Flintlock
Pro Adventurer
Chapter 10: Hold on to your drawers, an' don't piss in 'em
4th - 7th May 2012
Skype and stream (provisional): Saturday the 5th of May, 23:00 UTC.
After leaving Cosmo Canyon, the repaired Buggy (or the Buggy that never broke down, for some of you) takes us across the river to the north and to Nibelheim, Tifa and Cloud's home. It was burnt down five years ago, wasn't it? Yet it's still standing. Very strange. The Shinra mansion has a puzzle and a few secrets, including an appearance by the man who supposedly set the place on fire. Then it's onwards, through the mountains and to Rocket Town at the other side. The town is dominated by a precariously leaning space rocket, which has a whole story behind it. The captain is happy to tell you all about it, after which Rufus shows up. Not for the first time, he's after the same thing as Cloud's group, but in the end, neither get exactly what they want.
Our target is whichever beach you like the look of after you get the next vehicle, the Tiny Bronco. You can't save on the water, which is why you have to land somewhere. The picture below is just a little to the west of where you start. It's the closest beach to you, and it's also home to a rather long sidequest, which we'll be covering in the next chapter.
Questions:
4th - 7th May 2012
Skype and stream (provisional): Saturday the 5th of May, 23:00 UTC.
After leaving Cosmo Canyon, the repaired Buggy (or the Buggy that never broke down, for some of you) takes us across the river to the north and to Nibelheim, Tifa and Cloud's home. It was burnt down five years ago, wasn't it? Yet it's still standing. Very strange. The Shinra mansion has a puzzle and a few secrets, including an appearance by the man who supposedly set the place on fire. Then it's onwards, through the mountains and to Rocket Town at the other side. The town is dominated by a precariously leaning space rocket, which has a whole story behind it. The captain is happy to tell you all about it, after which Rufus shows up. Not for the first time, he's after the same thing as Cloud's group, but in the end, neither get exactly what they want.
Our target is whichever beach you like the look of after you get the next vehicle, the Tiny Bronco. You can't save on the water, which is why you have to land somewhere. The picture below is just a little to the west of where you start. It's the closest beach to you, and it's also home to a rather long sidequest, which we'll be covering in the next chapter.
Questions:
- What did you do in Nibelheim? You can visit the shops, talk to the clones, play the piano, visit the Shinra Mansion, etc. If you went to the mansion, what did you do there? Did you bother finding all the codes this time, or just look them up? And what was your strategy against the powerful Lost Number?
- How much of Mt. Nibel did you explore? There are a couple of nice items if you can be bothered to climb the spiral mountains, and there's also an Elemental materia and a pair of chests to find if you really want to go out of your way.
- The area with the pipes has powerful Dragons, which you should be familiar with from the flashback, as well as the boss Materia Keeper, who can be tough if aren't overlevelled or if you don't know your strategy in advance. How did you get on there? Tip: use the stairs before you go down any of the pipes, then climb down the bottom ladder until it unfolds. That will allow you to reach the top again if you want to go down different pipes.
- What are your thoughts on the Cid/Shera scenes and their relationship? You can either answer based on only what you've seen at this part of the game, or with what you know from the rest of the game. Consider using spoiler tags if you decide to go for the latter.
- How did the fight against "fat man" Palmer go? Feel free to share your characters, levels and set-ups for the fight here.
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