FF7 Remake "Multi part series"

Tennyo

Higher Further Faster
I just had a thought about Midgar being part one. Sorry if someone already said this and I missed it. :P

You would be getting Red XIII in your party pretty much at the end of the game with no room for development. That would be kind of a weird thing to do.
 

Unit-01

Might be around.
AKA
Sic, Anthony
I think this is the same problem Square is running into. They are trying to break a story into chunks, that originally wasn't in chunks.

Now that I've thought about it more, Part 1 will have more than Midgar. If they wanted to create a fully sized game I don't think Midgar would be able to deliver that alone. Even if they could flesh-out everything in Midgar it wouldn't be enough.

So let me propose something, they won't flesh out all of Midgar. Will we get more? Yes, but we will go out to Kalm and the Chocobo Farm, Mythril Cave, and Junon. I personally believe it will only be that far enough to show us that single landmass, and flesh all of that out instead of just Midgar.

I think something that could really help this discussion is if we knew how long they've been working on the game for. We know from interviews that it was before December 2014. But if we assume it started Dec 2014, that's not a lot of time, just clocking in at over a year of development.

I think as I've said before E3 will give us a lot of information.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
I think this is the same problem Square is running into. They are trying to break a story into chunks, that originally wasn't in chunks.

Now that I've thought about it more, Part 1 will have more than Midgar. If they wanted to create a fully sized game I don't think Midgar would be able to deliver that alone. Even if they could flesh-out everything in Midgar it wouldn't be enough.

So let me propose something, they won't flesh out all of Midgar. Will we get more? Yes, but we will go out to Kalm and the Chocobo Farm, Mythril Cave, and Junon. I personally believe it will only be that far enough to show us that single landmass, and flesh all of that out instead of just Midgar.

I think something that could really help this discussion is if we knew how long they've been working on the game for. We know from interviews that it was before December 2014. But if we assume it started Dec 2014, that's not a lot of time, just clocking in at over a year of development.

I think as I've said before E3 will give us a lot of information.

I guess it makes sense, but then again, they're adding new story content, so who knows how this will go. Besides, Midgar's gameplay is too short to be just a single first parter. I think I agree with you that it should end with Junon, and then the second part will start up in Costa Del Sol.

Heh, now that'd be awesome to start off part 2 of the remake.

And as I just said earlier, we'll have to wait and see at either this year's or next year's E3.
 

hian

Purist
Did that really have to turn into an argument? >_>

I thought this was just a regular discussion, but hey - if you think it's an argument, I'm sorry.

I would believe that Midgar can offer enough scenic diversity for a 40+ hours games. I think there are a few successful games set in large cities where players would spend a lot more than 40+ hours without getting bored, and I think there was enough to explore for the players not to feel "trapped".

And again, that's irrelevant, because as I said - I am not saying a city cannot offer scenic diversity - I am saying it will necessarily offer less than the actual world of the game.
The reason I think that's a point that merits mention is because most people coming to this game already know it's set in a world, not just in a city, and so will expect a world going into it, not just a city.

If they make Midgar open-world and give good reasons to explore it, flesh out the story and character developments in an interesting and coherent manner, and release that as the first instalment of the remake, I would be happy with that. It seems you wouldn't, since you've referred to that concept as “something bloated beyond necessary”. Oh well.

You're right I wouldn't, and for these specific reasons -
1.) If they've spent 3 years more or less just making Midgar, what does that tell you about the rest of the game?
2.) Witcher 3, which had about the same development room was huuuuge. Do you really think it's even remotely realistic to expect that Midgar alone will come remotely close to the size of that world, and if it does, that it won't harm the progression and logic of the plot?

I was making my original suggestion for the case where SE decides to make part 1 about Midgar only. Of course it isn't “justifiable” at this point since we don't know yet what part 1 will actually be about, or how much Midgar will be expanded. And if Midgar is not much fleshed out in comparison to its OG counterpart (beyond what its need to be?), of course it wouldn't make sense to have part 1 only about Midgar. Even I could figure that out

My point is that if they decide to make part 1 Midgar only, that in and of itself granted what we already know isn't justified - because fleshing out Midgar to that extent would be silly.


