Dissidia Duodecim Final Fantasy

Splintered

unsavory tart
official003.jpg


The class?

Eh, oh well. TBH I feel like it's hard to transfer Amano into pixels. It would be awesome to see Tifa with long white hair though.
These CG covers are so badly put together, it's really an embarrassment.

I like how every character has random blurry parts. =P
I just noticed all the blur. Now it's going to annoy me everytime I see it.
 

Splintered

unsavory tart
I think that the roster is finalized with Giglamesh.

There closest thing to a rumor is the possible introduction of Desparado Chaos hinted in a magazine, and the promise of a new dlc coming out with the IV complete edition (most likely a costume but some people are crossing their fingers for a dlc assist like Aerith)
 

SkyGrinderomnislash7IV

Pro Adventurer
I think that the roster is finalized with Giglamesh.

There closest thing to a rumor is the possible introduction of Desparado Chaos hinted in a magazine, and the promise of a new dlc coming out with the IV complete edition (most likely a costume but some people are crossing their fingers for a dlc assist like Aerith)
I've heard they hinted at (a) last minute character(s). It would suck if they didn't add a VI or IX character, or give Lightning a villain.
 

Splintered

unsavory tart
I've heard they hinted at (a) last minute character(s). It would suck if they didn't add a VI or IX character, or give Lightning a villain.
There was a mention of a possibility. But I think most people are assuming its the Desparado Chaos thing I mentioned.

This came out shortly after the announcement:

m_201102212000284d6245cc9026e.jpeg
 

Tetsujin

he/they
AKA
Tets
I think that the roster is finalized with Giglamesh.

There closest thing to a rumor is the possible introduction of Desparado Chaos hinted in a magazine, and the promise of a new dlc coming out with the IV complete edition (most likely a costume but some people are crossing their fingers for a dlc assist like Aerith)

It's another costume for Cecil.
 

Dashell

SMILE!
AKA
Sonique, Quexinos, Pinkie Pie, Derpy Hooves
So there's more than one Ultimania?

What's the difference?

and am I reading this right? One of the Ultimanias is being released before the game?

Oh NM, sorry, I was thinking Japan wasn't getting the game until March 22nd.
 
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DrakeClawfang

The Wanderer of Time
Gamesrader has posted a preview review of 012. It's worth reading for sheer lul factor because it's written by someone who neither understands the gameplay nor made any attempt too. In fact, the review reads like it was written by someone who never touched the game but judged it by watching a couple replays.

http://www.gamesradar.com/psp/dissi.../a-2011022815548620017/g-20100908154927241087

Have you ever wondered what Super Smash Bros would be like if it was made by Square Enix? It's a hybrid that should have failed – who wants to play a game with SSB-style fighting mechanics meshed in an unholy matrimony with the intricacies, ridiculous length, and convoluted storylines of a Final Fantasy series? The answer: Apparently everyone. Dissidia and its soon to be released prequel, Dissidia 012 [duodecim] Final Fantasy, are games ignorantly dubbed as "fighting games." But it's not that simple.

So we open with some pointless bitching.

In Dissidia, nothing is "that simple." Square Enix has taken large strides to make 012 (pronounced Duodecim, by the way) even more complicated than its predecessor, which (surprise, surprise) works to its advantage.

If you found Dissidia's system complicated, you must not play a lot of RPGs.

In 012, the brand-new world map is as linear as a traditional FF game's, but it lets you access shops, converse with allies, and activate portals in a dynamic way. Completionists will have a heyday here; accessing a portal means you have to fight some brutal battles and in later sections there are plenty of non-critical portals to access.

Inside these portals, the game takes a dramatic shift in gameplay; suddenly your open world movement becomes restricted to an isometric battlefield (think FF Tactics). There are a handful of enemies that you can choose to fight one by one, chain into one long fight for extra experience, or skip and fight the boss for the inevitable treasure at the end. Inside each individual fight, you're placed into a free roaming arena where you can run around at breakneck speeds, scale huge walls, and kick the living crap out of famous FF characters. Oh, and you can grind rails of light. We know, we know. It's confusing.

So wait, there's a world map, portals that lead to board game-type areas, and then you engage enemies and fight them in an arena? STOP, you're going to fast, my feeble four brain cells cannot process this deluge of information!

every character has basically three moves.

........wut?

Their quickest move is called a Bravery attack; it leeches your enemy's attack power and turns it into your attack power, so slam 'em enough with Bravery attack and they'll walk around the stage as harmless as a baby on stilts.

