JBedford
Pro Adventurer
- AKA
- JBed
I've read people talk about how it should be split up. Since they say FFVII is going to be split into multiple parts, I think we can say it will be three or more games. I'm hoping for three.
And here's how I would split the story:
Part 1: Midgar
Part 2: Pre-Meteorfall
Part 3: Meteorfall
And here's why: Midgar feels very different from the rest of the game. Also the focus is very different. It's all about Shinra. The end of the Midgar events has the multi-floor Shinra Building, the headquarters of the enemy, be explored. Very final dungeon-y. At its end, the seeming antagonist dies (the president), but introduces two news antagonists (Sephiroth and Rufus). Not to mention there's quite the boss gauntlet. And then as the chapter comes to its close, the party have left the claustrophobic Midgar and look out over the fields as the sun shines down on them (if they move out far enough beyond the wastelands), about to start their new journey with its new goal. They already said more of Midgar will be explorable, and Midgar's plenty big. I always thought they could do a whole game just in Midgar, and well, now they can.
With the start of the second part, Cloud gives us his tale of the past. This feels like a huge information dump after such a short time of freedom. I think the best way to work this into the game would be for the flashback to be jumped straight into, without anyone telling the audience it's a flashback (so no narration). Then eventually the scene would switch to the Kalm inn, Cloud would explain what's going on, and then the flashback can continue. Honestly, I'm not a director, writer, or anything so I don't know how it would work best.
Anyway, I hear most people thinking after Aeris's death being the best place to move on to the next chapter, and I disagree. It may seem logical given that's where the disc change occurs in the original, and it's significant story event that completely changes the mood of the game, and I'm sure taking a short breather to process what just happened (if we didn't already know!) would be good, not that the party does.
However I think after Cloud gives Sephiroth the Black Materia at Northern Cave is a better place to stop. This is the point where chasing Sephiroth ends, and things really fall apart.
Following this event we have a timeskip of about a week, and Meteor is now in the sky. At this point in the original game things change. Like most NPC dialogue, the bronco and the buggy disappear, chocobo stables can now be bought, world map music, and most importantly that meteor looming in the sky.
In this final part, we have Weapon running around, Shinra getting that Huge Materia, Cloud's stuff, and the final dungeon with Sephiroth.
And here's how I would split the story:
Part 1: Midgar
Part 2: Pre-Meteorfall
Part 3: Meteorfall
And here's why: Midgar feels very different from the rest of the game. Also the focus is very different. It's all about Shinra. The end of the Midgar events has the multi-floor Shinra Building, the headquarters of the enemy, be explored. Very final dungeon-y. At its end, the seeming antagonist dies (the president), but introduces two news antagonists (Sephiroth and Rufus). Not to mention there's quite the boss gauntlet. And then as the chapter comes to its close, the party have left the claustrophobic Midgar and look out over the fields as the sun shines down on them (if they move out far enough beyond the wastelands), about to start their new journey with its new goal. They already said more of Midgar will be explorable, and Midgar's plenty big. I always thought they could do a whole game just in Midgar, and well, now they can.
With the start of the second part, Cloud gives us his tale of the past. This feels like a huge information dump after such a short time of freedom. I think the best way to work this into the game would be for the flashback to be jumped straight into, without anyone telling the audience it's a flashback (so no narration). Then eventually the scene would switch to the Kalm inn, Cloud would explain what's going on, and then the flashback can continue. Honestly, I'm not a director, writer, or anything so I don't know how it would work best.
Anyway, I hear most people thinking after Aeris's death being the best place to move on to the next chapter, and I disagree. It may seem logical given that's where the disc change occurs in the original, and it's significant story event that completely changes the mood of the game, and I'm sure taking a short breather to process what just happened (if we didn't already know!) would be good, not that the party does.
However I think after Cloud gives Sephiroth the Black Materia at Northern Cave is a better place to stop. This is the point where chasing Sephiroth ends, and things really fall apart.
Following this event we have a timeskip of about a week, and Meteor is now in the sky. At this point in the original game things change. Like most NPC dialogue, the bronco and the buggy disappear, chocobo stables can now be bought, world map music, and most importantly that meteor looming in the sky.
In this final part, we have Weapon running around, Shinra getting that Huge Materia, Cloud's stuff, and the final dungeon with Sephiroth.