Final Fantasy Pixel Remaster Series (Mobile/Steam)

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
This might be the best Pixel Remaster of them all. And it has nothing to do with the pixels. It's the fucking music, scenes and QoL additions.

If this were for consoles this would be the only one I'd buy. Just due to the music, cinematic changes, opera scene and just. Yeah. This was actually so transformative that it actually warrants purchase.
 
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Nandemoyasan

Standing guard
AKA
Johnny
Final Fantasy VI has a special balance of charm, candor and wit that set it apart from any other entry in the series. It is a game that is very much “of the moment” it was made, and it captures the feeling of being a gamer in the mid-90s fairly well.

Consider,
- it has SF2’s hadoukens and Fatal Fury’s brothers dynamic (Terry and Andy Bogard are ringers for Sabin and Edgar. They’re also two Italian-named brothers, one of which knows machinery, who jump on turtles).
- It has collectathon mechanics that rival the complexity of a Pokémon game.
- it runs as fast as a typical racing game of the period when you’re driving a vehicle.
- It has a modicum of platforming type sections, even if they are somewhat rudimentary due to the type of game (an RPG) it is. Jump on the turtle indeed.
- It examines (and in some cases turns on its head) what my SO calls the “Rescue Princess Boiling Potato” plot.
- It has an anime storyline and style, which were just beginning to gain worldwide popularity, and still relatively new. Only other contemporary example I can think of in Videogaming is probably Lunar or Ys. FF had shied clear of this sort of thing up to now, but here it gives its first take on the idea.
- Moogles are adorable.
- It runs as fast as a Sonic The Hedgehog game, for an RPG, if you take my meaning.
- Its OST is mind blowingly good.

About the only thing it doesn’t have is Space Bugs that have to be blasted by a cool spaceship, but Zeromus from FF4 mostly has it covered. It’s just the sort of boss you’d expect from R-Type. FF6 leans more heavily toward the romantic than the surrealistic or sci-fi, in an artistic sense.

It’s all around just a great culmination of the 8- and 16-bit eras of rpg-ing. It also lets you jump on turtles…just wanted to make sure I said that part.

“Thou art such a pain in the -
Great, now I’m starting to talk like you!”

- Sabin Figaro
 
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ForceStealer

Double Growth
Wishing for a full-scale FFVI remake, a cautionary tale:
275003387_340561997985778_8769906886313377666_n.jpg
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
We should probably watch the Remake spoilers or something now :monster:
 

Lex

Administrator
So listen

I'm halfway through V. I've listened to some of VI's music. I have to say it

They did a really good job with these remasters. I find the following things annoying:

- Having to mod the font (even though it's easy)
- The massive text boxes, including the battle menu
- Having to hack the FPS of the game to look smooth on modern monitors
- The UI in general could have been doing with some way nicer options on PC
- The built in CRT filter should have way more options
- To all of the above points, the focus on mobile

Others are critical of the missing optional content that was added to other versions of the earlier games, and that's totally fair (though it hasn't bothered me quite as much as the other things).

The positives outweigh the negatives in a massive way. We now have 6 games worth of remastered/ orchestrated music which is incredible. Every game I've played has only felt like an enhanced version of the original, they've kept the "feel" alive which is soooo hard to do. Very few of the music tracks are misses.

I love them.
 

Nandemoyasan

Standing guard
AKA
Johnny
I find the following things annoying:

- Having to mod the font (even though it's easy)
- The massive text boxes, including the battle menu

Yknow, I tend to think, after a lot of careful consideration (and buying all 6 of them), that this was intentional; the default font is tiny, yes, and the text boxes massive...

Because they want us to have room to make the font bigger. The font files are also in an unprotected, obvious folder in the game data. I think they're onto us... hehehe
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
The font is terrible and anyone nearsighted is gonna struggle with it. No one "likes" complaining about it anymore then someone "likes" straining their eyes. It's a valid criticism, dude. Don't know why you're defending it.
 

Nandemoyasan

Standing guard
AKA
Johnny
The font is terrible and anyone nearsighted is gonna struggle with it. No one "likes" complaining about it anymore then someone "likes" straining their eyes. It's a valid criticism, dude. Don't know why you're defending it.

1. I've recently had a major and very joyful life change that has nonetheless left me 4,000% exhausted near-daily

2. I think you just like complaining about the fact that I said that I think he just likes complaining about it

Generally I think people seem to have a strangely perverse joy in complaining about things. I'm not trying to stifle criticism, but it has been said of all 6 pixel remasters now, and it's not like its notability is increasing with each time a new PR comes out or each new time it's been said. Yeah everybody knows the default font is a total eyesore.
tl;dr I am making fun of him/you a little bit, but I don't dislike any of you and it shouldn't be taken as an indication that I do... I am also blasted tired lately ... But I don't wanna say too much about it I guess or it'll derail the thread and it's allllllso kinda personal*

*if you must know I've now been married for a month and it's really wonderful but I'm also really tired and distracted
 

Nandemoyasan

Standing guard
AKA
Johnny
A thought occurred to me about why these have remained only on PC, and I didn't want to start a new thread about it.

Basically my thought process is that there are two possibilities; Firstly, these games have a very large, and probably very much older built-in fanbase; I wouldn't be surprised at all to hear that they'd performed admirably in sales. For this reason, SE might be unwilling to license them to outside companies (other than Valve's Steam Platform, I guess) for anything less than what must be a very premium cut of the profits of any sales. For this reason, neither Sony, Microsoft or Nintendo are willing to pay what SE is asking in terms of licensing fees.

The second possibility in my mind, which is at the other end of the spectrum but in my view no less probable, is that these 6 games are so ***bloody*** old at this point, that Sony, Microsoft and Nintendo literally do not care, no matter how well they ended up selling, and are unwilling to pay any degree of licensing fee to get them ported at all, because even with a fresh coat of paint and a new soundtrack, they are still Geriatric by this point, as I am soon going to become, myself. :)

So what are your guys' thoughts? Why no ports, SE?
 
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