SPOILERS FFVII:R Chapter 11 Spoiler Discussion

Tetsujin

he/they
AKA
Tets
This chapter:

ImpoliteShadowyGermanspitz-size_restricted.gif
 

Lex

Administrator
OK so I just played through this section and I enjoyed it. Some of the sections that have been expanded so far are excellent - in fact, I'd say the majority are, this one included. The only part I seem to have had an annoying niggle with was that stupid crane bit with Aerith on the way to Wall Market, once was enough.

Anyway this chapter - my favourite parts were the AerTi friendship moments, and the part where Aerith sees herself as a child then Cloud and Tifa come and rescue her <3

I found the Eligor fight kind of irritating towards the end when he wouldn't stop moving but there's likely something I'm missing there.

I had to stop playing at the beginning of Chapter 12 so I can't go in that thread and I'm like 0_0 atm. Struggs. How am I going to avoid spoilers for this game until I finish it, it's maddening. I'm going to have to go dark on all social media at this point.
 

Misterbadguy

Phantom Lord
AKA
METEODRIVE
Echoing the sentiment about the Aerith scene, was very touching and hit me in a way I didn't expect (the game has been surprisingly good at that so far). I think maybe Tifa straight up just kicking the chapter endboss into oblivion was a little silly and anticlimactic, but otherwise yeah good stuff overall.
 

cold_spirit

he/him
AKA
Alex T
I'm keeping a log of my thoughts after each chapter. Here's Chapter 11!
  • There was a chest I opened with only 1 gil in it. When I turned around, neon graffiti was written on a train car that informed me I had gone the wrong way. First off, that's cool. Secondly, listen up video game, I purposefully go the wrong way to find all the treasure. Your attempt at mockery is unfounded
  • I saw a spirit outside a train car window. But when I moved to the next window, it was gone
  • It was surprising to me how the ghosts were used to shed some light on Aerith's childhood. Apparently she was left out of games as a kid. Or maybe, because she was captured by Shinra, she never got to play with other children. It was a nice touch to have Tifa tell Aerith "We found you." Tifa will never know of how meaningful those words were to Aerith in that moment, but we the players understand
  • I think this chapter is an example of how the expanded scenarios don't perfectly mesh with the pacing. Despite a literal war happening at the pillar, the party takes a moment to say goodbye to their new ghost friends, then switch back to crisis mode. It's not a big deal, but it's something I think could've been smoother
 

Erotic Materia

[CONFUSED SCREAMING]
I haven't finished 11 yet, so I'm not reading any posts yet, but I had to rant a bit. For this chapter, I've set Aerith as my battle leader, so I can utilize her multiple skills that cost 2 ATB.

And I've noticed something. The combat AI in this game is rage-inducing.

Battle starts, I (as Aerith) immediately pull way back from the action, and everything fucking chases me. I can't even pop off these skills half the time because they take so damn long, and a gentle sneeze is enough to interrupt it. Even in single-enemy battles, the AI clearly is programmed to primarily focus on the player-controlled character, even if I haven't done anything yet. It makes me so goddamn mad, because it flies in the face of anything resembling logic. WHY ARE YOU ATTACKING THE GIRL RAVE DANCING IN THE CORNER, AND NOT THE GUY WHO'S ACTIVELY TRYING TO CHOP YOUR FACE OFF?!

Whoooo-saaaah. I had to take a breather, because it was pissing me off so much.

Other than that, the game is great so far.

Chakra is useless.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
21 years.

It's been 21 fucking years since I felt dread in reference to the Turks or from hearing their leitmotif. It's gotten so real now.

The Train Graveyard jaunt was fun, and the Ghoul boss was actually pretty challenging.

... But when the scene with the Turks in their helicopter played and they were shown to be fighting and getting ready to start operations, I can't help but admit I felt my stomach drop because some real depressing shit's about to go down. I'm actually surprised I feel this strongly about it, since it's not like I didn't know it was coming since Chapter 9 but they just. Really built it up.