A whole lot of that essentially depends on how advanced the development of FF VII: R is, and how much Midgar will be expanded. Will Midgar will be blown to a open-world standalone instalment (or bloated beyond reason, depending on your point of view), and what are the consequences on the release? None outside SE can really know right now.

You really want to go into what can really be known and what cannot?

If we're going to pull that card, we might as well stop all conversation on anything pertaining to the remake, because no-one can really know outside of SE employees (and even within that group, some people know less than others).

What we can say for certain though is that
A.) By the release of part 1, the game will have had a development cycle and a working team equivalent to that of any other full AAA console title.
B.) If they're going to limit part 1 to Midgar granted this, we're either looking at a game that's going to be something like 10+ parts going by how much ground was covered in Midgar versus what was covered in the rest of the game (Going from Kalm to Costa Del Sol took about as much, if not more time in the original), which is unrealistic to say that least, if not absurd.
C.) If we don't grant B, and imagine less parts, we're looking at a game with serious pacing issues where lots of content has to be cut, since there is no way the flow of the plot and the exploration will make any semblance of sense if Midgar covers an entire game, and the rest of disk 1 for instance, also covers an entire game.
More simply put - what a mess the game will end up being if covering Midgar alone covers 40+ hours, whilst other game events remain at the same pace and scope as in the original.


For the release of part 1, we can make guesses: you based your estimates on the development times of the Witcher 3 while assuming that Midgar wouldn't be bloated.

No, I think Midgar will be expanded. Probably to the point that going through it on a regular pace will take you anything from 10-15 hours - or maybe something like 7 if you're quick.

I was basing my estimates based on the time since FF Versus XIII was renamed FF XV, while they didn't have to start their development from scratch, and thinking that Midgar could be greatly expanded (to a ridiculous degree?).

I'm of the mind that they're probably looking to expand everything, not just Midgar, and that they probably won't make everything in Midgar explorable (I actually think they said as much in one of the interviews).

Besides, it seems to me that SE hasn't been the fastest company to develop and release their games, in the recent years. One year and a half between Episode Duscae and the actual release of FF XV doesn't strike me as "fast".

That's because FFXV is being made on an entirely new engine - one that they haven't even completely finished (FFVX is being developed along-side the engine), and one that they do not have experience developing for, and one that they cannot outsource work for because nobody else uses it.

If SE manages to deliver something a lot more substantial than Midgar by 2017, I'll be very surprised, unless Midgar is not given much larger a scope than in the OG. Not saying it can't happen though.

I'd be very surprised seeing as how a substantial amount of the development is not being handled at SE combined with the nature of the engine they're working on, and the fact that FFXV is set to be released in just a few months freeing up tons of resources, and generating a new stream of income which can be redirected to spending on the remake.

I'm not really concerned about "the new people" who are going to discover FF VII with the remake.

Neither am I. SE however will be granted the situation at the company, the industry in Japan, and development costs of a AAA title like FFVIIR


IMO, that's... let's call it an invalid argument, at best.

No arguments are invalid by opinion.


If the remake turns out to be 3-4 parts, then IMO it doesn't make much sense to approach it as a series (if the remake is 5+ parts, then, sure).

Why not? How is a 3-4 part product line not a series?

If SE really wants each part to be able to offer a “full experience” and stand on its own, then it is highly preferable that each part deals with a major arc.

I don't think that's what they meant by that statement.
To think that any player would play any one part of the remake and come away satisfied from a story perspective is just... I don't know? Naive? A silly thing to strive for on the developers part?
Is it even necessary when everyone knows another part is further down on the horizon?

Everyone and their grandmother know that FFVII is one game - That it's now being cut up into pieces. Who would be surprised if any of the parts ended in a total cliff-hanger for instance?

Legend of Heroes does this with every game they release - because the release of the next part is already advertized as part of the deal if you're going to play it for the full experience upon the release of the first title in each of the varies series they have going.


I've yet to come across a single person who thinks that's a serious issue.

I think it is particularly important for a game from the Final Fantasy series, where the story has such central a role. I don't see why the narrative structure should take a backseat, and certainly not because “it's not a book or a movie”.

Because what makes a game a game, unlike a book or a movie, is interactivity I.E game-play. Game-play is the defining feature of games, and so they should be judged by how they deliver largely on that basis, or in relation to it at least.

