Shademp
420
I think I'm safe at this stage from the madness of "arbitrary aesthetic perfection mode". Now is the phase of strategizing, exploring and memorizing which is one of my favorite parts of the Dirge process. All I have to accomplish is paving the way with some decent Extra Mission records so that other people have something to compete against and compare with. Now is the time when it's easiest and most rewarding to play the missions.
With All S Ranks I had a tendency to get obsessed with the gameplay "looking good" and not just "being good". All S Ranks was complicated because you are gauged in over a dozen categories and I felt that I was making something unique that nobody else will ever make again. I am still convinced that nobody ever again will do All S Ranks in the original JP version of Dirge. Ergo why my internalized pressure was stronger: I wanted the final videos to be not just an achievement but AN EVENT. In some recordings I achieved that and in others I very much did not.
In contrast, every video I create for the Extra Missions is by design meant to become obsolete. It may take a few years before some records are challenged solely because of Dirge's lack of popularity (and the limited portion of Dirge fans who will invest in a capture card) but half the purpose of every record I get is that someday it WILL be beaten. I can be as ugly in my gameplay as I want, so long as it's a decently competitive time.
I do not think I am built to speedrun the same mission for days on end or to perform hour-long speedruns though. The process of getting 00:40 in EM03 was very exhausting and took me a couple of hours. Admittedly the first two hours or so were spent testing out alternate strategies before realizing that the initial plan was the most ideal all along. But given that I struggle with patience and delayed gratification, I think I would suffer mentally if I spent days on trying to get a new, hardcore world record in a mission.
Ultimately I'm still more of a researcher and explorer than I am a speedrunner. But they don't call me the God of Dirge for nothing!
With All S Ranks I had a tendency to get obsessed with the gameplay "looking good" and not just "being good". All S Ranks was complicated because you are gauged in over a dozen categories and I felt that I was making something unique that nobody else will ever make again. I am still convinced that nobody ever again will do All S Ranks in the original JP version of Dirge. Ergo why my internalized pressure was stronger: I wanted the final videos to be not just an achievement but AN EVENT. In some recordings I achieved that and in others I very much did not.
In contrast, every video I create for the Extra Missions is by design meant to become obsolete. It may take a few years before some records are challenged solely because of Dirge's lack of popularity (and the limited portion of Dirge fans who will invest in a capture card) but half the purpose of every record I get is that someday it WILL be beaten. I can be as ugly in my gameplay as I want, so long as it's a decently competitive time.
I do not think I am built to speedrun the same mission for days on end or to perform hour-long speedruns though. The process of getting 00:40 in EM03 was very exhausting and took me a couple of hours. Admittedly the first two hours or so were spent testing out alternate strategies before realizing that the initial plan was the most ideal all along. But given that I struggle with patience and delayed gratification, I think I would suffer mentally if I spent days on trying to get a new, hardcore world record in a mission.
Ultimately I'm still more of a researcher and explorer than I am a speedrunner. But they don't call me the God of Dirge for nothing!