I'm glad at the very least Reno has some semblance of a conscience, along with Rude. There's obviously a hint of misgivings about following through such a batshit insane plan but at the same time, they obviously don't give enough of a fuck to disobey it so. :monster:

Also, I'm almost certain Tseng's heart is total ice at this point. I've always theorized the combined failure he felt over Zack's death, and the clusterfuck that was Before Crisis essentially made Tseng conclude his emotions, specifically kindness, were a liability. He's gotten so fucked up from this job, he's unrecognizable. It's a pretty shocking how much he's changed. His words over the radio were just so cold and almost cruel. But alas, the stage has been set and he's more than willing to play the villain if need be.

It's just so fucked up. Almost dreading going on but I gotta soldier on, as it is.
 

ForceStealer

Double Growth
this was a good level of spooky. It didn't have me actively scared the way the first dungeon in FFXV did, but still lots of nice touches. Like how you could catch glimpses of will'o'the'wisps or spirits at the corner of your eye if you looked again they'd be gone. And the graffiti was fun too.

As for @Erotic Materia , I find that I'll hop back off of Aerith once she gets some ATB charges, then gather the enemy's attention with Cloud or Tifa, and switch back to Aerith to drop an Arcane Ward and start doublecasting. There's also a Provoke materia you could equip to some not-Aerith character :monster: Also that Ray of whatever skill from the Mythril Rod rules. Really all of her unique abilities are sweet.

I loved the little flashback to Marlene, and Aerith's was nice too. The ghost fight in the control room was a ton of fun. Eligor was less so, as Lex said, the constant driving around swinging his staff once he was low on health was annoying. There's probably a way to counter that.
 
- While Tifa's disbelief at Shinra's scheme to drop the plate holds emotional resonance (she has been living in the sector 7 slums for five years, after all) I feel like half the reason they hammered this in during Ch10 and Ch11 is because the game wants to justify the characters not dashing towards the slums like olympic runners. There are definitely far worse examples in fiction of characters taking their sweet time in the middle of a crisis (just watch the ending to The Dark Knight Rises) and the genuine threats being displayed in Ch11 helps a bit with justifying that they aren't constantly running. Even so, you can feel the chapter walking a tightrope with the sense of urgency versus the slow burn. The game falls on this tightrope a few times but quickly gets back up.

- Somebody needs to make a music video with Ch11 footage coupled with the Ghostbusters theme.

- When I was about to use restoratives and found that I could use them on the ghosts to deal damage I was overjoyed. This must be the first chapter where you are even allowed to use restoratives on enemies. There have been times when I've really wanted to restore enemy HP just so I can stagger them before they get defeated, but I assume FFVIIR doesn't want you to cheese Enemy Intel achievements that way.
It's been years now since I played through the original FFVII but upon playing Ch11 I realized that I have ZERO MEMORIES of using restoratives on the Ghost enemy in the original game. Booted it up just now to see if restoratives hurt them...and indeed it does! I was always so focused in my OG playthroughs on using Fire magic against them.

- Ch5 was already excellent with how it weaved the grashtrikes into the environments and game script. Ch11 takes it one step beyond by not only incorporating the ghosts as a centre story piece BUT they connect it with Aerith's ability to communicate with the dead. Just another example of FFVIIR's organic growth from the original game. I truly hope that Aerith will shed light on what the Gi Tribe spirits are thinking/feeling/saying when you encounter them in Cosmo Canyon. I expect it to be superfluous fluff like "MAN, THESE SPIRITS BE MAD" but it's still gonna be awesome.

- "The kids that the black wind carries away have to live in the train graveyard forever and ever!"
Marlene what did we tell you about hanging around Janus?!

BlackWind.png



- Marlene is too precious and it makes me so sad to think of kids growing up in the dangerous world of FFVII. Placing Marlene scenes in Ch11, right before she becomes important again in Ch12, is an excellent choice after we've gone six chapters without even so much as a mention of her.

- I shed tears when Aerith had flashbacks to her days as a kid. Would have cried in the Marlene scenes too if they had been even just a little bit longer.

