Flare
Pro Adventurer
- AKA
- Flare
I've finished chapter 4 now! Very enjoyable chapter and it was nice and long, I had a lot of fun with it.
Okay, so first, the fire ship! Interesting little dungeon, I actually enjoyed it and the puzzles in it. Some nice treasure too. The Liquid Fire boss was a bit tough, I think he KO'd someone at one point But I got rid of him within a few minutes by using Blizzara, as I made Galuf a Red Mage. Worked like a charm. If only all bosses had easily distinguishable weak points
I was right, I see, at how the fire crystal was still destroyed in the end. Off course. But the werewolf sacrificed himself. Aww. Interesting to see werewolves as a race in this game; I'm curious to learn more about them. They seem to have a tie with Galuf so also waiting to see how that plays out.
And then I'm suddenly thrust into a castle about to burn down with a timer. And then I realized there was treasure everywhere! So I had some fun rushing about the place trying to get them all and fight my way through the enemies without running out of time. I missed the ribbon though. But I got everything else, so huzzah And then that sergeant at the gate was a flippin' death claw. I think I said "What the fuck" a couple times; he wasn't very hard, it was just I only had 1 minute and 47 seconds left on the clock. Beat him in about a minute though and escaped before I was obliterated.
So that whole part was fun. Then I went down to the Library of the Ancients, skirted the desert after seeing the beasties there and since they seemed pretty strong I didn't want to get wiped out--trying to avoid a game over screen still.
The Library was a cool dungeon, but I actually got a bit annoyed at the stupid book fights, possibly because you fight one enemy at a time before it disappears and another pops up. I missed a chest in there though, not sure how, so maybe I'll go back in and try to get it.
I don't think Ifrit is optional, as Avec said, so yes I got him. The final boss was pretty easy, had no problem with him.
The library is actually the first place I learned some Blue Magic; Bartz has Learning as his ability so he got to learn a couple spells. Aero and something else Have to check again. So he's the only one learning Blue Magic now. It's definitely not a priority with me.
Anywho, as for character stats and what they ended the chapter with:
Bartz - lvl. 18 - Red Mage (Past experience - Blue Mage, White Mage, Mystic Knight)
Lenna - lvl. 18 - Beastmaster (Past experience - Thief, Monk, Time Mage)
Galuf - lvl. 18 - Red Mage (Past experience - White Mage, Black Mage, Summoner)
Faris - lvl. 18 - Monk (Past experience - Knight, Berserker)
Discussion: I had a lot of trouble with this part of the game as a kid - it's where I stopped playing, in fact, because I couldn't beat the first boss of the chapter. What was your strategy? Did you manage to get everything from the castle? There's another hidden summon in this chapter (no pun intended) - did you find it? How much blue magic have you managed to learn, if any? Are you spreading it around your four characters or do you have a specialist blue mage?
Okay, so first, the fire ship! Interesting little dungeon, I actually enjoyed it and the puzzles in it. Some nice treasure too. The Liquid Fire boss was a bit tough, I think he KO'd someone at one point But I got rid of him within a few minutes by using Blizzara, as I made Galuf a Red Mage. Worked like a charm. If only all bosses had easily distinguishable weak points
I was right, I see, at how the fire crystal was still destroyed in the end. Off course. But the werewolf sacrificed himself. Aww. Interesting to see werewolves as a race in this game; I'm curious to learn more about them. They seem to have a tie with Galuf so also waiting to see how that plays out.
And then I'm suddenly thrust into a castle about to burn down with a timer. And then I realized there was treasure everywhere! So I had some fun rushing about the place trying to get them all and fight my way through the enemies without running out of time. I missed the ribbon though. But I got everything else, so huzzah And then that sergeant at the gate was a flippin' death claw. I think I said "What the fuck" a couple times; he wasn't very hard, it was just I only had 1 minute and 47 seconds left on the clock. Beat him in about a minute though and escaped before I was obliterated.
So that whole part was fun. Then I went down to the Library of the Ancients, skirted the desert after seeing the beasties there and since they seemed pretty strong I didn't want to get wiped out--trying to avoid a game over screen still.
The Library was a cool dungeon, but I actually got a bit annoyed at the stupid book fights, possibly because you fight one enemy at a time before it disappears and another pops up. I missed a chest in there though, not sure how, so maybe I'll go back in and try to get it.
I don't think Ifrit is optional, as Avec said, so yes I got him. The final boss was pretty easy, had no problem with him.
The library is actually the first place I learned some Blue Magic; Bartz has Learning as his ability so he got to learn a couple spells. Aero and something else Have to check again. So he's the only one learning Blue Magic now. It's definitely not a priority with me.
Anywho, as for character stats and what they ended the chapter with:
Bartz - lvl. 18 - Red Mage (Past experience - Blue Mage, White Mage, Mystic Knight)
Lenna - lvl. 18 - Beastmaster (Past experience - Thief, Monk, Time Mage)
Galuf - lvl. 18 - Red Mage (Past experience - White Mage, Black Mage, Summoner)
Faris - lvl. 18 - Monk (Past experience - Knight, Berserker)