Flint plays Final Fantasy XIII

Clement Rage

Pro Adventurer
y'know, i never had a problem with all the terminology, they're all explained either enough to get the gist or exactly as soon as they become relevant, eg. sazh explains Cie'th as soon as they show up. maybe i'm just used to it from reading fantasy novels.
 

Lex

Administrator
I didn't really get the Shiva battle. Apparently I just had to use Sentinel? Weird.

The goal of Eidolon battles is to get the purple "Gestalt" gauge up and then hit the button when it's full before the doom timer expires.

You fill it up faster by using specific roles on the respective character/eidolon. Pay attention to each character's main/strongest roles and use them on the eidolon. For Snow that means being a Ravager/Sentinel - the fastest way to fill the gauge with the shiva sisters is to use steelguard while they're attacking, so it's about timing. Each eidolon battle varies because of this - for most of them a good rule of thumb is just to be aggressive.
 

Fangu

Great Old One
^ With
Ravager in particular.

Loving these updates Flintymilad :joy:
 

ForceStealer

Double Growth
I'm not planning on it turning into a full playthrough, but I'd been thinking about the game lately and then hearing Flint talk about it, I started a game last night and played through Lake Bresha.

It is entirely too long before you get abilities and start to earn experience from battles. The combat is not that complex, why is there so much in the "tutorial" segment? Also, it is remarkable how much more sense that whole sequence makes when you know what the hell is going on :lol:
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Was I the only one who found the overall direction of the opening segments disorienting and unclear?

Like, it looks like Gadot leads the "new recruits" off into battle while Lebreau is going to lead the other Purgees to safety -- but then Lebreau and Gadot are tagging along with Snow again through the rest of that segment.

Then, when Nora dies, it also appears that the other volunteers perish, along with Snow's friends. But then Snow himself falls and is fine, as is Gadot, while everyone else on that bridge died.

And then we see that Lebreau was indeed with the other Purgees the whole time after all, even though she was also with Snow and Gadot all the way up to the moment Nora saved Snow and that bridge blew up.

It's just a really badly presented sequence of events flailing about with discontinuity.

I've often wondered, with all the influences from VII, if Lebreau, Gadot and Maqui were meant to be this game's Jessie, Biggs and Wedge -- but then perhaps all the internal development disagreements in the vision and direction for this game included the fate of these three, leading to everyone on the team just doing whatever they wanted to.
 

Octo

KULT OF KERMITU
AKA
Octo, Octorawk, Clarky Cat, Kissmammal2000
Ok so I watched a lets play of this on yootoob.
And jeeeeeesus. I basically want to punch every character thus far in the face. Hard. Except Sazh, he actually seems like a normal person and not a total fucking bellend.

Hope is a little dickweed. Not Snows fault your mum decided to fight. And Vanille is a total psychopath as far as I can see. I mean she was there right? So any normal person would be like 'Hope get a fucking grip' but nooooo lets just be dicks and put ourselves in danger for...er...what? So Hope can embarass himself with a clearly erroneous beef? And the way she runs good fucking lord.

Oh and Lightning seems like a dick too. "I'm going to jump off of this giant thing and not explain anything to this poor guy who's been fighting with me because I'm cooooooool" Fuck you lady. I mean who actually likes that in a character?

I'm kind of sad, because I thought I was being unfair judging a game I hadn't played, but it actually seems worse than I expected. Granted I still haven't actually played it, but to be quite honest it looks pretty boring. Like I don't think I'd have a better time playing it than watching someone else.

I'll continue watching, maybe the story will grow on me or something..... :monster:
 

ForceStealer

Double Growth
Ok so I watched a lets play of this on yootoob.
And jeeeeeesus. I basically want to punch every character thus far in the face. Hard. Except Sazh, he actually seems like a normal person and not a total fucking bellend.

Hope is a little dickweed. Not Snows fault your mum decided to fight. And Vanille is a total psychopath as far as I can see. I mean she was there right? So any normal person would be like 'Hope get a fucking grip' but nooooo lets just be dicks and put ourselves in danger for...er...what? So Hope can embarass himself with a clearly erroneous beef? And the way she runs good fucking lord.