FFVII is a game. It aims to deliver a multi faceted experience, where story, while important, is just one part of the package. I'm not going to look at how the game ends up being split and judge it primarily based on whether it makes sense from a "satisfying" story-perspective because
A.) that's not the only metric for which this decision will be made, and
B.) it doesn't really matter where they cut it for me personally, since I've already played the original and am familiar with the story.

Anyway, your preference would be about cutting at the Jenova-Birth fight, and while it wouldn't be my personal choice, I can see its merits. I think it would be best to leave it at that.

That's not my preference, and the fact that there is confusion about this at this point is reason enough for me to write another reply.

I am not generally talking about my preferences here -
I am making a prediction, as I thought was part of the discussion of this topic, on where SE are likely to cut it.

A lot of people here seem to favor Midgar.
Personally, that wouldn't be a good choice for me, but that's neither here nor there really.
My main contention is that part 1 only being Midgar is not a likely thing to happen granted the facts already known about the game, and the context surrounding it, such as the situation with the company and the industry at large.

Releasing a part 1 only consisting of a "bloated" Midgar, after having worked on the game for so long, will not reflect well on the future of the game, and many would-be-fans will probably jump ship at that point.
SE cannot afford that (unless FFXV sells really really well), and so I don't see that as likely.


I think something that could really help this discussion is if we knew how long they've been working on the game for. We know from interviews that it was before December 2014. But if we assume it started Dec 2014, that's not a lot of time, just clocking in at over a year of development.

I think as I've said before E3 will give us a lot of information.

I can't remember exactly were, but they already stated somewhere in the interviews that they'd been working on the game for a year prior to the release of the first trailer.
That means that by 2017, as I've said several times over, they will have been working on the game for at least 3 years.
 

Unit-01

Might be around.
AKA
Sic, Anthony
^They didn't say a year before. They said they had been working on it for a time prior to Dec 2014.

But hey if that's true, then that means they should have plenty of time to flesh out the eastern continent.
 

hian

Purist
^They didn't say a year before. They said they had been working on it for a time prior to Dec 2014.

But hey if that's true, then that means they should have plenty of time to flesh out the eastern continent.

The executive decision to start the remake was made in 2012, according to Tetsuya Nomura.
It's also pretty obvious that by trolling stunt with Hashimoto announcing the PS4 port back in 2014 that the remake had been, at the very least, green-lit at that point.

The official start date for production would be, at the least June 15, 2015 according to this (official SE press release) :
LOS ANGELES (June 15, 2015) – At Sony Computer Entertainment of America LLC’s (SCEA) E3 press conference today, SQUARE ENIX® announced that it has begun production on the full remake of FINAL FANTASY® VII for the PlayStation®4 computer entertainment system.
Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.
This means that by, at the very least, by winter 2017, the game will have more than 2 years of full development, not counting anything that was very probably done before that.

There's a distinction between a game being officially in production and simply being development, though, and so I think the Witcher comparison still stands, since the first months to a year or so of that development cycle would not have been full on production either.

Add the use of the Unreal Engine and the PS4 hardware being worked on by seasoned veterans, spanning 3+ companies just that we know of right now, and that's very promising indeed for the scope of the title.
FFVIIR might very well end up being one of the largest RPGs ever made.
 

Lex

Administrator
^You're misreading that. I confess that I don't know what this discussion is about other than my eye caught the chat about development time and we certainly know it's been in development since before then.

This statement was originally on some website but was shortly removed (not before we put it up here though):

Today, we’re finally able to talk about a long-awaited announcement that could even be count as a miracle amongst Final Fantasy community. After years of Final Fantasy VII fans demanding the nearly impossible to happen, they have made the impossible possible – Final Fantasy VII is getting a real remake for the new-generation consoles. We repeat: it’s not a port or a small remaster with old models, but a completely new version of the classic role-playing game which was revealed at Sony’s E3 press briefing. The game is developed in collaboration between Square Enix and Cyberconnect 2 and has been in the works for a while now – about a year and half. Earlier this year, Cyberconnect2 told Famitsu that they are working hard on creating photo-realistic RPG experience with Unreal Engine 4. It’s very likely Final Fantasy VII Remake is running on it too.

