FF7 Remake "Multi part series"

JBedford

Pro Adventurer
AKA
JBed
I've read people talk about how it should be split up. Since they say FFVII is going to be split into multiple parts, I think we can say it will be three or more games. I'm hoping for three.

And here's how I would split the story:
Part 1: Midgar
Part 2: Pre-Meteorfall
Part 3: Meteorfall

And here's why: Midgar feels very different from the rest of the game. Also the focus is very different. It's all about Shinra. The end of the Midgar events has the multi-floor Shinra Building, the headquarters of the enemy, be explored. Very final dungeon-y. At its end, the seeming antagonist dies (the president), but introduces two news antagonists (Sephiroth and Rufus). Not to mention there's quite the boss gauntlet. And then as the chapter comes to its close, the party have left the claustrophobic Midgar and look out over the fields as the sun shines down on them (if they move out far enough beyond the wastelands), about to start their new journey with its new goal. They already said more of Midgar will be explorable, and Midgar's plenty big. I always thought they could do a whole game just in Midgar, and well, now they can.

With the start of the second part, Cloud gives us his tale of the past. This feels like a huge information dump after such a short time of freedom. I think the best way to work this into the game would be for the flashback to be jumped straight into, without anyone telling the audience it's a flashback (so no narration). Then eventually the scene would switch to the Kalm inn, Cloud would explain what's going on, and then the flashback can continue. Honestly, I'm not a director, writer, or anything so I don't know how it would work best.

Anyway, I hear most people thinking after Aeris's death being the best place to move on to the next chapter, and I disagree. It may seem logical given that's where the disc change occurs in the original, and it's significant story event that completely changes the mood of the game, and I'm sure taking a short breather to process what just happened (if we didn't already know!) would be good, not that the party does.

However I think after Cloud gives Sephiroth the Black Materia at Northern Cave is a better place to stop. This is the point where chasing Sephiroth ends, and things really fall apart.

Following this event we have a timeskip of about a week, and Meteor is now in the sky. At this point in the original game things change. Like most NPC dialogue, the bronco and the buggy disappear, chocobo stables can now be bought, world map music, and most importantly that meteor looming in the sky.

In this final part, we have Weapon running around, Shinra getting that Huge Materia, Cloud's stuff, and the final dungeon with Sephiroth.
 

Mayo Master

Pro Adventurer
Since they say FFVII is going to be split into multiple parts, I think we can say it will be three or more games. I'm hoping for three.

And here's how I would split the story:
Part 1: Midgar
Part 2: Pre-Meteorfall
Part 3: Meteorfall

"Where to chop" the story is indeed the big question, and it also depends a lot on how many parts they're going to make. I like your cut-out of the story, if it's indeed based on three parts. It might be a tad unbalanced in terms of content, however. I agree that Sephiroth's shishkabob special might not be the best plot point where make the "cut".
 

AvecAloes

Donator
That's true, if they give Midgar day/night cycles (I totally forgot about daytime Midgar in the first trailer...) it would help break up any repetition of the usually dark city.

Is there really going to be an appreciable difference between day and night under the plates?
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
That's true, if they give Midgar day/night cycles (I totally forgot about daytime Midgar in the first trailer...) it would help break up any repetition of the usually dark city.

Is there really going to be an appreciable difference between day and night under the plates?
Seems relevant

And yes I think so. There are gaps in the plates and the city is only so wide. I think daylight would still show. It may be the difference between a night with a full moon and street lamps and being blindfolded on a new moon out in a cabin in the woods while the sound of rusty nails screech menancingly nearby...

I lost my train of thought...
 

Mayo Master

Pro Adventurer
I do think that's on the upper plate though. What will the tall glass buildings and stuff.
Hence the "if" :P
To be honest I'm not sure. I made the connection since the immediate surrounding of the playground have a slum-ish look to them (with the smoke, the messy electric cables, etc.). Let's not forget that Sector 6 of the Plate isn't constructed - that could let a lot of daylight pass through.
 

Random Nobody

local roach
I mean, that playground area looks like shit, but it's Midgar. The FFVIIverse is more or less experiencing the West's industrial revolution on digoxin (with all the imperial fancies that entails), so it's not unbelievable that some parts of the plate still look like rusted up garbage. It's like the difference between the more busted up parts of Lagos proper and Makoko or something. There's lots of daylight in that shot, the infrastructure isn't old buses and gorilla-glued-together rubbish, so I doubt it's the slums. Plus the kids in the park have an unobstructed view of Meteor and the trailer pans downward to Barret and Cloud, so I'd assume it's the upper level.
 

Flare

Pro Adventurer
AKA
Flare
You can see the sky in the Slums in Crisis Core, in the upper-left corner in this
latest
.

Which always puzzled me because it was always dark above the plates, yet the sky looks cloudy/bright in the distance from underneath the Slums. :awesome: Anyway, if this is how it looks and you can see waaaaay far away at the edge of the plates where the sky is, then I'm assuming some natural light will be visible. Even cooler if it gets brighter towards the edge and darker towards the middle.
 

Starling

Pro Adventurer
CC's version of the slums was pretty bare and lacking, which just shows even more now that we've gotten even just a taste of the remake's version of Midgar. Midgar's supposed to be surrounded by high walls securing the reactors in place, with bits of the plates starting to expand past that. This would severely reduce the amount of gaps sunlight could be getting to the slums from.
 