Oh and Lightning seems like a dick too. "I'm going to jump off of this giant thing and not explain anything to this poor guy who's been fighting with me because I'm cooooooool" Fuck you lady. I mean who actually likes that in a character?

I'm kind of sad, because I thought I was being unfair judging a game I hadn't played, but it actually seems worse than I expected. Granted I still haven't actually played it, but to be quite honest it looks pretty boring. Like I don't think I'd have a better time playing it than watching someone else.

I'll continue watching, maybe the story will grow on me or something..... :monster:

No arguments for Hope, he sucks. I will say that Vanille actually has a reason for what she's doing. The extent to which it affects the psychopathy diagnosis is debatable though. She has her own reasons for wanting to get to the Vestige. Hope is...incidental. She's also in significantly less danger than the others for reasons revealed MUCH later.

Lightning is simply pissed off at the world and doesn't want anyone slowing her down for any reason. but at least by the end of the segment she does thank Sazh for his help. Her anger issues do often go a little far, but she does have some reason for being so angry though. And also, yes, Sazh turns out to be a pretty phenomenal character.

As for the boring, like I said in my post, there is entirely too much fighting in that opening segment considering you don't have ANY abilities yet. It gets considerably better once they unlock the damn thing for you, it just takes way too long for that to happen.
 
Last edited:

Flintlock

Pro Adventurer
When I said I didn't "get" the Shiva battle, I didn't mean that I didn't understand the mechanics, which were explained to me; I meant that I didn't understand what the thinking behind it was. It wasn't particularly fun or interesting, just weird. A whole lot easier than the second Eidolon battle, though...

Chapter four

A much longer chapter this time, which means more notes!

  • There's a whole lot of unnecessary splitting up in this game. Have these people never watched a horror film? Stick together, dammit!
  • The music in this area (The Vile Peaks) sucks and shouldn't be in a Final Fantasy game.
  • I've been trying to think who Vanille reminds me of, and I finally put my finger on it: it's the worms from Worms Armageddon. Her little exclamations in battle sound almost exactly like them.
  • The contrast between the pacing of this game and XII is remarkable. XII had long periods of exploration followed by a few fairly long cut-scenes, whereas this game has really short periods of, uh, following the linear path, followed by dozens of short cut-scenes. Neither feels quite right to me; something in between would be ideal. That's from the perspective of a first-time player, at least. On repeated playthroughs, I'm sure I'd appreciate having fewer cut-scenes so I can get on with playing the game.
  • It makes no sense that the enemies only notice the party leader.
  • Is it really the case that some "jobs" (or whatever you call the individual roles within the paradigms) can't physically attack? That's... annoying.
  • Also, why is it that when I switch paradigms, sometimes all three characters have their own animation, and sometimes they all happen at once? Is it just the first switch that is slower?
  • Partly as a result of those two factors (and also because it's a lot more difficult to keep the chain gauge up without a commando), my performance took a hit this chapter. I'd been getting almost all fives but here I picked up mostly twos and threes, sometimes even lower. Can't say I'm too bothered though. It went back up to five when Lightning re-joined the party.
  • I lost the mini-map for about half of this chapter, which I'm sure isn't supposed to happen, since it's still possible to open the main map. Another bug in this port.
  • Are the jobs different for each character? It seems like the black magic spells learned by Ravagers, for example, are not the same across the board. It's frustrating to fight an enemy I know is weak to lightning and not have any characters able to cast it.
  • Finally, an explanation of what I can do with my loot. It only took 6 hours to arrive. But maybe Jason was right, this looks very complicated to figure out without using a guide. I'll just ignore it for now and upgrade stuff if I get stuck later.
  • What is the point of the section where Hope is piloting the Dreadnought? I had the option to attack or trample enemies, but since they couldn't hurt me anyway, why bother? Also, the music playing during that part felt really mismatched and reminded me of the Flintstones theme. I know my brother has said the same thing about it before.
  • Got my first game over against Odin. And my second. And my third, fourth and fifth. He really is a massive difficulty spike over the previous enemies and bosses. I tried lots of different combinations but Hope just kept dying immediately, and I needed him to stay alive as a meat shield. The combo that eventually worked was Ravager + Synergist to get my defences up, using potions for healing, and then a switch to double Ravager. I had to dial my resolution down to 720p to get the descriptive text after using Libra on Odin. Without that, I don't know if I would have figured it out at all.
  • Summoning Odin felt cool but Gestalt mode just seemed weird and slow. Will I struggle to beat certain bosses if I don't use it?
  • Not being able to move away when two Bombs are about to self-destruct is a major weakness of this game's combat system and makes the characters look pretty damn stupid. In many ways, this system feels like a degenerate version of XII's ADB, made because people said it was too complicated.
  • Another weakness is that my characters don't always pick the best options when auto-battling. Against Pulsework Soldiers, for example, Flamestrike clearly does more damage than Aero, despite the enemy having no resistance or weakness to either element, or to physical or magical attacks. So Sazh will use both when I tell him to auto-battle. This wouldn't be so annoying if the game had a true "memory" cursor position, but instead, I can only choose between defaulting to auto-battle or abilities.
  • Is it even possible to escape battles in this game? If it is, I must have missed that tutorial.
  • The jazzy music that plays when I have Sazh and Vanille in my party in this chapter is nice but, again, really out of place.
  • Cid Raines has possibly the most stereotypical Final Fantasy character face I've ever seen.
  • Someone should count how many times a character falls to their knees in this game. It's already happened a dozen times, I reckon.
  • I finally get to play part of the flashback! Someone at the beach sounds like Tidus. And does Snow ever take his trenchcoat, hat and gloves off? He looks ridiculous running around the beach with them on.
  • What's a "role level"? I'm about to obtain one with both Lightning and Hope but I'm yet to see an explanation of what they do.
 

