Red XIII's CG model is especially bad. He looks like a stuffed animal. While his ingame model is 1000% perfection.
Yup. I even posted about it a few weeks back. Clouds in particular is jarring to me when it transitions to CGI.
"Pre-rendered cinematic models" would be more accurate, but its a mouth full. Yes its all technically CGI, but the stuff we usually call "CGI" is the pre-rendered stuff.Kinda yeah. But how are the in-game models not also CGI? The "CGI" models are just pre-rendered. I'm not getting the verbiage people have been using.
Kinda yeah. But how are the in-game models not also CGI? The "CGI" models are just pre-rendered. I'm not getting the verbiage people have been using.
They used motion actors too for the in-game cutscenes. It’s the program that they used probably. All pre rendered scenes are done by Visual Works which is also owned by SE but is a different team who work exclusively on pre rendered scenes for their games, IIRCYeah it's because they used actors to animate them right? So I think they get their actors' faces a little bit more than the in game rendered versions. That's why Tifa's eyes bug me SO MUCH in her "CGI" versions and I always have the impression that her face is wrong. But that's true with all of them.
Lmao, human form Beast really confused me as a child. I was like, who the heck is this guybut then at the end he turns into a typical hot fabio and your immediate reaction is oh...... i liked him better before
its like at the end of Disney beauty and the beast, where you spend the whole movie falling in love with this monstrous furry daddy, but then at the end he turns into a typical hot fabio and your immediate reaction is oh...... i liked him better before
Too much of a contrast between non pre-rendered and pre-rendered.
YES. OH YES. He is our compensation for the othersAll I know is Zack looks amazing in CG model lmao
The CG model budget is spent on him