Everything about this statement was written off/ handwaved and questioned. Since then, all of it has turned out to be true. Unreal 4? Yes. Cyberconnect2? Yes. 18 months of dev time prior to the announcement? Seems that way too.
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
I just had a thought about Midgar being part one. Sorry if someone already said this and I missed it. :P

You would be getting Red XIII in your party pretty much at the end of the game with no room for development. That would be kind of a weird thing to do.

That's why we at least need him walking on two legs on the Junon ship. :monster: Perfect character development right thar.
 

hian

Purist
^You're misreading that. I confess that I don't know what this discussion is about other than my eye caught the chat about development time and we certainly know it's been in development since before then.

Misreading it how?

Yeah, I was originally arguing it had been developed from before then, but I couldn't be bothered to find the actual interview where they said they had, so thanks for that lex!

Everything about this statement was written off/ handwaved and questioned. Since then, all of it has turned out to be true. Unreal 4? Yes. Cyberconnect2? Yes. 18 months of dev time prior to the announcement? Seems that way too.

Yep.
Which means, with some math magic, it would be true that by August next year, the game will have been in development for 3 years.
If we're looking at a late autumn, or Christmas release, that 3 years and several months.

Again, makes the 2017 release seem pretty promising - even with content beyond that of Midgar.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
^You're misreading that. I confess that I don't know what this discussion is about other than my eye caught the chat about development time and we certainly know it's been in development since before then.

This statement was originally on some website but was shortly removed (not before we put it up here though):

Today, we’re finally able to talk about a long-awaited announcement that could even be count as a miracle amongst Final Fantasy community. After years of Final Fantasy VII fans demanding the nearly impossible to happen, they have made the impossible possible – Final Fantasy VII is getting a real remake for the new-generation consoles. We repeat: it’s not a port or a small remaster with old models, but a completely new version of the classic role-playing game which was revealed at Sony’s E3 press briefing. The game is developed in collaboration between Square Enix and Cyberconnect 2 and has been in the works for a while now – about a year and half. Earlier this year, Cyberconnect2 told Famitsu that they are working hard on creating photo-realistic RPG experience with Unreal Engine 4. It’s very likely Final Fantasy VII Remake is running on it too.
Everything about this statement was written off/ handwaved and questioned. Since then, all of it has turned out to be true. Unreal 4? Yes. Cyberconnect2? Yes. 18 months of dev time prior to the announcement? Seems that way too.

I admit that I was very impressed with how Cyberconnect2 pulled off with G-Bike designs before it shut down last year. Unreal 4 on the other hand, yes it's a neat program, but I just have a supicious feeling about that with Square Enix using it. Not the company, but the program itself for games.

I just had a thought about Midgar being part one. Sorry if someone already said this and I missed it. :P

You would be getting Red XIII in your party pretty much at the end of the game with no room for development. That would be kind of a weird thing to do.

That's why we at least need him walking on two legs on the Junon ship. :monster: Perfect character development right thar.

Lol, even worse, I can just picture him in a uniform, struggling and wobbling on two legs as if someone had a wedgie.


^You're misreading that. I confess that I don't know what this discussion is about other than my eye caught the chat about development time and we certainly know it's been in development since before then.

Misreading it how?

Yeah, I was originally arguing it had been developed from before then, but I couldn't be bothered to find the actual interview where they said they had, so thanks for that lex!

Everything about this statement was written off/ handwaved and questioned. Since then, all of it has turned out to be true. Unreal 4? Yes. Cyberconnect2? Yes. 18 months of dev time prior to the announcement? Seems that way too.

Yep.
Which means, with some math magic, it would be true that by August next year, the game will have been in development for 3 years.
If we're looking at a late autumn, or Christmas release, that 3 years and several months.

Again, makes the 2017 release seem pretty promising - even with content beyond that of Midgar.

....This game will take more than just a few years just to be released after development. As you recall with FFXII and FFXV, they took a decade each. With FFVII Remake, it's huge, so it's nowhere near even completed yet. Plus with Nomura, his main problem is that he has too many titles working on and that's why FFVII, FFXV and KH3 took forever.
 

Unit-01

Might be around.
AKA
Sic, Anthony
@Hian, Ok well I never saw that before, but it just helps to prove what we've all kinda started saying.