- Tifa looks almost as naked without her gloves as Cloud does without his. It reminded me that we see Tifa without gloves in AC, but this is the first time we see FFVIIR Tifa in her normal outfit minus the gloves.

- Gothic Bangle being described as a "goth-chic bangle" amuses me for some reason.

- The Cripshay foes piss me off endlessly, but I enjoy that they are here to provide a challenge. Many of my battles with them would have been easier if I had stuck to using Cloud's Punisher-counter, but I insisted on using Aerith and Tifa because I've already explored Cloud's battle style. Found some luck with Tifa when she attacked the Cripshays from behind, but in that battle where Ghosts and Cripshays swarmed you all at the same time I was like a fish out of water. Couldn't even deal with the Cripshays using Cloud since he kept getting possessed by the Ghosts. In some ways that Ghosts + Cripshays battle was more difficult than the boss battles. Whenever I replay this chapter I am definitely going to experiment with other strategies, like using the Provoke materia which ForceStealer suggested.

- Enjoyed that the Ghosts had you pay attention to when they raised Shield and Reflect. I accidentally cast Fira on a Ghost when they had Reflect up. Bad but humorous times. :monster:

- The gradual introduction of new materia over the chapters has been a joy and it makes perfect sense to introduce Subversion here so that you can remove the barriers that Ghost and Eligor set up. The 2-ATB requirement feels a bit excessive though and by the time I got to 2 ATB bars in the Eligor fight, his shield was already down. :monster:

- In Ch1 I grinded up to 80 Potions and those have served me well. Been able to keep my total number of Potions at roughly 70-80, but Ch10 and Ch11 have now grinded me down to 40 Potions. Enemies deal so much damage and the bosses make me use up so many Hi-Potions and Mega-Potions. After the Ghoul boss battle messed me up something fierce I decided to enter the Eligor battle super-prepared...only to have the battle be pretty easy, a lot of it thanks to the battle arena just being so much bigger compared to the Ghoul fight.

- The old-school CRT-style computers in the train graveyard control room was an appreciated touch. We may not be getting these old-school computers in FFVIIR's version of the Shinra HQ but at least we got them in the train graveyard.

- Okay was it just me or did all the furniture and all the computers in the control room get arranged to their original positions after that chaotic Ghoul battle? :wacky: That sure was one tidy ghost to put everything back together the way it was before all those telekinesis storms.

- Seeing the explosions at the pillar before cutscenes or dialogue even acknowledges it. Wow.

- Eligor has an attack called "Winds of Gehenna". Reminds me of the mission "Rains of Gehenna" from Dirge of Cerberus. Not that anybody cares but for the record this is one of the best missions in the game. :monster: Now we just need a few more Something-of-Gehenna to complete the weather report.

- Trying to steal the staff from Eligor is one of the most tedious parts of the original FFVII. In FFVIIR I was able to steal it pretty quickly. I wonder if I got it so quickly because I used Steal when Eligor was staggered?

- Tifa somersault-kicking Eligor is one of those over-the-top action moments I've wanted to see from Tifa for so many years now, silly though it may look. My only gripe is that the kick could have used a bit more OOMPH in the sound-effect department.
 
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Fangu

Great Old One
^ Same, I was really happy with that because I tried stealing from other enemies in this chapter and it never worked.

Anyway,
IMO this chapter was WAY TOO LONG. There was too much of it. By the end of it, with the scene with Aerith and the kids' ghost, I was literally shouting I DON'T CARE ANYMORE because I was just sick and tired of the entire thing. X)

That last part of the Eligor fight I just ran around while watching Poison kill him, lol. I fecking love Bio in this game. Poison hasn't missed once yet.

Also @Erotic Materia that thing annoyed me as well. Aerith was like a magnet. Will definitely have to look into that taunt materia. It's fine with abilities that takes just 1 ATB, because I can watch the bars on the bottom right corner and them use L2/R2 to select without switching to the character, but for that 2 ATB spell it was a nightmare keeping Aerith from doing something dumb.
 

