Flintlock
Pro Adventurer
I started writing this post with spoiler tags in and after each quote, but it felt ridiculous, so I'm just going to put it all behind one spoiler tag and warn people not to read it until they've finished chapter 11. Yes, 11. I played my sidequests in a different order.
He certainly seemed super dead at the time, but like I said in an earlier post, I try not to second-guess anything in this game. Sure enough, I completed the Time Egg chapter and got him back into my party, not so dead after all. It felt a bit weird, to be honest. I've never wanted the ability to revive Aeris because it would take away from her sacrifice and the emotions I have because of her death. I think I might have preferred a story in this game in which the rest of the party try to revive Crono (read: prevent his death) but can't, and realise they have no choice but to move on. Then again, this game is all about choice, so I suppose I could have just chosen not to bother with the sidequest.In this case, I meant Crono's sudden death Which, btw...yeah he's super dead.
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In this case, I'm referring to the dead party member, which is to say: where do we (the party) go from here, now that one of our number has sacrificed himself? Kind of like Aerith dying in FFVII, the group had to collect themselves and try to find a reason to continue on.
Well, something for next time! He's been a pretty useful character to have around, though, especially against dinosaurs, because I didn't have Crono's lightning magic.There's actually a reward for fighting him, it's just not as good as having him in your party
It would be easy to say this game, but how do I know it didn't take its own inspiration from something even earlier? I'm not much of a retro gamer - I only finished FFIV and VI for the first time last year. I guess I'll just take your word for it.ed: and where do you think Bahamut, Pandoa, and Memoria got the inspiration from?