Truly this man is a master of the metaphor.

Next up is your normal attack, which is a bit slower than your Bravery attack. Its strength varies wildly depending on your level, equipped weapon, and of course, how much ass you've already kicked with that Bravery attack.

I think he's describing HP attacks but I don't know for sure.

And then there are the specials, which have been drastically changed.

I plain have no fucking clue at all what he means here.

EX Mode is back (you collect glowing orbs called EX cores from around the arena, which allow you to perform a ridiculously huge attack).

How apt a description.

Then there's the new "Assist" mode which allows you to call a preset ally to help attack your enemy or defend you. This new addition adds more balance than you might think.

....In other words, it adds an entirely new rock, paper, scissors mechanic to a game that already had one in place (Bravery attack, Attack, EX Mode), essentially doubling the complexity of Dissidia.

First off, this guy obviously does not understand what "rock-paper-scissors" mechanic means because there was no such balance in the original Dissidia. Second it isn't really all that complex, Assist counteracts EX Mode and EX Mode counteracts Assist. But then this review was written by someone who uses terms like "baby on stilts" so what can you expect.

Seriously, this review reads like a ten-year old read the blurb on the box, watched a replay or two and went "Okay I think I got it, let's write that preview." It's hilariously, pathetically, absurdly moronic.
 

Elisa Maza

Whomst
Dissidia is COMPLICATED??? Of ALL things to call Dissidia... complicated?

... wat.

This sounds more like someone who saw video games from afar and thought of them as strange, bizarre items, which you have to be a weird nerd to comprehend them. Even more, it sounds like a man who never read fantasy.

Like my parents.

Seriously, I wouldn't be surprised if this person is above 40, and stayed back in his own times.
 

Super Mario

IT'S A ME!
AKA
Jesse McCree. I feel like a New Man
dissidia? complicated?


joker-laugh.gif


Capcom's 'simple' fighting games don't stand a chance!!!!!!! That review's absolutely retarded! I'm waiting for a real one!
 

Tifabelle

Pro Adventurer
AKA
Tifabelle, Nathan Drake, Locke Cole, Kain Highwind, Yamcha, Arya Stark
Dissidia's not complicated, you're just dumb.

Just another "I'm going to get popular by trashing a popular game/series." *yawn*
 

Splintered

unsavory tart
To be fair, there's a lot of little rules there that may seem overwhelming at first. I played the game for hours before I realized that breaking the enemy meant that you get that pool of bravery in the middle. I still don't understand how battlegen works.

But Dissidia is one of those games that if you sit down with it for twenty minutes, you pretty much get it. And tbh it doesn't seem like the reviewer even asses to make it past a fight or two.

That whole rock-scissors-paper comment only makes it more obvious. I don't even understand how you can get that from playing the game. I like gametrailer's description better- as a tug of war. It sounds like a case of, "I didn't want to play this anyway, so I'm not going to bother."
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Dissidia's not complicated, you're just dumb.

Just another "I'm going to get popular by trashing a popular game/series." *yawn*

Dissidia isn't even that popular.

But yeah lol, complicated.
 

Blizzstar657

Member of S.T.A.R.S
AKA
Blazefire Edge
When Dissidia gets complicated, I'm quitting all FIghting Games, because Dissidia is the least complicated Game you could get.
 

DrakeClawfang

The Wanderer of Time
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Elisa Maza

Whomst
I had flashbacks from the OST of The Hunchback of Notre Dame of the Disney Studios... the OST of which was divine and thus this comparison is a compliment.

FINE, SE. HAVE MY MONEY.

And now, we wait for the date... *bits nails*
 

SkyGrinderomnislash7IV

Pro Adventurer
I noticed D Chaos on the player side with an EX bar, and if he and Prishe are the last 2 characters, then fuck you Square Enix. The fans were begging for other things like a VI/IX character, XIII/XI Villain, some people even wanted a character from II or III or more VII and X charactars.
 

Cloud_S

Pro Adventurer
I recorded pretty much all of the live event. Only missed about 5-7min of the start, due to niconico kicking me for whatever reason (but found a link on 2ch that kept me on for the rest).

I'll post it asap (video is processing, at 57%, then I'll crop out any stuff and all that) on http://www.youtube.com/GB452.

Some stills of Kuja and Zidane's 4th:

up99408.jpg


up99407.jpg




*edit............. What the hell..... I closed the recording program as it finished processing.... looking to recover the data..... but.... I dunno... shit. :faint:
 
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