Okay, just reviving this thread since we were wondering in the E3 2016 thread about where the "episodes" would be split.
I was thinking of listing where would be the points to make "cuts" in the story to have a good structure/balance for each game - eventually we'll see what the devs will settle for. My ramblings are more intended as a discussion kick-starter.
- Midgar (as end of Part 1). IMO a good point to make a cut. Making the first installment only in Midgar makes for a very coherent structure with a unity in terms of location and its own story arc (where President Shinra appears as the main antagonist). Story-wise, the point where you leave Midgar marks pretty much the end of a chapter (with quite a thrilling finish with multiple boss fights comboed with the motorcycle chase), and the beginning of a new journey (it's even dawning on Midgar
). It would also make the Nibelheim flashback as the beginning of Part 2, which IMO would be a great way to begin an episode. The development of Part 1 would be facilitated since it wouldn't have yet to deal with the integration of a "world-map-equivalent", and potentially lead to an earlier release. If Part 1 only covers Midgar, however, the story would have to be expanded (I was thinking namely on making more missions with Avalanche before Sector 7 falls down), and carefully written so that it doesn't feel like padding. If the "main quest" is strictly following that of the OG, with only side missions in the middle, IMO that won't work very well.
- Nibelheim flashback (in Kalm, as end of episode 1) would not work well from a narrative standpoint, IMO. I think that presenting a whole new context, a new villain, new locations, etc. at the end of a game would be a poor choice.
- Fight vs Jenova Birth on the Cargo Ship (as end of episode 1) could offer a decent compromise. Cutting before that would be really weird, as you'd just cut right after presenting the new main antagonist and the main conflict. The advantage of cutting here is that you could present Midgar AND something else, and give the player a taste of an expansive world. From a development standpoint, you would need to make the assets (models, environments) and scripts corresponding to the Eastern Continent only, which wouldn't be as bad as having to render the entire world. In the story, this point is also an okay transition, and Jenova Birth is a decent boss fight. Cutting here wouldn't be my choice, namely because IMO it's still too soon after the introduction of Sephiroth, and the finish before the Jenova Birth boss fight is light-hearted and comical instead of having much tension and drama.
- IMO there's no real other good place to cut the story till you finish the Temple of the Ancients.
- The Temple of the Ancients would be a great place to cut the story (either as end of Part 1 or end of Part 2) as it would provide an excellent setting (mysterious temple where slumbers an ancient dark power) with much drama, epic boss fight, and you eventually get a cliffhanger ending (if you don't consider that all of us know how the "cliffhanger" is going to turn out. I must admit, the first time I played I really believed Cloud would get to Aerith on time and save the day, which made her fate all the more surprising. I think it would be great if new players to FF VII would feel the same). It also marks a transition since this is the last point in the game where the whole party is together. From a narrative perspective, the only problem I see is that Aerith's death would happen too early in the following episode (could be partly solved by making the journey to the Forgotten City longer and more difficult). From a development perspective, having this cut as the end of Part 1 would make a huge first part, which would be more complicated to manage and push back the release, but having all that much to play as the first part might be more enjoyable to the players (who'll get re-assured about the "episodic" nature of the game). Will the players on the one hand, and SE on the other hand, be patient enough to wait for all this development to be completed? If the cut is made here as the end of Part 2, these issues on development time and release timing would hardly exist.
- The Forgotten City (either as end of Part 1 or as end of part 2). That could be a good place to cut - not my choice since I'd prefer the Temple of the Ancients, but a good one to consider nevertheless. From a narrative standpoint it's very good because you get tension, drama, plot twist, and beacause you're a puppet. Some might say "because the OG 1st disc ended there too", but to me that doesn't count (this reason being artificial, IMO). It would make for a downer ending, and I don't know if that's good OR bad. I'm a bit concerned that it might make for a slow start in the next episode, too. Having a cut here as the end of part 1 would imply the same development issues as explained in the case of ending part 1 at the Temple of the Ancients (and again, some may prefer to have a large part to enjoy as the first chunk of the game), and again these problems would not be if this event ends part 2.
- I do not think it makes sense to envision the end of part 1 beyond that point. Not saying that I can't be wrong though.
- The Northern Crater/Whirlwind Maze (either as end of Part 2 or as end of Part 3) would be a good point to cut the story as well. It's the culmination of a journey through the inhospitable icefields, concluded by a confrontation with Sephiroth at last (although the ending boss-fight would actually be Jenova Death). It's also the turning point where all hell breaks lose, the Meteor is summoned and the Weapons are unleashed. The world changes beyond that point, and Cloud goes MIA. It would also make for a good beginning of the following episode, sans Cloud. The only problems I could see with having the story cut here is a matter of pacing and/or content of the episode, if the previous cut was made little time before (for instance, if the previous cut was made at the Forgotten City, the episode would be too short).
- Escaping Junon aboard the Highwind (either as end of Part 2 or as end of Part 3) could be a good option too. There's certainly some drama, and the attack of Sapphire Weapon would make for a spectacular ending. There's also the idea of finishing on a more positive note than what it would be like at the end of the Whirlwind Maze. Beginning the following episode searching for Cloud could be an interesting way to get started, with the whole world to explore. The only issue, IMO, is that there wouldn't be a traditional boss-fight – I don't think I would personally mind but I'm not sure most players would enjoy finishing the game without the trademark climatic fight.
- I do not think that making a cut when you first find Cloud in Mideel would be a good choice. From a narrative standpoint, nothing gets solved or really concluded.
- However, making a cut following Cloud and Tifa's trip in the Lifestream could be a very good choice. We finally get the picture, and all the puzzle pieces of Cloud's mind are finally falling into place. We get also a nice boss-fight (vs Ultima Weapon) right before the whole trip in the Lifestream which would serve as the conclusion. And in the beginning of the next episode, we could say that Cloud is reborn. I'm not sure there are many points against having a cut here, unless the previous cut was made either at the end of the Whirlwind Maze or after the escape from Junon (which would make the episode too short).
- I do not think it would make sense to have a cut after Cloud and Tifa's episode in the Lifestream, since that would make too short a game to get to the end of the story. In particular, cutting where disc 2 of the OG ends would be a very poor choice.
Now, as additional questions, I'm also wondering two things:
- We could have the very beginning of the story (meaning, Part 1) set at another timing than the first Bombing Mission of the OG. What if we'd start the game as mako-poisoned Cloud aimlessly wandering the streets of Midgar, before Tifa finds him on the Sector 7 slums train platform? Or we could be starting the game when Tifa finds Cloud? Or when Tifa introduces Cloud to Barret to participate to Avalanche's missions? Setting the beginning of Part 1 at an earlier time would be desirable if the first episode only revolves around Midgar, and get the story expanded in that section.
- What of the ending? I'm not saying the final duel against Sephiroth shouldn't be the last fight in the game, I'm rather contemplating another epilogue than the “500 years later” presented in the OG. For instance, I was wondering of an epilogue set at the Forgotten City where the party bids farewell to Aerith once more, before going their own separate ways (I think this scene was described in one of the On the Way to a Smile novels, wasn't it?).
So... what do you guys think?