As the title says...
I’ve had this thought recently as we could possibly be seeing Part 1 of the game in the next year or two...
I suddenly just got it into my head that Square hiring for new positions earlier this year, may have possibly been due to Part 2 commencing production and development...
As each Part will have varying types of battles in various locations where the locations themselves differ throughout the game. For example they won’t need to work on underwater battles for Part 1, assuming they keep that part of the game but I don’t think they’ll change that though, as we won’t be going there in Part 1 (that’s too far into the original game) but for Part 2 we may get there and that’s why they need to hire more staff in conjunction with ramping up Part 1 development of course.
I know that may not be the best example but battles on land and underwater would play out differently if they were to have verticality implemented into underwater battles
Just thought I’d share my theory/thoughts
It’s about quarter past 11 at night here so I apologize in advance if this doesn’t make full sense or isn’t easy to use or there’s any mistakes/errors but I just felt like sharing
I’ve had this thought recently as we could possibly be seeing Part 1 of the game in the next year or two...
I suddenly just got it into my head that Square hiring for new positions earlier this year, may have possibly been due to Part 2 commencing production and development...
As each Part will have varying types of battles in various locations where the locations themselves differ throughout the game. For example they won’t need to work on underwater battles for Part 1, assuming they keep that part of the game but I don’t think they’ll change that though, as we won’t be going there in Part 1 (that’s too far into the original game) but for Part 2 we may get there and that’s why they need to hire more staff in conjunction with ramping up Part 1 development of course.
I know that may not be the best example but battles on land and underwater would play out differently if they were to have verticality implemented into underwater battles
Just thought I’d share my theory/thoughts
It’s about quarter past 11 at night here so I apologize in advance if this doesn’t make full sense or isn’t easy to use or there’s any mistakes/errors but I just felt like sharing