RANT INCOMING!
Personal vrdict of Bioshock Infinite? 7 out of 10.
Visually and conceptually, its story and characters are masterfully done, and its setting is one of the most (if not the most) well realised virtual worlds ever seen in gaming. The problem is... when you strip away those elements, you're left with a title that relies on subpar gameplay to hold its all together.
As an experience, it is genre defining, but as a game, it's only serviceable at best.
Much of its design is honestly a huge step back for the franchise.
Michael O'Connor Original Bioshock: Greater diversity of plasmids, greater degree of customisation for plasmids, access to all weapons at all times, greater weapon customisation, alternative ammo types, no tacked on shield mechanics, health packs requiring actual resource management, *vastly* more exploration, and far less disconnect between the gameplay and the world. Big Daddies are meaningful optional encounters that actually affect the gameplay and help to progress your character.
New Bioshock: Plasmids are too similar and under utilised, and possess no customisation beyond basic upgrades, two-weapon carrying system, lack of weapon customisation, no alternative ammo, lazy recharging shield mechanic which makes combat far less strategic, health packs lying around everywhere, limited exploration and far more linearity, and a strong sense of dissonance between the gameplay and story. Handy Men are tacked on bad guys with little relevance to the plot. One boss was reused three times, and the final battle was a tedious, poorly designed chore.
Even Elizabeth's mechanics are weak. Tears are nothing more than pressing a button to make a predestined object appear in a predefined location. If I press X some health appears? Why not just put it there? Its just a meaningless button press. It's dull. Her random object scavenging is also nothing more than throwing you a resource you're low on, with a timer between throws. As soon as I realised that it killed the combat immersion for me completely.
Even without all these glaring issues, the gunplay is just weak, full stop. But that's part of the problem. System Shock / Bioshock were RPGs first, and FPS's second. Their strengths are in their RPG elements.
Bioshock Infinite took away almost every unique RPG element the franchise had, and what you're left with it is just a really poor shooter.
But it's a really poor shooter with an absolutely beautifully realised world, characters that are genuinely developed, and a story that managed to tell itself in a mature way without ever being hamfisted or shoved down your truth. It's a really poor shooter with one of the best female characters I've ever seen in the games in a long time, and probably one of the well most thought out story I've ever seen in any video game, ever. What feels like a mess of a plot as you're playing through literally slaps itself into a perfectly cohesive whole once the major plot twist is revealed, and that alone was a master stroke of genius.
It's just a pity they put so little goddamn effort into the gameplay.