Odysseus

Ninja Potato
AKA
Ody
This chapter probably would have benefited from not having the plate drop looming over it the entire time. Its like, yeah cool the spirits of the kids have been freed and its all sparkly and mystical or whatever, but your comrades are dying right now guys! Stop standing there gawking!
 
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Fangu

Great Old One
P̶l̶e̵a̶s̸e̸ ̶S̴t̵a̵n̶d̶ ̵C̸l̷e̴a̸r̸ ̷o̵f̸ ̶t̷h̸e̶ ̷C̴l̶o̷s̶i̴n̸g̴ ̴D̸o̵o̴r̵s̶
Oh yeah that, I had the voice of New York subway man* in my head for a long time after that :lol:

* New York subway man from 2009 that is, they might have changed it since then
 

Fangu

Great Old One
Will definitely have to look into that taunt materia.
Also quoting myself because I can't wait to see all the 'no hands on the controller' boss fight challenges* :P (That's a thing in XII; 'Gambits only' challenges, they require flawless Gambit setup and are a lot of fun to watch.)

* In Normal mode, Classic pretty much IS no hands challenge lol
 

Rydeen

In-KWEH-dible
I actually did have more to say, but that would have ruined the comedic delivery of my previous post. :monster: I generally enjoyed the level design. My biggest complaint about the FFVIIR gameplay is the fact that maps are very mazelike, and the camera is not great for dealing with it, even when you zoom out (I think this exacerbates my feelings on the sidequests). I feel like this level was not as hard to navigate. I enjoyed the enemies and the ghost boss, but Eligor was annoying to me. I have a question about the subplot, though. I get that some kid got lost and died and kept trying to capture other kids so that he wouldn't be lonely anymore, but what was that scene with Aerith? Did she lose friends forever playing hide and seek? Or was it just her empathy? The whole legend of the Train Graveyard seemed a little out of place to me while the pillar was getting shot up, but it was cute I guess and adds some depth to the world.

Also, the Turks should really consider encrypted communication. :monster: I was expecting Reno and Rude to express doubts in private, because as I've mentioned in the Turk thread, I, and others, feel that compilation Reno was too disconnected from OG Reno. Reno's dialog and delivery was perfect. He was very irritated, but also resigned and apathetic because this wasn't quite his first rodeo. They managed to humanize them without really nerfing the characters' villainy. I'm really curious as to the rationale behind Remake President Shinra for this and the war he's trying to start with Wutai, if there is any. And if there is a war with Wutai.. How Rufus will deal with the whole situation and how it will alter the progression of the game?

Oh yeah that, I had the voice of New York subway man* in my head for a long time after that :lol:

* New York subway man from 2009 that is, they might have changed it since then


That's immediately what I thought of and the way he said it all spooky made me giggle. There was this one disturbing episode of Hey Arnold with a haunted train and I remember being afraid of the subway/trains for a while after that lol. Though there were... other reasons to be afraid of the subway. :monster:
 
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Mayo Master

Pro Adventurer
Alright, impressions on Chapter 11! Barely finished last night - unfortunately work will keep me away from FFVII Remake till Thursday evening :(

- I really enjoyed this chapter a lot. I find it great that they took a concept from the OG (I'm speaking of the Ghost enemies) and created a whole subplot from that. It's a very organic expansion of the OG, it just fits so well.
- Completely agree with Shademp on 'disbelief' vs 'urgency', and how you can be justified not to rush like crazy to the very end. It's a fine line, and I think the game did alright in that respect.
- I wanted to toss a healing spell on a Ghost who actually reflected back to me :monster:
- Liked seeing Reno and Rude hating what they have to do, but doing it anyway.
- I really loved all the popping prankster messages from the ghosts throughout the level.
- Seeing Aerith's tormented by memories of her childhood loneliness was poignant.
- That fight vs Eligor was tough. I like how they changed this one from being a regular mob in the OG to an 'antagonist' in the Ghosts subplot. Hey, I didn't know you could steal that staff! Gotta remember to use that Steal material from now on. Fun thing: I finished the fight using Tifa's Somersault... only to see a second Somersault in the ensuing cutscene!
- Seeing the ghosts freed after Eligor's fight, my spouse said "hey, soon you're going to have so many new friends to play with!" :desu:
 

