Lex
Administrator
OK I wanted to give myself some time to cool off from playing the game before I posted any opinions, because when I finished Mass Effect 3 I made posts too quickly about how I didn't think
So because I really enjoyed this game, I wanted to distance myself from it for a bit to try and give it more of an objective look. This will be the first day I haven't touched it since it came out, and I'm finally at peace with that XD.
So here's some brainvomit, as Satsu put it. Bear in mind this comes from the console perspective, where the controls are less shitty than mouse + keyboard (after reading about the problems with the PC version I understand complaints from the PC point of view) and there are less bugs (although there are still a lot of them).
The below is only spoiler tagged because it's long. Gameplay etc. doesn't actually contain any spoilers, the quest specific ones do.
I fucking hate bears.
Story: Yes, the plot is tropey. I was in a skype call for the first 10 hours of the game and I said "this is quite tropey" and then I went... "but Bioware like to subvert tropes, so let's see what happens" and quite honestly I think they delivered. I won't say more than that (without spoiler tags).
BY FAR my favourite mission(s) in the game,
phew
Will post thoughts on individual characters later.
the ending was as bad as everyone made it out to be, then I tried to go to sleep and couldn't because of all of the plot holes and awfulness, then over the next few hours came to realise how utterly shitty it was and my opinion changed in about 3 seconds.
So because I really enjoyed this game, I wanted to distance myself from it for a bit to try and give it more of an objective look. This will be the first day I haven't touched it since it came out, and I'm finally at peace with that XD.
So here's some brainvomit, as Satsu put it. Bear in mind this comes from the console perspective, where the controls are less shitty than mouse + keyboard (after reading about the problems with the PC version I understand complaints from the PC point of view) and there are less bugs (although there are still a lot of them).
The below is only spoiler tagged because it's long. Gameplay etc. doesn't actually contain any spoilers, the quest specific ones do.
I think this is the perfect mix of the updated combat in DAII and the slower, more tactical (but incredibly annoying and clunky) combat of Origins. When I'm hitting something I feel like I'm actually impacting it, and it's not super speedy like it was in DAII. I played as a double dagger rogue. One annoyance I had was that I tended to miss enemies sometimes if they moved slightly. This is a problem for melee DPS characters only, because I started another playthrough as a Mage and I tried archer out and their attacks basically never miss. If an enemy shifts one pixel in any direction all of a sudden your attacks don't frickin count, and it reminded me of Origins in that respect, where you're lucky to even touch the enemy if it's capable of moving.
Also, some of the dragon fights were annoying because moving around the arena which has obstacles in it requires jumping. If the dragon happens to have dragonlings that you need to kill, you will probably find yourself accidentally looting them since X is both the action button and the jump button. It made movement and dodging attacks quite difficult.
Can I say also that I loved the addition of the jump button? And exploration? I also like that elfroot and iron and all of the requisitions for upgrades etc. are scattered about and not too hard to find. When I first started playing I was obsessively collecting everything before I realised that this is thankfully not DA or DA:II where forgetting to pick up one tiny thing will lock you out of nine bajillion quests. The game does not punish you in any way for leaving things til later, and I am super appreciative of that fact. I still spent about 14 hours in the Hinterlands before moving on though.
Also, some of the dragon fights were annoying because moving around the arena which has obstacles in it requires jumping. If the dragon happens to have dragonlings that you need to kill, you will probably find yourself accidentally looting them since X is both the action button and the jump button. It made movement and dodging attacks quite difficult.
Can I say also that I loved the addition of the jump button? And exploration? I also like that elfroot and iron and all of the requisitions for upgrades etc. are scattered about and not too hard to find. When I first started playing I was obsessively collecting everything before I realised that this is thankfully not DA or DA:II where forgetting to pick up one tiny thing will lock you out of nine bajillion quests. The game does not punish you in any way for leaving things til later, and I am super appreciative of that fact. I still spent about 14 hours in the Hinterlands before moving on though.
I fucking hate bears.
This game is beautiful, and I am particularly impressed with the character creator and the characters in the game. The lip-syncing and character's appearances are spot on. Satsu mentioned lip shininess but I turned this right down on my characters and haven't really noticed it.
The actual graphical interface is a bit too.... solid? If that makes sense. Like I think the health bars could have been animated a bit more dynamically rather than just a chunk of it going away when you get hit. Everything is very angular aswell, it kind of put me in mind of the interface of the first Mass Effect. I feel like the next Dragon Age game is going to make this one seem a bit outdated rather easily. Having said that, I think the interface is pretty gorgeous. I particularly like the character avatars next to their health bars, and I like how quick it is to just switch between them. I spent a lot of time playing as Dorian, Viv or Solas and blowing things up with awesome magic. Or lighting veilfire and just walking around in dark areas making everything a creepy green colour.