ForceStealer

Double Growth
The music in this area (The Vile Peaks) sucks and shouldn't be in a Final Fantasy game.

Really? I never disliked this track.

The contrast between the pacing of this game and XII is remarkable. XII had long periods of exploration followed by a few fairly long cut-scenes, whereas this game has really short periods of, uh, following the linear path, followed by dozens of short cut-scenes. Neither feels quite right to me; something in between would be ideal. That's from the perspective of a first-time player, at least. On repeated playthroughs, I'm sure I'd appreciate having fewer cut-scenes so I can get on with playing the game.

I agree, the opposite extremes that XII and XIII occupy in several areas is pretty interesting. It makes it doubly interesting to me that Fangu likes both so much. Not that you can only like one type of game of course, but they are awfully different :monster:

It makes no sense that the enemies only notice the party leader.

Well...yeah, but would you really want them to? That would be a pain in the ass.

Is it really the case that some "jobs" (or whatever you call the individual roles within the paradigms) can't physically attack? That's... annoying.

Yes. I can't say I ever really thought about it though.

Also, why is it that when I switch paradigms, sometimes all three characters have their own animation, and sometimes they all happen at once? Is it just the first switch that is slower?

You are correct, the first transition is the full animation, after that they are instantaneous. They fixed this in XIII-2, where all transitions are instant. In some of the harder battles, though, you can exploit this to get a free full ATB bar without having to wait.

Are the jobs different for each character? It seems like the black magic spells learned by Ravagers, for example, are not the same across the board. It's frustrating to fight an enemy I know is weak to lightning and not have any characters able to cast it.

Yes, they are. Each character has their own affinities and...I dunno, style, I guess. Much later on, every character will have every role, but they're still not identical. Some characters are better at a given role than others. I see your point, but it does make them feel more unique than a true Job System does.

Finally, an explanation of what I can do with my loot. It only took 6 hours to arrive. But maybe Jason was right, this looks very complicated to figure out without using a guide. I'll just ignore it for now and upgrade stuff if I get stuck later.

Yeah, a lot of it is too arbitrary. I wound up being very familiar with it when I was going for the related trophy. But, basically, synthetic items (tech-sounding things, etc.) tend to give the most points, but decrease the EXP Mulitplier. So you want to use organic components to get the multiplier up to x3 or so, and then use your synthetic components until the multiplier is back to zero and repeat.

What is the point of the section where Hope is piloting the Dreadnought? I had the option to attack or trample enemies, but since they couldn't hurt me anyway, why bother? Also, the music playing during that part felt really mismatched and reminded me of the Flintstones theme. I know my brother has said the same thing about it before.