This first Part should have had enough development to encompass more than just Midgar by a possible 2017 release date.
 

hian

Purist
....This game will take more than just a few years just to be released after development. As you recall with FFXII and FFXV, they took a decade each.

Firstly, I am not expecting the entire game to be released by 2017 - I was specifically talking about part 1 - which is completely reasonable when you compare that 3 year development period with any other large AAA RPG that has been released the last couple of years.

Secondly, how many times do I have to reiterate this :
FFXV and the remake of FFVII are apple and oranges - they cannot be compared at all in terms of development for several reasons, and neither can FFXII or KH3 either.

All the games you mentioned have been riddled with problems due to company policy and structure, and they all got stuck in development hell where hardly any work was done on them at all, again because of company trouble and work-overload - the biggest sinner being the XIII-Versus/XV project.
The reasons that cannot be compared to the remake are for the following :

1.) FFVIIR is being handled by, again, multiple companies (at least 3 that we know of at this moment) with the brunt of the hard labor being done outside of SE, which means that whatever else SE is working on will have very little impact on the development time of the remake.
Add that to the fact that the largest drain on SE Japan's internal development studios, FFXV, is scheduled to be released just 5 months from now, it means that they'll have even more resources to throw at the game from that moment on.

2.) XIII-Versus/XV was and is being developed on a complete original in-house engine, one that isn't even completely finished at this point, and which was developed alongside the game (the game serving as the launch-pad for the engine itself).
This means that not only does the team lack any meaningful experience developing on the engine (since this is their first title on it), it also means that they cannot outsource work for it, except on resources like models, animations etc. because nobody else outside of SE has access to the engine, or know the specifics of how to use it.
On the other hand, FFVIIR is being developed on Unreal 4, an engine that is extremely accessible, that is widely used and understood at this point.

Also, two fact checks -
- FFXII did not take a decade to make. It began development in 2000 and released in 2006 - and that's even with the problems that happened half-way through resulting in a complete reshuffling of management for the title.
- FFXV did not take a decade to make either. FFXV has only taken half or so of that time, with the brunt of the time you now calculate as being a part of "FFXV's development" being the almost complete dead-time when it was XIII-Versus.
That's a silly thing to include in FFXV's total development time when pretty much everything has been remade after the choice was made to shift engine and platform.

Plus with Nomura, his main problem is that he has too many titles working on and that's why FFVII, FFXV and KH3 took forever.


The issues with KH3 and what was XIII-Versus cannot be laid at the feet of Nomura, because as a person in the executive role of those projects, he is not the one doing the brunt of the work.
Consider that many of other Squaresoft/SE projects have been released just fine even with executive members of the teams being busy with other projects.
FFXV and KH3 have taken forever due to complete mismanagement on SE's part as a company. It cannot be reduced to any single individual.

Also, FFVII did not take forever? What do you mean by that? Are you referring to them green-lighting the remake?
That took forever because they didn't have the resources to make it, nor the inclination to make it.
The FFXIII trilogy and Wada's company policies pretty much made that happen.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
....This game will take more than just a few years just to be released after development. As you recall with FFXII and FFXV, they took a decade each.

Firstly, I am not expecting the entire game to be released by 2017 - I was specifically talking about part 1 - which is completely reasonable when you compare that 3 year development period with any other large AAA RPG that has been released the last couple of years.

I know that you were talking aboat just part 1, but I was just saying that I doubt the first will even be out next year. The world's in a crisis in many ways, and Japan was hit by an Earthquake twice last week, both within a bit more than 24 hours.

Secondly, how many times do I have to reiterate this :
FFXV and the remake of FFVII are apple and oranges - they cannot be compared at all in terms of development for several reasons, and neither can FFXII or KH3 either.

Maybe you should compare both games like slippery banana peels? I mean, things are pretty confusing and slippery it makes pretty much everyone outside the company lost in utter confusion...at least for me.

FFXV did not take a decade to make either. FFXV has only taken half or so of that time, with the brunt of the time you now calculate as being a part of "FFXV's development" being the almost complete dead-time when it was XIII-Versus.
That's a silly thing to include in FFXV's total development time when pretty much everything has been remade after the choice was made to shift engine and platform.

Actually the game while it was known as Versus XIII was announced and began production back in 2006 and a decade is another way of saying ten years in English. 2006 was ten years ago since it's 2016 now, it you add the years all up.

