I thought this was the real Zack model, but I am not sure what it is anymore, some say it is some say it is not.Hey, I wonder if Zack mods using his actual model existed?
All I saw so far is his hair and costume modded to Cloud.
@ForceStealer
Skybox Fix Switcher
Right now, you have to manually switch skyboxes using a keyboard shortcut when you enter Sector 6. I hope that one day, we'll be able to place trigger boxes into the game world and have it be automated.
They used Zack's hair and face textures. The textures were put on to Cloud's face with some adjustments to make him look more like Zack.I thought this was the real Zack model, but I am not sure what it is anymore, some say it is some say it is not.
Hey, I wonder if Zack mods using his actual model existed?
All I saw so far is his hair and costume modded to Cloud.
It's kind of incredible how inconsistent the remake's skyboxes are regarding the plate fall, let alone the sector 5/6 issue. Lest we forget the ending scene ALSO uses the sector 6 skybox to represent the fallen sector 7 plate, for some reason. Maybe every sector is sector 6 and the plate is a hologram.Never smashed that like button so hard in my life.
Shame about chapters 13 and 14, but I appreciate their solution for when the party revisits the Sector 7 slums. Beyond the missing debris on the main pillar, all skyboxes post-platefall are also missing the outer "crust" that extends beyond the Sector 7 plate. This crust is not shown to have fallen during the platefall FMV. Better to show with images:
View attachment 11922
View attachment 11923
Hiding the skybox entirely is certainly one way to alleviate these issues. I need to see it in motion, but from their one screenshot I'd say it even enhances the destruction. It's believable to me that the collapse would kick up so much dust and smoke that even the surrounding lights are blocked out.
However, as they stated on their mod page, there's really no way to fix the skybox for when you're in Sectors 5 & 6 post-platefall. This is really hard to talk about without screenshots, but I'll give it a shot. Mirroring the Sector 7 skybox pre-platefall works for chapters 8 & 9 because the only distinguishing feature of the plate from the slums is Sector 6. It's easier to manage. However, with Sector 7 gone, things get more complicated and there's no way to modify the existing skyboxes to address the issue.
Beyond a streamlined implementation, this really may be as good as it gets. Still love to see it though. Gosh I want a gaming PC now.
This I knew, but there was someone on OpenFF7R saying that someone had finally been able to replace Cloud with Zack. I guess the person didn't know and thought that the modders had found a way to completely replace Cloud's model with Zack's. The mod looks so good that even I get confused by looking at it.They used Zack's hair and face textures. The textures were put on to Cloud's face with some adjustments to make him look more like Zack.
Oh I see. Yeah they're getting closer with imports so a full Zack model should be possible soon. I can tell that the one in the youtube video is still Cloud's face though.This I knew, but there was someone on OpenFF7R saying that someone had finally been able to replace Cloud with Zack. I guess the person didn't know and thought that the modders had found a way to completely replace Cloud's model with Zack's. The mod looks so good that even I get confused by looking at it.
So, which Zack model do people use/import in RE and DMC mod video if it wasn't available?
Because I know it's Zack, not Cloud cosplaying Zack-mod like this FF7R.
The two are very different in face, muscle, and height so I have no idea why some people is tricked and think it's actual Zack model.
This is probably the hottest Cloud has ever looked.https://www.nexusmods.com/finalfantasy7remake/mods/519/
Honey Bee is also here
How could you do this