While making recordings for my "Unused FFVII Scenes" YouTube playlist, I discovered some stuff that will be edited into the first part in my slow-going article series.
Readers may recall that, originally, the designers intended to re-use the Mako Reactor #1 maps for Reactor #5. When the change was made an Reactor #5 received its own maps, the two reactors ended up with pieces of each others' script.
You can trigger the Reactor #5 scene in the first reactor as well. When you trigger the Reactor #1 version of the scene with Cloud having another episode, the game will freeze because it does not have the command to jump to the Nibelheim reactor flashback field.
However, while making the recording for the Japanese version of that unused scene I noticed that the game DID transport you back to Nibelheim! To my astonishment, both Japanese games have the command to jump to NVMKIN1, but both English PSX and PC game do NOT have it.
A very small and odd difference.
I have been keeping a secret from the majority of TLS members. The field "ROOTMAP", where Jessie shows Cloud Midgar's railway system, does in fact use hi-res versions of Jessie and Cloud. This fact is normally obscured from the player. Fast forward to 01:25 if you want to see these in-game.
These are THE most exotic unused field models in the entire game. There are no other examples of hi-res versions of characters. Although invisible field models are scattered throughout the game, none other fills the criteria of being a completely unseen type.
Another one of my dream projects is to make a comprehensible list of hidden field models, but the project is stumped by the fact that I haven't been able to find a PSX field model viewer.
Makou Reactor can view the PC models in a limited format, but not good enough. Plus, Cloud's model is very screwed up in the PC port.
He has a walking animation, yes, but his leg is entirely misplaced.
So yes, Vincent's screwed up animation after the death of Aeris isn't the only example of the PC port ruining the field models. There are at least a dozen examples.
EDIT: Upon closer inspection, I noticed that PSX ROOTMAP Cloud also has the same messed up walking animation with the misplaced leg. Heh.
Oh, and in ROOTMAP Jessie has no hands or legs.
I am trying to make a video where I will show off ROOTMAP Cloud and Jessie more in detail. Having some difficulties with moving around them both the way I want, but soon enough I should succeed.
Again, this will be added to the Part 1 article eventually.