Final Fantasy VI has a special balance of charm, candor and wit that set it apart from any other entry in the series. It is a game that is very much “of the moment” it was made, and it captures the feeling of being a gamer in the mid-90s fairly well.
Consider,
- it has SF2’s hadoukens and Fatal Fury’s brothers dynamic (Terry and Andy Bogard are ringers for Sabin and Edgar. They’re also two Italian-named brothers, one of which knows machinery, who jump on turtles).
- It has collectathon mechanics that rival the complexity of a Pokémon game.
- it runs as fast as a typical racing game of the period when you’re driving a vehicle.
- It has a modicum of platforming type sections, even if they are somewhat rudimentary due to the type of game (an RPG) it is. Jump on the turtle indeed.
- It examines (and in some cases turns on its head) what my SO calls the “Rescue Princess Boiling Potato” plot.
- It has an anime storyline and style, which were just beginning to gain worldwide popularity, and still relatively new. Only other contemporary example I can think of in Videogaming is probably Lunar or Ys. FF had shied clear of this sort of thing up to now, but here it gives its first take on the idea.
- Moogles are adorable.
- It runs as fast as a Sonic The Hedgehog game, for an RPG, if you take my meaning.
- Its OST is mind blowingly good.
About the only thing it doesn’t have is Space Bugs that have to be blasted by a cool spaceship, but Zeromus from FF4 mostly has it covered. It’s just the sort of boss you’d expect from R-Type. FF6 leans more heavily toward the romantic than the surrealistic or sci-fi, in an artistic sense.
It’s all around just a great culmination of the 8- and 16-bit eras of rpg-ing. It also lets you jump on turtles…just wanted to make sure I said that part.
“Thou art such a pain in the -
Great, now I’m starting to talk like you!”
- Sabin Figaro