Clement Rage
Pro Adventurer
Powerful does not equal credible.
Failure does not equal incompetence, I've argued this before in other fandoms, and it's why I didn't include any of the rest of FF7 Compilation on my list. In those, they're just up against superior opposition, they can't be expected to do much against them. And I just assumed it was an unlucky day for them, as well as they were up against protagonists.
The thing about BC is that we see the day to day life of the Turks, and they aren't any better. It's a mobile phone game, fair enough. I'm not going to complain about a fairly good plan that didn't work.
Y'see, generally I'm fine with bad decisions under pressure. But I'm a little stricter with people who have to make decisions under pressure on a regular basis, and especially with elites when they aren't protagonists. I generally expect an elite black ops unit to make better decisions than standard heroes. Bad decisions under pressure, fine. But when you lose to a guy three times in succession, you think of another plan to take him down. I expect a certain pragmatism. I'm not asking for much, just slightly better disguised survival, like reinforcements arriving, one of my list up there, rather than 'the plot demands it. You don't have to lose every fight with Shears, just have a couple of them end inconclusively, a subordinate saying 'Boss, we don't have time, there'll be more coming soon' which makes perfect sense, since they're terrorists and can't match the army toe to toe, rather than 'oops, sorry, I have to go now.'
That way, there's a balance of power, where the villain isn't either 'curses! Foiled again! See you next week.' or ' I have you at my mercy. Bye!'
Leave in the defeats in missions 3 and 11, and make the rest inconclusive, or else design missions where you have to avoid the big guns, rather than take them on and lose.
The difference is that this happens once, rather than every couple of bosses. In FF9
Besides, we don't know that there wasn't fifty soldiers standing outside the elevator that time.
That's fair. But they aren't an elite unit expressly recruited to counter terrorists repeatedly failing to counter terrorists.
That was different. In your fic
Failure does not equal incompetence, I've argued this before in other fandoms, and it's why I didn't include any of the rest of FF7 Compilation on my list. In those, they're just up against superior opposition, they can't be expected to do much against them. And I just assumed it was an unlucky day for them, as well as they were up against protagonists.
The thing about BC is that we see the day to day life of the Turks, and they aren't any better. It's a mobile phone game, fair enough. I'm not going to complain about a fairly good plan that didn't work.
Y'see, generally I'm fine with bad decisions under pressure. But I'm a little stricter with people who have to make decisions under pressure on a regular basis, and especially with elites when they aren't protagonists. I generally expect an elite black ops unit to make better decisions than standard heroes. Bad decisions under pressure, fine. But when you lose to a guy three times in succession, you think of another plan to take him down. I expect a certain pragmatism. I'm not asking for much, just slightly better disguised survival, like reinforcements arriving, one of my list up there, rather than 'the plot demands it. You don't have to lose every fight with Shears, just have a couple of them end inconclusively, a subordinate saying 'Boss, we don't have time, there'll be more coming soon' which makes perfect sense, since they're terrorists and can't match the army toe to toe, rather than 'oops, sorry, I have to go now.'
That way, there's a balance of power, where the villain isn't either 'curses! Foiled again! See you next week.' or ' I have you at my mercy. Bye!'
Leave in the defeats in missions 3 and 11, and make the rest inconclusive, or else design missions where you have to avoid the big guns, rather than take them on and lose.
It's a bit like wondering how it's possible that Cloud and his companions can defeat Reno on the pillar, fight their way into the Shinra Building, defeat Hojo's thing (Experiment HOS2 or whatever it's called), and then, when success is almost within their grasp, allow themselves to be taken prisoner in the elevator by a couple of Turks armed with nothing but sunglasses and sarcasm. Cloud doesn't even try to fight. How is this possible?
The difference is that this happens once, rather than every couple of bosses. In FF9
I have no problem with losing multiple times to Beatrix, for instance, because they genuinely are insignificant and her heart's not in it anyway
Besides, we don't know that there wasn't fifty soldiers standing outside the elevator that time.
And it's kind of ridiculous to say that the party in FFVII were not special people. They may not have realised they were special (except for Yuffie) but it's obvious they're not ordinary either: Cid was chosen to be their world's first astronaut, Tifa was an exceptionally gifted student of martial arts with years of training behind her, Vincent is an ex-Turk (had to get that one in), Yuffie has been training all her life to be a ninja, Barret has a gun instead of an arm, for god's sake, and he knows how to use it, and Red XIII is the scion of a long line of warriors.
That's fair. But they aren't an elite unit expressly recruited to counter terrorists repeatedly failing to counter terrorists.
you used to complain that in my fic the Turks were never faced with credible enemies and never screwed up
That was different. In your fic
when the Turks got in gear, they pretty immediately got results, like running down Charlie's killer in 7 hours without difficulty. They were sometimes overwhelmed by power, but things like Scarlet's spy being used as comic relief -Scarlet is an executive, she can take her pick of half of Shinra, the fact that the man she sets to follow her greatest enemies is bad to the point of being laughable... He doesn't have to be their equal, but he should be reasonably skilled. I can discuss it further in PM if you'd like.