The actual graphical interface is a bit too.... solid? If that makes sense. Like I think the health bars could have been animated a bit more dynamically rather than just a chunk of it going away when you get hit. Everything is very angular aswell, it kind of put me in mind of the interface of the first Mass Effect. I feel like the next Dragon Age game is going to make this one seem a bit outdated rather easily. Having said that, I think the interface is pretty gorgeous. I particularly like the character avatars next to their health bars, and I like how quick it is to just switch between them. I spent a lot of time playing as Dorian, Viv or Solas and blowing things up with awesome magic. Or lighting veilfire and just walking around in dark areas making everything a creepy green colour.
I just feel like... we all know how huge this game is by now. I never got bored? I see complaints that a big chunk of the quests are MMO-style fetch quests and I'm like... it's side content. If you don't like it, don't do it. But I just didn't get bored running around, listening to party banter, actually exploring which is something that has been missing from all RPG's for a very very long time, and being rewarded for exploring by little easter eggs like
and hearing the characters actually talk about things in the environment. It was just super cool and I enjoyed trying to cheat the game by jumping up bits of land you're not supposed to be able to get onto and stuff.
I'm playing on Nightmare now which is a lot more fun than I thought it would be. It doesn't even feel grindy, it's more about making sure all characters are protected. Two mages and cassandra are an absolute necessity for an easy time. If she's specced properly she never dies.
I am a huge fan of the fact that
I love Dorian. I found it super difficult not to take him with me everywhere. He also has some great dialogue since he's quite relevant to the plot.
the shield that is actually a big wedge of cheese - "the Wedge of Destiny"
I'm playing on Nightmare now which is a lot more fun than I thought it would be. It doesn't even feel grindy, it's more about making sure all characters are protected. Two mages and cassandra are an absolute necessity for an easy time. If she's specced properly she never dies.
I am a huge fan of the fact that
character cards change depending on their personal quests or the choices you've made during their quest. I romanced Dorian and his personal quest was <3 and so was his character card when we were in a romance.
Story: Yes, the plot is tropey. I was in a skype call for the first 10 hours of the game and I said "this is quite tropey" and then I went... "but Bioware like to subvert tropes, so let's see what happens" and quite honestly I think they delivered. I won't say more than that (without spoiler tags).
I like this mission because it's essentially where you find out "you are not the chosen one, this was actually all a big mistake" and since I played my character like "yes, I am the herald of andraste" that was quite the shock. I advocated for telling everyone the truth but everyone else was like this is a super bad idea because people will revolt etc. And it really put me in mind of all current religious organisations and even governments and how they keep things hush hush so that the order can remain without controversy. Yes pawns, just keep believing I'm some chosen one so I can get the job done. They handled this quite well IMO. Also in my import Loghain was alive so it was a choice between him and Hawke. Loghain died obvs XD. I'm super surprised that Loghain actually showed up. The options are Alistair (if he was made a Grey Warden), Loghain (if you recruited him in Origins) or some random. I have to say I'm slightly miffed that they included this choice because it does severely limit the possibility for big roles for Hawke in future games.
I fucking loved this mission. Not only is it the first time we see Morrigan in the game, but it masterfully puts you in a mission where the most important thing is dialogue and playing the "Great Game". It's also one of the longest I think, and it's super enjoyable (especially if you bring your love interest with you). Dorian's dialogue on this mission was absolutely brilliant. As was Cassandra's. The introduction scene where they all walk through the ball room to present themselves to Celene was brilliant.
Also I'm really impressed with the number of outcomes you can get depending on what you did and the choices you made. You can:
Have Celene rule alone
Have Gaspard rule alone (causes war between Ferelden and Orlais)
Have Briala rule alone (elves revolt)
Have Celene and Briala reconcile and execute/ exile Gaspard
Have the three of them work together
I ended up with the last option. It requires that you find three different people who have evidence for blackmail against all three candidates, and you need to reveal all of their plots to get them to work together. It's super cool. Reconciling Celene and Briala is also awesome.
It's also a super tricky mission, and I think a lot of people will hate it for that.
Also I'm really impressed with the number of outcomes you can get depending on what you did and the choices you made. You can:
Have Celene rule alone
Have Gaspard rule alone (causes war between Ferelden and Orlais)
Have Briala rule alone (elves revolt)
Have Celene and Briala reconcile and execute/ exile Gaspard
Have the three of them work together
I ended up with the last option. It requires that you find three different people who have evidence for blackmail against all three candidates, and you need to reveal all of their plots to get them to work together. It's super cool. Reconciling Celene and Briala is also awesome.