Roger

He/him
AKA
Minato
I actually did have more to say, but that would have ruined the comedic delivery of my previous post. :monster: I generally enjoyed the level design. My biggest complaint about the FFVIIR gameplay is the fact that maps are very mazelike, and the camera is not great for dealing with it, even when you zoom out (I think this exacerbates my feelings on the sidequests). I feel like this level was not as hard to navigate. I enjoyed the enemies and the ghost boss, but Eligor was annoying to me. I have a question about the subplot, though. I get that some kid got lost and died and kept trying to capture other kids so that he wouldn't be lonely anymore, but what was that scene with Aerith? Did she lose friends forever playing hide and seek? Or was it just her empathy? The whole legend of the Train Graveyard seemed a little out of place to me while the pillar was getting shot up, but it was cute I guess and adds some depth to the world.

Also, the Turks should really consider encrypted communication. :monster: I was expecting Reno and Rude to express doubts in private, because as I've mentioned in the Turk thread, I, and others, feel that compilation Reno was too disconnected from OG Reno. Reno's dialog and delivery was perfect. He was very irritated, but also resigned and apathetic because this wasn't quite his first rodeo. They managed to humanize them without really nerfing the characters' villainy. I'm really curious as to the rationale behind Remake President Shinra for this and the war he's trying to start with Wutai, if there is any. And if there is a war with Wutai.. How Rufus will deal with the whole situation and how it will alter the progression of the game?




That's immediately what I thought of and the way he said it all spooky made me giggle. There was this one disturbing episode of Hey Arnold with a haunted train and I remember being afraid of the subway/trains for a while after that lol. Though there were... other reasons to be afraid of the subway. :monster:

I imagine President Shinra's goals were to incentivise to join him in Neo-Midgar and leaving this Midgar behind them because of the damage done by AVALANCHE and the ongoing threat they represent. As for Wutai, Cloud outright says that there's only a temporary ceasefire.
 

Rydeen

In-KWEH-dible
I imagine President Shinra's goals were to incentivise to join him in Neo-Midgar and leaving this Midgar behind them because of the damage done by AVALANCHE and the ongoing threat they represent. As for Wutai, Cloud outright says that there's only a temporary ceasefire.

I did always get the vibe that he wanted to just break his toy so he could have an excuse to move on to the next one. But with endless wealth and human resources to continue managing the old city, does he really need an excuse to build another huge city? I'm sure there are so many people who immigrate to Midgar that Shinra would have no problem populating a new one (unless the world is very tiny, as I postulated last year regarding the OG). I assume the world is going to be decently big, though. Not sure if they elaborate on the motivations, but I'm totally fine with them leaving President Shinra as an irredeemable sadistic monster on par with Seph - he authorized Deepground after all. Real life corporations don't always act in rational ways either.

I wonder what Wutai had over Shinra that prevented Shinra from completely obliterating them instead of agreeing to a ceasefire? Really good magic, I guess.
 

Roger

He/him
AKA
Minato
I did always get the vibe that he wanted to just break his toy so he could have an excuse to move on to the next one. But with endless wealth and human resources to continue managing the old city, does he really need an excuse to build another huge city? I'm sure there are so many people who immigrate to Midgar that Shinra would have no problem populating a new one (unless the world is very tiny, as I postulated last year regarding the OG). I assume the world is going to be decently big, though. Not sure if they elaborate on the motivations, but I'm totally fine with them leaving President Shinra as an irredeemable sadistic monster on par with Seph - he authorized Deepground after all. Real life corporations don't always act in rational ways either.

I wonder what Wutai had over Shinra that prevented Shinra from completely obliterating them instead of agreeing to a ceasefire? Really good magic, I guess.

The Promised Land has to be incredibly remote to not be discovered yet, though.
 
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