Ami
Playing All The Stuff!
- AKA
- Amizon, Commander Shepard, Ellie, Rinoa Heartilly, Xena, Clara Oswald, Gamora, Lana Kane, Tifa Lockhart, Jodie Holmes, Chloe Price.
I like it. When you're getting a bit bored of Squall and the gang, it's a nice refreshing change to drift off into the "dreamworld" and see what Laguna's up to.How do you like controlling Laguna compared to Squall?
Oh yes. We all know Laguna's THAT soldier. Bless him when he finds out she got married to General Caraway. Maybe in another lifetime, eh?Did you ask about Julia?
I always do and I did this time, too. That little guy didn't deserve it.Did you stand up for the Moomba?
Well, I've always imagined Squall being loyal and faithful to Garden to the end, so I just have him choose the "die" option. He didn't understand the question and wasn't willing to give up any information, regardless. Also, the dialogue option is hilarious if you choose it.How did you have Squall handle the interrogation?
I did. I always end up roaming around the prison cells out of boredom and end up paying thousands of Gil to play cards. I also acquired new rare cards and left hundreds of bodies in my wake.Did you get your Battle Meter upgraded with the Character Report? Did you acquire anything else you found interesting in the prison?
Selphie obviously goes. But I chose Quistis and Irvine to go with her. I've mostly picked this team throughout my other playthroughs, anyway. Whilst Selphie is determined, Quistis brings maturity and Irvine the willingness to go through with it. It's a perfect balance.Who did you pick to send to the Missile Base?
And then obviously, Zell and Rinoa go with Squall to Garden. Squall's the leader, whilst Zell is a fellow student and Rinoa ... well, it felt just right to have her go with them.
I was tempted to, but I only went to General Caraway for the Rinoa card. Like an idiot, I thought HE had the Ifrit card after I surrendered it. Turns out he loses it to Martine, who you can meet pretty soon. But after half an hour of playing, I realised this and headed off to blow shit up.Did you head straight to the Missile Base or do a little wandering first?
40 minutes. I normally go for 20-30, but I was unsure if this team in particular could handle it, as I hadn't really spent a lot of time developing them. Turns out they could more than handle it and I got the whole thing down with 23 minutes left to spare. Not bad!What time limit did you select in the base? Did you gain a SeeD rank? How many?
See above. Duh, I did.Did you get the Rinoa card?
You can see no matter how childish Selphie acts for her determination to go to the Missile Base, you know she HAS to do it for not just Trabia, but Balamb Garden. I like this development, as she's more than just the pretty face with the upbeat attitude. Her going through with this actually makes her more grownup.What are your thoughts on these developments in the story?
We start to see Squall acting more human, too, even if he's still a bit cold. He's actually worrying about the others and it's the first step to actually letting people in again. As well as Selphie, he's taking serious responsibility.
Also, isn't it cute how Rinoa just kicks Irvine down the stairs when they're rescuing everyone?