I don't find lack of logic that fun.
No, FF7 doesn't pretend to be set in our world. It still has logic. The OG's gameplay does not include it. Back in OG's days, have you seriously considered all the lego characters to be realistic portrayals of what they're supposed to look like? No. Same goes for the gameplay. If the Remake fixes one, it would be a waste if it didn't try to fix the other as far as I'm concerned.But... FFVII doesn't pretend to be realistic? We don't live on a planet where the dead can communicate to us through the Lifestream.
Many people don't share that opinion.Considering gameplay is what I dislike the most about OG (seriously I only put up with it the first time because I wanted to finish the awesome story) it would be a disaster for me.
As has been stated already, that is irrelevant.Because the former don't make sense. How would that work in a real, non-game situation?
Abilities that you should be able to achieve by skill, not a selection from the menu.
Nobody has. It cannot be a real-time combat if you are not the one doing the combat.
No way?! If you think I'm THAT stupid that you have to tell me this, one would figure you would just stop replying.Many people don't share that opinion.
It is relevant to what I'm discussing.As has been stated already, that is irrelevant.
So are they real-time combat games or games with auto-attacks? If both, then that's only semi-real-time. They could be generalized as real-time action games, but auto attacks are not real-time, so I'm not sure what is your point.Xenoblade Chronicles has real-time combat with auto-attacks. Kingdom Hearts Birth by Sleep has abilities that once unlocked, can be toggled on or off and are not linked to your level progression.
You're coming across as if you believe your preferences are the only ones Square Enix should pay attention to when remaking the game. You don't speak for all Final Fantasy VII fans.No way?! If you think I'm THAT stupid that you have to tell me this, one would figure you would just stop replying.
Really? It's relevant that people can't turn into frogs or perfectly replicate others' actions in the real world? Because I thought we were talking about how FFVII's setting doesn't mimic reality.It is relevant to what I'm discussing.
I realise Wikipedia isn't the be-all and end all of video game sources, but:So are they real-time combat games or games with auto-attacks? If both, then that's only semi-real-time. They could be generalized as real-time action games, but auto attacks are not real-time, so I'm not sure what is your point.
Xenoblade Chronicles has a real-time action-based battle system, where the player manually moves the current lead character in real-time, and party members will "auto-attack" when enemies enter their attack radius, most comparable to the system found in Final Fantasy XII or many MMORPGs.
I spoke for myself. The quoted text (initial one, forum doesn't do nested quotes) quite clearly indicates that.You're coming across as if you believe your preferences are the only ones Square Enix should pay attention to when remaking the game. You don't speak for all Final Fantasy VII fans.
So you're telling me that in FF7, there actually is materia that does that? I don't know, seems like gameplay-exclusive stuff to me.Really? It's relevant that people can't turn into frogs or perfectly replicate others' actions in the real world? Because I thought we were talking about how FFVII's setting doesn't mimic reality.
So your controlled character does real-time stuff while others are AI. That's is absolutely fine. What was the argument about?I realise Wikipedia isn't the be-all and end all of video game sources, but:
I suggest you stop giving silly suggestions.I suggest you should skip the remake and get battlefield instead. Although you take a few bullets to go down. Not very realistic..
You've made blanket statements such as "the former doesn't make sense" that certainly seem to be speaking for more than yourself. I can see how Starling would have read your posts that way.I spoke for myself. The quoted text (initial one, forum doesn't do nested quotes) quite clearly indicates that.
Evidently there is such materia in FFVII's setting.So you're telling me that in FF7, there actually is materia that does that? I don't know, seems like gameplay-exclusive stuff to me.
You asked whether Xenoblade Chronicles was an action RPG. I answered your question.So your controlled character does real-time stuff while others are AI. That's is absolutely fine. What was the argument about?
Except that she quoted a very specific part of the text I wrote. Anyway, I stand by my words. It does not make sense in a realistic portrayal of FF7 world. There's no such thing ever shown outside of pure gameplay, so the conclusion is obvious, unless you reaaally wanna go there and argue "it simply wasn't shown" only to prove a point you cling to so desparately, instead of being real and accepting what's way more likely.You've made blanket statements such as "the former doesn't make sense"
Evidently, encounters throw you into another space and force you to take turns in FF7's setting. Wait, that's absolutely not the case! Why wouldn't it apply to illogical materia, too?Evidently there is such materia in FFVII's setting.
It's a good thing that the game designers quite obviously weren't going for a "realistic portrayal" then.Except that she quoted a very specific part of the text I wrote. Anyway, I stand by my words. It does not make sense in a realistic portrayal of FF7 world. There's no such thing ever shown outside of pure gameplay, so the conclusion is obvious, unless you reaaally wanna go there and argue "it simply wasn't shown" only to prove a point you cling to so desparately, instead of being real and accepting what's way more likely.
Because there's nothing "illogical" about people turning into frogs in FFVII's setting, and there's nothing "illogical" about the spell to turn people into frogs being cast with the aid of materia. Since player characters can't in fact cast the transform spells without the materia, it stands to reason that the materia in fact is the direct cause of the player characters being able to do so.Evidently, encounters throw you into another space and force you to take turns in FF7's setting. Wait, that's absolutely not the case! Why wouldn't it apply to illogical materia, too?
Evidently, encounters throw you into another space and force you to take turns in FF7's setting. Wait, that's absolutely not the case! Why wouldn't it apply to illogical materia, too?
Transform materia would work, I just don't want it to be in. I said that in my previous posts.
Because the former don't make sense. How would that work in a real, non-game situation?