something, no idea
Header: "IMG" - guessing they're image / Texture files
01443 - 01445 standard PNG images
01446 Now this is interesting - seems to contain a list of Locations and Mission Titles!
01447 Contains a long list of character names, probably used when talking to NPC's etc
01448 - 01455 No discernable header (pretty much random). Maybe mesh data?
01456 Header: "MBD" - Indices or Counts of something
01457 - 02011 Story progression and Event data
Mix of two types of files:
Header: "GT" - Chapter End Images
Header: "ATEL" - LOTS of these, contain various Textures, dialogue scripts, etc
02012 - 02457 Models: Characters, Monsters, NPCs and possibly also Locations
Mix of three types of files:-
Header: [seemingly random]
Header: "!" - contain single Textures for each Model. Maybe mesh-data too, but haven't found any.
Header: "&&"
02458 - 03352 Tiny files, no common header, no ascii info visible. No idea.
03353 - 08538 unknown, no common header, fairly small files <500 kb. Ditto
08539 - 08622 Monster / Boss Data!
Header: "MOT_" - later also contain "SSCF" data later. Interesting...
maybe "file-names", Event Scripts, Boss Battle scripts, Monster behaviour or something else. Its all there, but no idea what.
08623 - 08627 Header: "zack_" - later also contain "ATEL" data
08628 - 08690 Materia (Magic) effect files!
Header: "MAGIC_W0"
08671 - 08706 unknown, tiny files
08707 - 08725 Header: "PSMF0015" - more Videos
2012-15: Wutai and Fort Tamblin
2016: Crashes RINOA.
2017: Ifrit's pit
2018-19: Banora environs
2020: Gillian's house
2021-23: Banora warehouse
2024: Crashes RINOA.
2025: Banora, post-destruction.
2026: Costa del Sol
2027: Crashes.
2028: ????
2029-32: Junon
2033-35: Midgar streets
2035-36: Mako reactor
2036: Mako reactor (with the cloning pod and Hollander's notes)
2037: Crashes
2038: Aerith's church
2039-40: Frame of Midgar.
2041: ShinRa HQ from outside?
2042: Nothing.
2043-44: Inside HQ, that room where Jenova's held in FF7.
2045: Crashes.
2046: Frame of Midgar.
2047: Snowy mountains around Modeoheim.
2048: Crashes.
2049: That Modeoheim warehouse
2050: Nothing
2051: Modeoheim (outside)
2052-55: Modeoheim bathhouse
2056: ShinRa HQ (inside, first floor)
2057-61: ShinRa HQ (SOLDIER floor, rooms on the SOLDIER floor).
2062-3: Crashes.
2064-5: Nibelheim (outside)
2066: Nibelheim inn
2067: Nibelheim (burning)
2068-70: Nibelheim reactor
2071: Nibelheim (Hojo's lab and library)
2072: Gongaga reactor (destroyed)
2073-4: Gongaga (environs)
2075: Modeoheim mountain pass
2076: Looks like the Bahamut-Fury battlefield
2077: Train station
2078: Crashes.
2079: Gongaga???
2080-1: Nibel mountain
2082-3: Nibelheim mansion
2084: Nibelheim basement
2085: Junon
2086: Nibelheim (burning)
2087: Jenova chamber
2088: By the sea, with the lighthouse, where Cissnei meets them
2089: Highway where Genesis steals Zack's hair
2090: Banora cavern
2091: ???? (don't recall this from the game -- looks rundown, has four cloning pods) Banora?
2092: crashes
2093: Minerva cavern in Banora
2094: Junon tunnels???
2095: ShinRa HQ hallway?
2096: Midgar(????? don't recognize this at all)
2097: Junon
2098: Snowy mountains
2099: Nothing
2100: Wutai
You get these two in almost every .raw I find containing game script:<TEXT>Please select one of the following:
<M-CHOICE> Save
Delete
Do nothing
<END>
<TEXT>Proceed without saving?
<M-CHOICE> Yes
No
<END>
<TEXT>Materia has leveled up!
<END>
<TEXT>Nothing more to do, kupo!
<END>
<TEXT>Load failed.
<END>
<TEXT>Load canceled.
<END>
<TEXT>
<CHOICE1>: Open
<END>
<TEXT>
<CHOICE1>: Push
<END>
<TEXT>
<CHOICE1>: Go up
<END>
<TEXT><TEXT>
<CHOICE1>: Go down
<END>
<TEXT>
<CHOICE1>: Use elevator
<END>
<TEXT>
<CHOICE1>: Use gondola
<END>
<TEXT>
<CHOICE1>: Rotate
<END>
<TEXT>
<CHOICE1>: Read
<END>
<TEXT>
<CHOICE1>: Move
<END>
<TEXT><TEXT>
<CHOICE1>: Examine
<END>
<TEXT>Save failed.
<END>
<TEXT><VAR>: Open
<END>
<TEXT><TEXT><VAR>: Pick up
<END>
<TEXT><TEXT><VAR>: Examine
<END>
<TEXT><VAR>: Talk
<END>
<TEXT>Obtained <VAR> x <VAR>!
<END>
<TEXT>Obtained <VAR> gil!
<END>
<TEXT>SP increased by <VAR> points!
<END>
<TEXT><CROSS-PAD><FUNCTION1><FUNCTION1>: Save
<CROSS-SQUARE><FUNCTION1><FUNCTION1>: Delete
<END>
<TEXT>New mission available!
<END>
<TEXT>You've got mail!
<END>
<TEXT>Where do you want to go?
<M-CHOICE> Battle
Ms. Ishibashi
Mr. Oka
Mr. Kitase
Mr. Kunikata
Mr. Shindo
Mr. Terada
Mr. Maeda
Moriya kun
<END>
and what the hell is going on with that video, why is it so high quality, it's like a hd remaster right there
So far none, but I'm about to use PPSSPP.What emulator are you using?
I don't have a way to unzip the archive on my memory stick because I don't have a memory card reader. Going to the city tomorrow so I can get one and connect the memory stick to my computer. Connecting my PSP to my computer with a USB connection was not enough, even with the memory stick inside the PSP during this USB connection.To install the 6.60 Firmware, just unzip the archive on your PSP’s memory stick, in the “PSP” folder (you should end up with an “UPDATE” folder in the PSP folder, if you do things correctly), then run the update from your PSP menu.
Indeed, I remember that article too. It mentioned that Nomura could not imagine Zack in a red SOLDIER outfit (which, honestly, I don't want to imagine either).Whatever word one would use for that color, I seem to remember an interview where Nomura (or one of those guys) explained that with the changes made to the SOLDIER color scheme for Crisis Core (black taking purple's place for 1st Class), they decided they needed to keep the original color for Zack's initial uniform (it being iconic) even though that would mean other 2nds wore a different color than he did.
The link to ACF is no longer functional, naturally.Two interviews that were published in September 2007 in the journal "Dengeki Maoh". They were performed with the SE employees Nomura and Yoshinori Kitase.
The Dengeki Maoh deals generally with Japanese popular culture of manga and anime to video games. It has adult men as a target group.
Below you will find the interview with Nomura in which it comes to the characters of the game. The interview with Kitase part is here. Our translation relies on this fan-translation in the ACF.
Nice find. =) As for who did the translation, I'd guess hito. He did most of those back in the day.