Mayo Master

Pro Adventurer
Well, there's also one place that I'm pretty curious about: Elmyra and Aerith's house. In the OG, that location was illuminated as if it did not belong below the Plate, and it had little in common with the rest of Sector 5. I'm curious as to how they'll give some continuity between this house and the rest of the slums (not to mention the waterfall, where's all that water going to go?).
 

Wolf_

Pro Adventurer
Yeah. ff7:machinabridge addressed this in a rather funny way. There is no way some guy is camping out in a smashed up bus when twenty feet away, Aeris is living in a big house with a garden and a waterfall.
 

Vito

Lv. 25 Adventurer
I've read people talk about how it should be split up. Since they say FFVII is going to be split into multiple parts, I think we can say it will be three or more games. I'm hoping for three.

And here's how I would split the story:
Part 1: Midgar
Part 2: Pre-Meteorfall
Part 3: Meteorfall

And here's why: Midgar feels very different from the rest of the game. Also the focus is very different. It's all about Shinra. The end of the Midgar events has the multi-floor Shinra Building, the headquarters of the enemy, be explored. Very final dungeon-y. At its end, the seeming antagonist dies (the president), but introduces two news antagonists (Sephiroth and Rufus). Not to mention there's quite the boss gauntlet. And then as the chapter comes to its close, the party have left the claustrophobic Midgar and look out over the fields as the sun shines down on them (if they move out far enough beyond the wastelands), about to start their new journey with its new goal. They already said more of Midgar will be explorable, and Midgar's plenty big. I always thought they could do a whole game just in Midgar, and well, now they can.

With the start of the second part, Cloud gives us his tale of the past. This feels like a huge information dump after such a short time of freedom. I think the best way to work this into the game would be for the flashback to be jumped straight into, without anyone telling the audience it's a flashback (so no narration). Then eventually the scene would switch to the Kalm inn, Cloud would explain what's going on, and then the flashback can continue. Honestly, I'm not a director, writer, or anything so I don't know how it would work best.

Anyway, I hear most people thinking after Aeris's death being the best place to move on to the next chapter, and I disagree. It may seem logical given that's where the disc change occurs in the original, and it's significant story event that completely changes the mood of the game, and I'm sure taking a short breather to process what just happened (if we didn't already know!) would be good, not that the party does.

However I think after Cloud gives Sephiroth the Black Materia at Northern Cave is a better place to stop. This is the point where chasing Sephiroth ends, and things really fall apart.

Following this event we have a timeskip of about a week, and Meteor is now in the sky. At this point in the original game things change. Like most NPC dialogue, the bronco and the buggy disappear, chocobo stables can now be bought, world map music, and most importantly that meteor looming in the sky.

In this final part, we have Weapon running around, Shinra getting that Huge Materia, Cloud's stuff, and the final dungeon with Sephiroth.

You know, those will be the perfect places to cut the game. Here's hoping they do add a significant amount of new story.
 

Tennyo

Higher Further Faster
Nah, it's not so bad. So long as SE keeps them all on one console I'm fine with it. Just don't make me have to buy a PS5 just to finish. Or worse, a Vita/DS/whatever.
 

Flare

Pro Adventurer
AKA
Flare
Nah, it's not so bad. So long as SE keeps them all on one console I'm fine with it. Just don't make me have to buy a PS5 just to finish. Or worse, a Vita/DS/whatever.

Seeing how enthused the team is and how important the Remake seems to be to them, I think I can say for certain that at the very least they would never compromise the game to fit on a smaller system.
The PS5 part is possible, but I think it's more likely they would do it all for the PS4 and perhaps just port it or something to the PS5 after its finished (I'm thinking along the lines of Journey being made for PS3 and being ported to PS4 with a graphics upgrade).

So me personally, I have no worries about this.
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
Argh I hear ya. And then there's what... Still three or four games that has all the ports for you to play it completely? Is bullshit.
 

Strangelove

AI Researcher
AKA
hitoshura
if you buy the two ps3 games (hd remix 1.5 and 2.5) then you'll get 4 of the games and video adaptations of the other two ds games for one console. that leaves the browser/mobile game, and dream drop distance. but if you have a ps4 you'll be able to play 3d and all you need is two console generations :monster:
 

Dashell

SMILE!
AKA
Sonique, Quexinos, Pinkie Pie, Derpy Hooves
Shit like this is why I don't play Kingdom Hearts anymore.

I remember reading a post on tumblr about how someone is going to feel bad for the fans of KH who've not had all the consoles to play all the games when KH3 comes out or something....

yeah I'm going to feel bad for me too :monster:
 

Kermitu Kleric Katie

KULT OF KERMITU
if you buy the two ps3 games (hd remix 1.5 and 2.5) then you'll get 4 of the games and video adaptations of the other two ds games for one console. that leaves the browser/mobile game, and dream drop distance. but if you have a ps4 you'll be able to play 3d and all you need is two console generations :monster:

This. In order to play all the currently released games, you only need two consoles: A PS3 and a 3DS. The PS3 gives you access to 1.5 and 2.5 which have playable versions of KH1, 2, BBS, and COM. Meanwhile, 3DS has 3D, and thanks to backwards compatibility you can also play Re:coded and Days on it.
 

Eerie

Fire and Blood
I've just had the thought; maybe it's been mentioned and I missed it though, but what if one game ends with Sephiroth killing Aerith? (the cinematic ends there). I could see them doing that just because.
 
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