- While Tifa's disbelief at Shinra's scheme to drop the plate holds emotional resonance (she has been living in the sector 7 slums for five years, after all) I feel like half the reason they hammered this in during Ch10 and Ch11 is because the game wants to justify the characters not dashing towards the slums like olympic runners. There are definitely far worse examples in fiction of characters taking their sweet time in the middle of a crisis (just watch the ending to The Dark Knight Rises) and the genuine threats being displayed in Ch11 helps a bit with justifying that they aren't constantly running. Even so, you can feel the chapter walking a tightrope with the sense of urgency versus the slow burn. The game falls on this tightrope a few times but quickly gets back up.
- Somebody needs to make a music video with Ch11 footage coupled with the Ghostbusters theme.
- When I was about to use restoratives and found that I could use them on the ghosts to deal damage I was overjoyed. This must be the first chapter where you are even allowed to use restoratives on enemies. There have been times when I've really wanted to restore enemy HP just so I can stagger them before they get defeated, but I assume FFVIIR doesn't want you to cheese Enemy Intel achievements that way.
It's been years now since I played through the original FFVII but upon playing Ch11 I realized that I have ZERO MEMORIES of using restoratives on the Ghost enemy in the original game. Booted it up just now to see if restoratives hurt them...and indeed it does! I was always so focused in my OG playthroughs on using Fire magic against them.
- Ch5 was already excellent with how it weaved the grashtrikes into the environments and game script. Ch11 takes it one step beyond by not only incorporating the ghosts as a centre story piece BUT they connect it with Aerith's ability to communicate with the dead. Just another example of FFVIIR's organic growth from the original game. I truly hope that Aerith will shed light on what the Gi Tribe spirits are thinking/feeling/saying when you encounter them in Cosmo Canyon. I expect it to be superfluous fluff like "MAN, THESE SPIRITS BE MAD" but it's still gonna be awesome.
- "The kids that the black wind carries away have to live in the train graveyard forever and ever!"
Marlene what did we tell you about hanging around Janus?!
- Marlene is too precious and it makes me so sad to think of kids growing up in the dangerous world of FFVII. Placing Marlene scenes in Ch11, right before she becomes important again in Ch12, is an excellent choice after we've gone six chapters without even so much as a mention of her.
- I shed tears when Aerith had flashbacks to her days as a kid. Would have cried in the Marlene scenes too if they had been even just a little bit longer.
- Tifa looks almost as naked without her gloves as Cloud does without his. It reminded me that we see Tifa without gloves in AC, but this is the first time we see FFVIIR Tifa in her normal outfit minus the gloves.
- Gothic Bangle being described as a "goth-chic bangle" amuses me for some reason.
- The Cripshay foes piss me off endlessly, but I enjoy that they are here to provide a challenge. Many of my battles with them would have been easier if I had stuck to using Cloud's Punisher-counter, but I insisted on using Aerith and Tifa because I've already explored Cloud's battle style. Found some luck with Tifa when she attacked the Cripshays from behind, but in that battle where Ghosts and Cripshays swarmed you all at the same time I was like a fish out of water. Couldn't even deal with the Cripshays using Cloud since he kept getting possessed by the Ghosts. In some ways that Ghosts + Cripshays battle was more difficult than the boss battles. Whenever I replay this chapter I am definitely going to experiment with other strategies, like using the Provoke materia which ForceStealer suggested.
- Enjoyed that the Ghosts had you pay attention to when they raised Shield and Reflect. I accidentally cast Fira on a Ghost when they had Reflect up. Bad but humorous times.
- The gradual introduction of new materia over the chapters has been a joy and it makes perfect sense to introduce Subversion here so that you can remove the barriers that Ghost and Eligor set up. The 2-ATB requirement feels a bit excessive though and by the time I got to 2 ATB bars in the Eligor fight, his shield was already down.
- In Ch1 I grinded up to 80 Potions and those have served me well. Been able to keep my total number of Potions at roughly 70-80, but Ch10 and Ch11 have now grinded me down to 40 Potions. Enemies deal so much damage and the bosses make me use up so many Hi-Potions and Mega-Potions. After the Ghoul boss battle messed me up something fierce I decided to enter the Eligor battle super-prepared...only to have the battle be pretty easy, a lot of it thanks to the battle arena just being so much bigger compared to the Ghoul fight.
- The old-school CRT-style computers in the train graveyard control room was an appreciated touch. We may not be getting these old-school computers in FFVIIR's version of the Shinra HQ but at least we got them in the train graveyard.
- Okay was it just me or did all the furniture and all the computers in the control room get arranged to their original positions after that chaotic Ghoul battle?
That sure was one tidy ghost to put everything back together the way it was before all those telekinesis storms.
- Seeing the explosions at the pillar before cutscenes or dialogue even acknowledges it. Wow.
- Eligor has an attack called "Winds of Gehenna". Reminds me of the mission "Rains of Gehenna" from Dirge of Cerberus. Not that anybody cares but for the record this is one of the best missions in the game.
Now we just need a few more Something-of-Gehenna to complete the weather report.
- Trying to steal the staff from Eligor is one of the most tedious parts of the original FFVII. In FFVIIR I was able to steal it pretty quickly. I wonder if I got it so quickly because I used Steal when Eligor was staggered?
- Tifa somersault-kicking Eligor is one of those over-the-top action moments I've wanted to see from Tifa for so many years now, silly though it may look. My only gripe is that the kick could have used a bit more OOMPH in the sound-effect department.