Tifa is being voiced by Ayumi Itou again.
There's a scene of her saying she “won't believe that” while using a potion.
She doesn't have any memory of her original world.
Her character concept is 'Feint Striker'. She's a hand-to-hand fighter, but unlike a power type like Jecht she focuses on quick movements and feints. The reach of her attacks is short, but even if the attacks don't contact she can still pull off combos. In her EX Mode she is using the Premium Heart. Her EX gauge also affects her damage, the higher it is the more damage she deals.
Feints are a quick move, fast and moves you around to your opponent's back. When she's getting ready to attack, if you press X it will cancel that action and she'll move behind the opponent, and you can attack with Circle.
It takes some getting used to using feints, and depending on the move the timing you can use them is different, but [Kujiraoka] believes that even people who aren't good at action games can pull them off with practice.
Feints, when used at a long range, simply close the distance being you and the opponent, so can be used for movement. It looks pretty cool, kind of like teleportation.
In her EX Burst she attacks based on the number of reels. 'miss' means the attack fails, 'hit' means it successes, and 'yeah' is massive damage. The finisher is a big, flashy move based on Final Heaven.
Scene of Ultimania and Golbeza talking about the battle lasting for eternity.
Cecil has a new Dark Knight move, Shadow Bringer, a ground HP attack which if it hits does a multiple hit attack. It doesn't have a big reach but it's very powerful. There's also new Paladin attacks, apparently.
Golbeza has a new attack, Sector Ray, which sends out 'bits' and fires homing beams.
Assist Lock: The characters you summon aren't invincible, and if they get attacked they leave without performing an attack, and you don't be able to use the Assist for a while.
Assist Change: A system where you switch in the Assist Character while being hit with a combo attack. If you use two Assist Gauge blocks you can summon the Assist Character and get out of the combo with no risk. But if you only use one block, the character will appear and take damage for you and you will go into Assist Lock. To use two blocks it's L + Square, and to use one L + Circle.
Assist Charge: System where the Assist Gauge gets charged a lot when you counter while you're in danger. If your Brave is low one block of the gauge is restored, and if your HP is low then it's 2 blocks. For the latter you need to counter a HP attack.