Plus the total development was added up with both titles because it really is the same game with most of the same characters(Stella obviously being the only one being completely replaced) and the shift of engine and platform, but in the end, it had really been in development for ten years.

Plus with Nomura, his main problem is that he has too many titles working on and that's why FFVII, FFXV and KH3 took forever.

The issues with KH3 and what was XIII-Versus cannot be laid at the feet of Nomura, because as a person in the executive role of those projects, he is not the one doing the brunt of the work.
Consider that many of other Squaresoft/SE projects have been released just fine even with executive members of the teams being busy with other projects.
FFXV and KH3 have taken forever due to complete mismanagement on SE's part as a company. It cannot be reduced to any single individual.

Also, FFVII did not take forever? What do you mean by that? Are you referring to them green-lighting the remake?
That took forever because they didn't have the resources to make it, nor the inclination to make it.
The FFXIII trilogy and Wada's company policies pretty much made that happen.

I am well aware of different teams working on Final Fantasy and KH games, but in the end, they all work for the same company. Besides which, they pretty much know each other for several years, both old and new.

As for FFVII, well, yes and no, it's complicated to say. In the end, everything in the policies in Wada's choices were upside down, and the main reason why people wanted a remake in the first place was because of the post-ending scene in Crisis Core being a HD remake of the opening of the original game. That's what drove most people crazy for a remake.

Me, it was more of looking into the future point of FFVII with a gap still need to be filled, like Genesis's return and why he carried a dead Weiss in the first place. (Feathers growing on him due to three years of sleep and experiments and being cured by a Godess, that I can understand)

And the reason why FFXIII was made because of the fighting scenes in Advent Children, according to what I understand, which, while the movie was good in it's own way, FFXIII was crap because the guy who directed or produced FFX and FFX-2 failed to see the concept of storylines and character development and only focused on grapchics and gameplay.

That being said, with so many other games coming up and with much wanted and very long waited ones finally becoming reality(and I so hope KH3 comes out next year, otherwise I'll scream), I very much doubt we'll be playing the first part of the remake next year.
 

hian

Purist
I know that you were talking aboat just part 1, but I was just saying that I doubt the first will even be out next year. The world's in a crisis in many ways, and Japan was hit by an Earthquake twice last week, both within a bit more than 24 hours.

What world crisis?
Yeah sure, if we're going down that route of speculation - yes, the stock market could collapse tomorrow and ruin any chance of the remake even being made at all.
I didn't think that was the discussion we were having though?

And btw, non of those earthquakes have any meaningful bearing on SE production cycles what so ever. They did not happen anywhere close to SE HQ.

Maybe you should compare both games like slippery banana peels? I mean, things are pretty confusing and slippery it makes pretty much everyone outside the company lost in utter confusion...at least for me.

I don't even... I don't feel particularly confused. I also think my argument is pretty clear for what that's worth.


Actually the game while it was known as Versus XIII was announced and began production back in 2006 and a decade is another way of saying ten years in English. 2006 was ten years ago since it's 2016 now, it you add the years all up.

And if you read what I wrote - you'd know that I specifically mentioned XIII-Versus and why that does not factor much into the development of what is now XV.
I know what a decade means in English, and to be perfectly honest, I am not sure what I think about being lecture to on the use of the English language by you,when your responses to people here are routinely completely incoherent with the posts you reply to (like just now, and the paragraph above)...


Plus the total development was added up with both titles because it really is the same game with most of the same characters(Stella obviously being the only one being completely replaced) and the shift of engine and platform, but in the end, it had really been in development for ten years.

No. Just no.
That's not how game development work. Looking past minor story-line changes, you need to realize that the vast brunt of the work in regards to game development has very little to do with art-design, or story-development.
It has almost entirely to do with coding, 3D modelling, animation work, balancing and testing, and over-all resource management.
(drawing sketches of Noctis, or writing out a page or two of events takes hardly any time and effort at all, compared to taken that sketch of Noctis and making a 3D model out of it in modern day graphics, animating that model, and then scripting those two pages of events into the game)

Since all of that largely had to be redone for FFXV, it is safe to say that even if they had started with an entirely new game from scratch from the point when Versus became XV, it still wouldn't have made a large difference on the release window - something like a year or so at most.


