Did that really have to turn into an argument?
I thought this was just a regular discussion, but hey - if you think it's an argument, I'm sorry.
I would believe that Midgar can offer enough scenic diversity for a 40+ hours games. I think there are a few successful games set in large cities where players would spend a lot more than 40+ hours without getting bored, and I think there was enough to explore for the players not to feel "trapped".
And again, that's irrelevant, because as I said - I am not saying a city cannot offer scenic diversity - I am saying it will necessarily offer less than the actual world of the game.
The reason I think that's a point that merits mention is because most people coming to this game already know it's set in a world, not just in a city, and so will
expect a world going into it, not just a city.
If they make Midgar open-world and give good reasons to explore it, flesh out the story and character developments in an interesting and coherent manner, and release that as the first instalment of the remake, I would be happy with that. It seems you wouldn't, since you've referred to that concept as “something bloated beyond necessary”. Oh well.
You're right I wouldn't, and for these specific reasons -
1.) If they've spent 3 years more or less just making Midgar, what does that tell you about the rest of the game?
2.) Witcher 3, which had about the same development room was huuuuge. Do you really think it's even remotely realistic to expect that Midgar alone will come remotely close to the size of that world, and if it does, that it won't harm the progression and logic of the plot?
I was making my original suggestion for the case where SE decides to make part 1 about Midgar only. Of course it isn't “justifiable” at this point since we don't know yet what part 1 will actually be about, or how much Midgar will be expanded. And if Midgar is not much fleshed out in comparison to its OG counterpart (beyond what its need to be?), of course it wouldn't make sense to have part 1 only about Midgar. Even I could figure that out
My point is that if they decide to make part 1 Midgar only, that in and of itself granted what we already know isn't justified - because fleshing out Midgar to that extent would be silly.
A whole lot of that essentially depends on how advanced the development of FF VII: R is, and how much Midgar will be expanded. Will Midgar will be blown to a open-world standalone instalment (or bloated beyond reason, depending on your point of view), and what are the consequences on the release? None outside SE can really know right now.
You really want to go into what can
really be known and what cannot?
If we're going to pull that card, we might as well stop all conversation on anything pertaining to the remake, because no-one can really know outside of SE employees (and even within that group, some people know less than others).
What we can say for certain though is that
A.) By the release of part 1, the game will have had a development cycle and a working team equivalent to that of any other full AAA console title.
B.) If they're going to limit part 1 to Midgar granted this, we're either looking at a game that's going to be something like 10+ parts going by how much ground was covered in Midgar versus what was covered in the rest of the game (Going from Kalm to Costa Del Sol took about as much, if not more time in the original), which is unrealistic to say that least, if not absurd.
C.) If we don't grant B, and imagine less parts, we're looking at a game with serious pacing issues where lots of content has to be cut, since there is no way the flow of the plot and the exploration will make any semblance of sense if Midgar covers an entire game, and the rest of disk 1 for instance, also covers an entire game.
More simply put - what a mess the game will end up being if covering Midgar alone covers 40+ hours, whilst other game events remain at the same pace and scope as in the original.
For the release of part 1, we can make guesses: you based your estimates on the development times of the Witcher 3 while assuming that Midgar wouldn't be bloated.
No, I think Midgar will be expanded. Probably to the point that going through it on a regular pace will take you anything from 10-15 hours - or maybe something like 7 if you're quick.
I was basing my estimates based on the time since FF Versus XIII was renamed FF XV, while they didn't have to start their development from scratch, and thinking that Midgar could be greatly expanded (to a ridiculous degree?).
I'm of the mind that they're probably looking to expand everything, not just Midgar, and that they probably won't make everything in Midgar explorable (I actually think they said as much in one of the interviews).
Besides, it seems to me that SE hasn't been the fastest company to develop and release their games, in the recent years. One year and a half between Episode Duscae and the actual release of FF XV doesn't strike me as "fast".