It's also a super tricky mission, and I think a lot of people will hate it for that.
BY FAR my favourite mission(s) in the game,
I loved this mission so much because I felt like it was an all-rounder. Any character you bring with you (aside from maybe Varric and Sera) has something valuable to say. You fight your way down to the temple which is standard fare, and there's some awesome dialogue, and then there's a choice between puzzles or jumping in and skipping them. Solving the puzzles avoids a shit load of combat and allows you to ally with ancient elves living in the temple!
This is also a kind of "I'm raising my eyebrows at you Morrigan" moment because you can tell how much she wants the power of the well of sorrows. And if you know her character well enough you know that it's not because she's greedy for power - that might be a part of it - but her primary motivation is to protect herself and if she has one, her son, from Flemeth. So obviously not knowing what was going to happen in The Final Piece I chose to let morrigan drink (yes, you can ally with the elves and also drink from the well, someone HAS TO DRINK FROM THE WELL, I've lost count of the number of times I've had to explain that on the BSN) thinking that was the best choice. Obviously in the Final Piece you find out that maybe it's not the best XD. But since we still don't know if Flemeth is evil or what I still don't think letting Morrigan drink is the worst outcome there. On a worldwide scale having Flemeth be able to control the Inquisition is far worse than Morrigan, even though I love her character.
I love that I spent literally ten minutes sitting agonising over the decision through. I've since done both, they both have their merits and downfalls. I think ultimately my canon is going to be that Morrigan drinks until I learn more about the next game, I might change my mind about that. Also there's extra scenes and an extra mission if the Inquisitor drinks, good job on that Bioware!
And The Final Piece is fantastic. Finally learning what Flemeth actually is just blew me away. There's still more I want to know about her though.
This is also a kind of "I'm raising my eyebrows at you Morrigan" moment because you can tell how much she wants the power of the well of sorrows. And if you know her character well enough you know that it's not because she's greedy for power - that might be a part of it - but her primary motivation is to protect herself and if she has one, her son, from Flemeth. So obviously not knowing what was going to happen in The Final Piece I chose to let morrigan drink (yes, you can ally with the elves and also drink from the well, someone HAS TO DRINK FROM THE WELL, I've lost count of the number of times I've had to explain that on the BSN) thinking that was the best choice. Obviously in the Final Piece you find out that maybe it's not the best XD. But since we still don't know if Flemeth is evil or what I still don't think letting Morrigan drink is the worst outcome there. On a worldwide scale having Flemeth be able to control the Inquisition is far worse than Morrigan, even though I love her character.
I love that I spent literally ten minutes sitting agonising over the decision through. I've since done both, they both have their merits and downfalls. I think ultimately my canon is going to be that Morrigan drinks until I learn more about the next game, I might change my mind about that. Also there's extra scenes and an extra mission if the Inquisitor drinks, good job on that Bioware!
And The Final Piece is fantastic. Finally learning what Flemeth actually is just blew me away. There's still more I want to know about her though.
The last mission was kind of short. I recall talking to Carlie and Joe about it and I think Joe mentioned that it's like they don't want to take risks with it because of the ME3 ending, and I agree with that assessment. It's by no means a bad ending, but killing Corypheus is very... straightforward.
The most impressive and mind bending part is of course Solas. Oh my goodness, I defy any person to tell me they saw that coming. There were times when I was playing (such as the dream sequence at Skyhold with Solas) where I thought there's a bit more to him than meets the eye, but I chalked it up to him being a random fadewalker person and didn't think much of it. Now that I'm playing through again all of his dialogue is super suspicious! I'm REALLY IMPRESSED with what they did there.
I'm just really hoping that Flemeth didn't die in that post-credits scene. People seem to think that the Dread Wolf has taken Mythal's soul. I originally thought "this can't be the end of Flemeth, she's not done yet" and I'm hoping that's the case, but the more I watch it the more final it seems honestly. She is my favourite character so I hope she turns up again.
The most impressive and mind bending part is of course Solas. Oh my goodness, I defy any person to tell me they saw that coming. There were times when I was playing (such as the dream sequence at Skyhold with Solas) where I thought there's a bit more to him than meets the eye, but I chalked it up to him being a random fadewalker person and didn't think much of it. Now that I'm playing through again all of his dialogue is super suspicious! I'm REALLY IMPRESSED with what they did there.
I'm just really hoping that Flemeth didn't die in that post-credits scene. People seem to think that the Dread Wolf has taken Mythal's soul. I originally thought "this can't be the end of Flemeth, she's not done yet" and I'm hoping that's the case, but the more I watch it the more final it seems honestly. She is my favourite character so I hope she turns up again.
phew
Will post thoughts on individual characters later.