I am well aware of different teams working on Final Fantasy and KH games, but in the end, they all work for the same company. Besides which, they pretty much know each other for several years, both old and new.

How is this in any way relevant to what I wrote?

FFVIIR is largely being outsourced. It's not an in-house production in the same way that KH3 and FFVX is.



As for FFVII, well, yes and no, it's complicated to say. In the end, everything in the policies in Wada's choices were upside down, and the main reason why people wanted a remake in the first place was because of the post-ending scene in Crisis Core being a HD remake of the opening of the original game. That's what drove most people crazy for a remake.

People have been wanting a remake for FFVII since before Advent Children, and certainly, the majority of people seriously started to contemplate it at the release of that movie, not later with Crisis Core (a game that only sold well by PSP standards, and has not reached, at best, even 1/4 of the original fan-base), or PS3 tech demos.



And the reason why FFXIII was made because of the fighting scenes in Advent Children, according to what I understand, which, while the movie was good in it's own way, FFXIII was crap because the guy who directed or produced FFX and FFX-2 failed to see the concept of storylines and character development and only focused on grapchics and gameplay.

FFXIII was made, like all other FF titles - because that's what Square's FF department does - make new FF titles.
As for why "FFXIII was crap" (an overinflated statement if there ever was one considering how well the game actually sold) - I seem to distinctly remember a large part of players saying the story of the first game was okay, and that rather the issue with the game was it's on-rails game-play and lack of exploration.


That being said, with so many other games coming up and with much wanted and very long waited ones finally becoming reality(and I so hope KH3 comes out next year, otherwise I'll scream), I very much doubt we'll be playing the first part of the remake next year.

What? This concluding paragraph doesn't follow from anything else you've written in your post.
How does "other games coming up" have anything to do with the FFVII remake when they're being made by completely different teams?
Are we over on the topic of marketing now?
I just can't follow your posts...
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
I know that you were talking aboat just part 1, but I was just saying that I doubt the first will even be out next year. The world's in a crisis in many ways, and Japan was hit by an Earthquake twice last week, both within a bit more than 24 hours.

What world crisis?
Yeah sure, if we're going down that route of speculation - yes, the stock market could collapse tomorrow and ruin any chance of the remake even being made at all.
I didn't think that was the discussion we were having though?

And btw, non of those earthquakes have any meaningful bearing on SE production cycles what so ever. They did not happen anywhere close to SE HQ.

Maybe you should compare both games like slippery banana peels? I mean, things are pretty confusing and slippery it makes pretty much everyone outside the company lost in utter confusion...at least for me.

I don't even... I don't feel particularly confused. I also think my argument is pretty clear for what that's worth.




And if you read what I wrote - you'd know that I specifically mentioned XIII-Versus and why that does not factor much into the development of what is now XV.
I know what a decade means in English, and to be perfectly honest, I am not sure what I think about being lecture to on the use of the English language by you,when your responses to people here are routinely completely incoherent with the posts you reply to (like just now, and the paragraph above)...




No. Just no.
That's not how game development work. Looking past minor story-line changes, you need to realize that the vast brunt of the work in regards to game development has very little to do with art-design, or story-development.
It has almost entirely to do with coding, 3D modelling, animation work, balancing and testing, and over-all resource management.
(drawing sketches of Noctis, or writing out a page or two of events takes hardly any time and effort at all, compared to taken that sketch of Noctis and making a 3D model out of it in modern day graphics, animating that model, and then scripting those two pages of events into the game)

Since all of that largely had to be redone for FFXV, it is safe to say that even if they had started with an entirely new game from scratch from the point when Versus became XV, it still wouldn't have made a large difference on the release window - something like a year or so at most.




How is this in any way relevant to what I wrote?

FFVIIR is largely being outsourced. It's not an in-house production in the same way that KH3 and FFVX is.




People have been wanting a remake for FFVII since before Advent Children, and certainly, the majority of people seriously started to contemplate it at the release of that movie, not later with Crisis Core (a game that only sold well by PSP standards, and has not reached, at best, even 1/4 of the original fan-base), or PS3 tech demos.



And the reason why FFXIII was made because of the fighting scenes in Advent Children, according to what I understand, which, while the movie was good in it's own way, FFXIII was crap because the guy who directed or produced FFX and FFX-2 failed to see the concept of storylines and character development and only focused on grapchics and gameplay.

