Tetsujin
he/they
- AKA
- Tets
Im gonna buy it nowJust finished TKAA last night. Man, oh, man, was it good. Read it over four days, just could not put it down. Kudos to the translator, Melissa Tanaka: it read very naturally in English compared to other Japanese novels I had read.
There is a lot to unpack in novel. I was nice to see the world of Midgar from the perspective of a bystander. A very relatable one as well. Also, the Turks, wow, you hate 'em, you love 'em, you love to hate 'em, you hate to love 'em. Nojima really draws the gamut of emotions out of the readers with the Turk.
Also with Jenova, Obsidian Fire brought up a great point. Nojima does a great job really expounding on Jenova means of destruction - the paranoia and psychological manipulatation. There's a part where you see it in play and it's very chilling.
I really does fill the gap well between FF7 and AC well.
Read it, it's good.
This book would make a sick OVA. The ending confrontation at Icicle End would be so awesome animated by Madhouse.
This book would make a sick OVA. The ending confrontation at Icicle End would be so awesome animated by Madhouse.
TKAA shot Kadaj up my list of "people to run away from really fast in FFVII". When it comes to Mimic at least, I'm more scared of how he uses than how Sephrioth uses it (although Remake Sephiroth is edging up there...).
If there's one thing Nojima has shown he can really right (and in such a way it works even after being translated!) it's horror.
I agree with you - Kadaj is more terrifying, and the Turks are more frightening, in this story than in AC. I wonder if that's because written fiction can do something video can't so easily do: take us inside a character's head.
Totally, that's a huge part of it. One thing I really liked about this was Nojima gave us the internal monologue of not just Evan, but Tseng and a few others too, but not Kadaj which added to fear.The part where Tseng stepped into the dark cabin in Icicle Inn or when he first spotted Kadaj in Junon for example.
But I also thing about Kadaj in AC, he just looks and acts far less scary in the Novel.
I wouldn't be surprised. For me, the FFVII OG characters as a whole are at their most compelling in the OTWTAS novellas.I wonder if that's because written fiction can do something video can't so easily do: take us inside a character's head.
I get the idea he does have a lot of directorial control... If simply because he had a lot of directorial control in the OG. You look at how he talks about scenes from the OG in the FFVII 10th Anniversary Discussion interveiw and... he's talking about them not just in a writing sense, but in the sense of directing them.Y'know, I know Nojima writes the stories, but I wonder how much involvement he has with making sure the character has *this* expression when *this* happens or *that* expression when *that* happens. It seems like he has a lot of directoral control in the Remake because, for example, I feel Kyrie and Leslie in the Remake line up very well with how they are depicted in TKAA.
Nojima said:Story-wise, the scene at the Northern Cave where Cloud talks while upside-down left an impression on me. I worked on the direction for that scene, but getting the characters to run to match with the movie scene was tricky, and I remember having trouble with it. The part where Cloud addresses Tifa as “Mrs.” Tifa, I made that hoping that the people playing it would be taken aback by the change in Cloud and it would really hit the player.
So yeah, I'd bet Nojima is involved in how certain scenes are presented to the player. Or at least, gets some kind of input/final say on how they end up coming out.Had you thought about the truth of the mysteries regarding Cloud and Zack from the very beginning?
Nojima: No, I thought of it as I went on with my work. So at the beginning there wasn’t much foreshadowing. The foreshadowing scenes, I asked the staff in charge of the event scenes to add after development reached a point where an outcome for the mysteries came into sight.
Kitase: In those days it was easy to go back and change things around later on. Lately, with the workload involved in making the graphics, it’s hard to ask people to change something once it’s been finished.
Nojima: Well, even back then, there were some people you could easily ask to change an event later on, and people who were difficult to ask, so the locations of the foreshadowing might be biased. I only went to the people who were easy to ask, and the foreshadowing is focused at the scenes they were in charge of (laughs).