Mayo Master
Pro Adventurer
When it comes to modding, you could say "anything is possible". I'm not really an expert, but below is a good rule of thumb to keep in mind:I’m no expert on either PC gaming or mods, my only real experience of it being the incredible work that the modding community does on Cities Skylines, however I’m interested to see how far you could actually go with these!
I know it’s early days yet but I’m trying to figure out how far modders could go in changing the game and what the possibilities are. Could you fundamentally change the game, for instance…
- Create your own character models and put yourself in the game.
- Create new areas and environments to explore, even new sidequests with different enemies?
- Give Cloud a gun arm and give Barret his arm back so he could wield a sword.
Just thinking out loud there, I’m sure I could come up with loads more! I’m just curious of what is and isn’t possible…
- A mod that consists in re-using (or swapping) an existing asset in the game is relatively easy to implement. Cloud in his blue dress, swinging Rufus's model around, fits this category.
- A mod that consists in integrating "custom-created" content in the game is a lot harder (like "orders of magnitude" harder). The larger the scope of the "custom-created" content, the harder. Creating a new sword for Cloud to swing around is one thing, creating a whole new environment for characters to move around is on a very different level - the latter generally well-beyond what a single person can do. If you were to create a different enemy, it's not just the 3d model you'd have to think about, you'd also need to animate it, have special effects, code its combat behaviour, etc (unless you're re-using existing animations and behaviour scripts).
- Trying to change the structure of the events in the game (e.g. adding side-quests) is also very difficult to do, namely because it's generally a good way to introduce game-crashing bugs.
So, while "anything is possible", generally there's a practical limit to what a single amateur (or a group of talented amateurs) can do.