FFXIII was made, like all other FF titles - because that's what Square's FF department does - make new FF titles.
As for why "FFXIII was crap" (an overinflated statement if there ever was one considering how well the game actually sold) - I seem to distinctly remember a large part of players saying the story of the first game was okay, and that rather the issue with the game was it's on-rails game-play and lack of exploration.


That being said, with so many other games coming up and with much wanted and very long waited ones finally becoming reality(and I so hope KH3 comes out next year, otherwise I'll scream), I very much doubt we'll be playing the first part of the remake next year.

What? This concluding paragraph doesn't follow from anything else you've written in your post.
How does "other games coming up" have anything to do with the FFVII remake when they're being made by completely different teams?
Are we over on the topic of marketing now?
I just can't follow your posts...

*Sigh* I give up. Everytime I try to make a conversation that makes sense, it turns out to be the complete opposite, so...just forget everything that I said, because I can't think of any sort of explaination at the moment since I have a headache and had such a bad night of sleep.
 

ForceStealer

Double Growth
I would be very pleased with that and would think that it would be fairly reasonable for most devs. That would be pretty impressive for Square though.

I think it's in their best interest to get the episodes out quickly (such as within a year of each other). Like I said before, this strategy has a big risk if they make significant missteps in one to convince people to buy the next. The faster you can get them out, the less time people have to stew on whatever failings the last part had and give up on the project.
And, conversely, if the first part is incredible, they would want to strike while the iron's hot and get the next one out.
 

Mayo Master

Pro Adventurer
Did some digging, found zero sources.
Yeah, I had the feeling that these speculated release dates had not more ground than the guesses we've made here at TLS :)
Besides, have you noticed that circular referencing between Crossmap and Youth Health? :monster:
 

Tetsujin

he/they
AKA
Tets
Besides, have you noticed that circular referencing between Crossmap and Youth Health? :monster:

Yep.

And we all know a Christian website and a health mag are reliable intel when it comes to gaemz :wacky:

But seriously, Crossmap literally just says in the first paragraph "Recent speculations suggest".
And I'm like...speculations? By whom? You don't even have a source? Are you making a headline out of random guesses that some dudebros on a forum pulled out of their butts? :wacky:
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Hey can someone confirm or deny if this is true?!?

http://www.latintimes.com/final-fan...x-release-title-complete-episodes-2019-382136

Three Episodes to all arrive by 2019?!?!!?

Don't trust that website. They tell all bunch of things that are definately not true.

I would be very pleased with that and would think that it would be fairly reasonable for most devs. That would be pretty impressive for Square though.

I think it's in their best interest to get the episodes out quickly (such as within a year of each other). Like I said before, this strategy has a big risk if they make significant missteps in one to convince people to buy the next. The faster you can get them out, the less time people have to stew on whatever failings the last part had and give up on the project.
And, conversely, if the first part is incredible, they would want to strike while the iron's hot and get the next one out.

Nah, the game is still way too early in development to be released within the next few years and next year.

IN 2019? Or BY 2019?

One in 2017, one in 2018, one in 2019?

By 2019, they said, and no, I'm pretty certain that 2017 is a no-show for FFVII Remake, even for part one.

Besides, have you noticed that circular referencing between Crossmap and Youth Health? :monster:

Yep.

And we all know a Christian website and a health mag are reliable intel when it comes to gaemz :wacky:

But seriously, Crossmap literally just says in the first paragraph "Recent speculations suggest".
And I'm like...speculations? By whom? You don't even have a source? Are you making a headline out of random guesses that some dudebros on a forum pulled out of their butts? :wacky:

Yeah, these websites are untrust worthy. It's a website with a bunch of random people trying to get people to get all hyped and love to hear them pissed off.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Dare I ask why you think part one won't be in 2017?

You know that tingly feeling in your heart and the predicted vision you get when it comes to anything including games approaching in the near future?

I predicted to myself that the new Zelda game wasn't even coming out this year and wasn't surprised that I was right-more disappointed. I don't see the first part of Final Fantasy VII Remake coming out next year either. However, I could be wrong on this and I might be surprised if it does come out next year, but you never know with Square Enix.
 
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