Just for context, 61% is 100% of the
available missions at the start of Chapter 4, so it looks like we're all a fairly familiarly motivated bunch.
I think if I had to give tactical advice for the Minerva fight in CCR, Gil Toss would now definitely be one of the materia I'd include JUST for hitting her at 7,000,000 & 3,000,000 HP when she goes to use Judgement Arrow, to avoid having to deal with that entirely. Even if you don't have the crazy amount of cash to be able to wreck her from a fairly safe distance the entire fight, the speed of that damage is pretty much unparalleled.
(With
my standard Chapter 04 Minerva run at Level 56 with Magical Punch, I had an EXTREMELY small window of time to just be able to drop her to 50% and make sure that she only did 37,500 Damage with Judgement Arrow, which I was capable of surviving).
Another misc tip if you're doing a run that's using the DMW is that Limit Breaks & Summons can be used as ability interrupts. It's helpful for cancelling her cast of Crimson Flare, but it's especially useful in her final phase, as IF you get KO'd too close to her, she can attack with Flash Slash when you revive and kill you before you can use a Phoenix Down – but upon revival you can trigger a Summon or Limit Break
JUST BARELY faster than she attacks, so it'll save you having to redo the run from the start (
something I did a number of times).
I do have to say though, with this exceptionally elegant run that
@Phantasm did, it definitely makes Bruno's stealing your wallet and follow-up commentary about Zack having less cash than he does
monumentally more hilarious.
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