DP for Terra justice - I'm playing her DO now, and they've tweaked her here to be slightly less helpless. In the original game when OK was kidnapped she said "I can't do this alone... I didn't think I would be so lost without him..." Here she muses over the fact he helped her in spite of what she did to him, and resolves to save him. In general her attitude is less "I don't know how I'll make it alone" and more "I'm going to have to make it alone", so she comes off more determined and less wimpy. She's still hesitant about fighting, but she isn't outright fearful anymore. Her dialogue with Cloud for the rest of the storyline is similarly more focused on her search for Onion Knight and her resolve to save him instead of her insecurities and worries. When they enter the final stage Terra goes "It's him, Kefka's here," and when Cloud asks if she's okay she replies she's fine, it's her turn to protect OK as he protected her, and she isn't afraid to face Kefka this time.
So yeah, I'm pleased. The 12th cycle destroyed her character, but the 13th cycle repairs some of the damage. I'm gonna go right into OK's story afterwards to see how she is there. Another nice throwback is that Terra's story takes place in a snow-covered area, and she tells OK that she feels nostalgic watching the snow fall. At another point she has a short dialogue with Cloud where he gives her advice to watch the movement of Manikins in the field to see an opening to pass or attack them.
Then on the downside, Terra's little chuckle after "check out the enemy's equipment" is gone. The line is still there in sightly different wording, but not her response.
And on a gameplay note, there's a Gateway in her story that uses a very cruel trap. The gateway has five enemies, and a Multichain on a certain tile will let you chain all of them. Four of the enemies are Golden Manikins with high starting Bravery, and all of them have Deathgaze. And the one tile you have to stand on to be able to chain them all, it has a 5x Base Bravery effect. So you try and chain them together, you're gonna be Broken at the beginning of every fight because your Bravery will always be a multiple of five, and you'll be then facing an enemy with 1 HP but 2000+ Bravery, AND a full EX Gauge so you're looking at the possibility of them using EX Revenge and one-shotting you while you're helpless. And that's the four Gold ones - you face them first, and then the fifth enemy, an Elite Cloud of Darkness Manikin, Level 22, who will thus have around 4000 Bravery because you're encouraged to go through the level at Level 1. And oh yes, you have to kill all these enemies in less than 90 seconds if you want to get KP, which is the only reason you'd chain them anyway.
Whoever designed that level is a very sick, evil, twisted individual.