- When the platform fell under Cloud's feet, as I was approaching what later turned out to be an Elemental materia, I got so frightened I had to take a few seconds to recover. Love it. So happy though that this isn't a VR game because man that would be way too intense. The visual height scare was palpable even though you know the game won't let you fall.
- Here's hoping they re-release this game on the PS5 and improve the "groundbox" graphics then.
- Kicking away boxes and other objects, watching them fall to the sector 4 slums, was fun. Hope it doesn't land on anybody's head.
- Happy to see that the game still punishes you if you try to brute-force battles. Battles are so few though that I don't always figure out the best strategy before the experience is over. I still don't know how to best approach the flying seahorses when they start spinning about. Yes, I know that long-range is the way to go, but if you don't have any ATB bars then you're standing there mostly helpless, apart from the slight damage that Barret can perform from a distance. I hope that there will be a hard mode to increase incentive for me to learn the best strategies, since currently it is easy enough to survive battles and heal yourself afterwards.
- Felt like the designers could have hidden more treasure chests in obscure places. Also kept waiting for the movable boxes to hide a treasure chest, but they never did. Knocking down the shinra boxes using the catwalk was a wonderful secret though.
- C'mon Biggs, just hug Barret!