That's because FFXV is being made on an entirely new engine - one that they haven't even completely finished (FFVX is being developed along-side the engine), and one that they do not have experience developing for, and one that they cannot outsource work for because nobody else uses it.
If SE manages to deliver something a lot more substantial than Midgar by 2017, I'll be very surprised, unless Midgar is not given much larger a scope than in the OG. Not saying it can't happen though.
I'd be very surprised seeing as how a substantial amount of the development is not being handled at SE combined with the nature of the engine they're working on, and the fact that FFXV is set to be released in just a few months freeing up tons of resources, and generating a new stream of income which can be redirected to spending on the remake.
I'm not really concerned about "the new people" who are going to discover FF VII with the remake.
Neither am I. SE however will be granted the situation at the company, the industry in Japan, and development costs of a AAA title like FFVIIR
IMO, that's... let's call it an invalid argument, at best.
No arguments are invalid by opinion.
If the remake turns out to be 3-4 parts, then IMO it doesn't make much sense to approach it as a series (if the remake is 5+ parts, then, sure).
Why not? How is a 3-4 part product line not a series?
If SE really wants each part to be able to offer a “full experience” and stand on its own, then it is highly preferable that each part deals with a major arc.
I don't think that's what they meant by that statement.
To think that any player would play any one part of the remake and come away satisfied from a story perspective is just... I don't know? Naive? A silly thing to strive for on the developers part?
Is it even necessary when everyone knows another part is further down on the horizon?
Everyone and their grandmother know that FFVII is one game - That it's now being cut up into pieces. Who would be surprised if any of the parts ended in a total cliff-hanger for instance?
Legend of Heroes does this with every game they release - because the release of the next part is already advertized as part of the deal if you're going to play it for the full experience upon the release of the first title in each of the varies series they have going.
I've yet to come across a single person who thinks that's a serious issue.
I think it is particularly important for a game from the Final Fantasy series, where the story has such central a role. I don't see why the narrative structure should take a backseat, and certainly not because “it's not a book or a movie”.
Because what makes a game a game, unlike a book or a movie, is interactivity I.E game-play. Game-play is the defining feature of games, and so they should be judged by how they deliver largely on that basis, or in relation to it at least.
FFVII is a game. It aims to deliver a multi faceted experience, where story, while important, is just one part of the package. I'm not going to look at how the game ends up being split and judge it primarily based on whether it makes sense from a "satisfying" story-perspective because
A.) that's not the only metric for which this decision will be made, and
B.) it doesn't really matter where they cut it for me personally, since I've already played the original and am familiar with the story.
Anyway, your preference would be about cutting at the Jenova-Birth fight, and while it wouldn't be my personal choice, I can see its merits. I think it would be best to leave it at that.
That's not my preference, and the fact that there is confusion about this at this point is reason enough for me to write another reply.
I am not generally talking about my preferences here -
I am making a prediction, as I thought was part of the discussion of this topic,
on where SE are likely to cut it.
A lot of people here seem to favor Midgar.
Personally, that wouldn't be a good choice for me, but that's neither here nor there really.
My main contention is that part 1 only being Midgar is not a likely thing to happen granted the facts already known about the game, and the context surrounding it, such as the situation with the company and the industry at large.
Releasing a part 1 only consisting of a "bloated" Midgar, after having worked on the game for so long, will not reflect well on the future of the game, and many would-be-fans will probably jump ship at that point.
SE cannot afford that (unless FFXV sells really really well), and so I don't see that as likely.
I think something that could really help this discussion is if we knew how long they've been working on the game for. We know from interviews that it was before December 2014. But if we assume it started Dec 2014, that's not a lot of time, just clocking in at over a year of development.
I think as I've said before E3 will give us a lot of information.
I can't remember exactly were, but they already stated somewhere in the interviews that they'd been working on the game for a year prior to the release of the first trailer.
That means that by 2017, as I've said several times over, they will have been working on the game for at least 3 years.