I do like that song, but I agree that it's an odd choice for that segment. Even the title of the song "March of the Dreadnoughts" sounds like it would be different than what it is.
As for the point, I think it's just more evidence of the unclear direction and mismatch of ideas the team was operating under for this game.

Got my first game over against Odin. And my second. And my third, fourth and fifth. He really is a massive difficulty spike over the previous enemies and bosses. I tried lots of different combinations but Hope just kept dying immediately, and I needed him to stay alive as a meat shield. The combo that eventually worked was Ravager + Synergist to get my defences up, using potions for healing, and then a switch to double Ravager. I had to dial my resolution down to 720p to get the descriptive text after using Libra on Odin. Without that, I don't know if I would have figured it out at all.

Yeah, that fight's a bitch.

Summoning Odin felt cool but Gestalt mode just seemed weird and slow. Will I struggle to beat certain bosses if I don't use it?

No. When it comes to bosses, the Eidolons are most useful the way Aeons are sometimes - absorbing attacks.

Not being able to move away when two Bombs are about to self-destruct is a major weakness of this game's combat system and makes the characters look pretty damn stupid. In many ways, this system feels like a degenerate version of XII's ADB, made because people said it was too complicated.

It is interesting that positioning matters while you can't change it. As opposed to FFXII where you could change positioning but it didn't matter. There are moves you can exploit to move yourself, (most notably, Sazh's full attack combo moves him backwards quite a bit) but it's not fast enough for the bombs.

Another weakness is that my characters don't always pick the best options when auto-battling. Against Pulsework Soldiers, for example, Flamestrike clearly does more damage than Aero, despite the enemy having no resistance or weakness to either element, or to physical or magical attacks. So Sazh will use both when I tell him to auto-battle. This wouldn't be so annoying if the game had a true "memory" cursor position, but instead, I can only choose between defaulting to auto-battle or abilities.

Are you sure it doesn't remember the last ability you manually selected? I feel like when I was playing last night, when I would manually select Snow's Hand Grenade, the next round when I hit Ability the cursor was already on it.

And, I could be wrong, but I think the AI mixes up attacks for reasons of increasing the Stagger gauge faster? But someone can correct me if I'm wrong on that.

Is it even possible to escape battles in this game? If it is, I must have missed that tutorial.

Is it in the pause menu? If not, then no I don't think you can.

Cid Raines has possibly the most stereotypical Final Fantasy character face I've ever seen.

And people love him and I had the hardest time ever figuring out what the hell he was doing or why he was doing it.

What's a "role level"? I'm about to obtain one with both Lightning and Hope but I'm yet to see an explanation of what they do.

You mean your level in Commando, Ravager, etc.? It's just like...Job Levels in FFV, I guess. And it's what is capped in each chapter.
 

Flintlock

Pro Adventurer
The positioning of characters in XII does matter. Some spells and abilities are AOE, and it's possible to evade or at least delay melee attacks by running away. Enemies exploit this too: have you ever fought the Mandragoras? :P

I didn't know that mixing up attacks builds the chain gauge faster. I don't think I've seen that piece of information in the datalog or the tutorials.

The role levels appear as nodes on the crystarium of certain jobs, at the end. Not every job has one, which is why I'm confused about what they do. I guess I'll find out soon enough (or not, in which case I'll Google it).
 

Kuja9001

Ooooh Salty!
AKA
roxas9001, Krat0s9001, DarkSlayerZero
[*]I finally get to play part of the flashback! Someone at the beach sounds like Tidus. And does Snow ever take his trenchcoat, hat and gloves off? He looks ridiculous running around the beach with them on.

Not in this game.

Are the jobs different for each character? It seems like the black magic spells learned by Ravagers, for example, are not the same across the board. It's frustrating to fight an enemy I know is weak to lightning and not have any characters able to cast it.

Everyone won't learn the exact same abilities.

Another weakness is that my characters don't always pick the best options when auto-battling. Against Pulsework Soldiers, for example, Flamestrike clearly does more damage than Aero, despite the enemy having no resistance or weakness to either element, or to physical or magical attacks. So Sazh will use both when I tell him to auto-battle. This wouldn't be so annoying if the game had a true "memory" cursor position, but instead, I can only choose between defaulting to auto-battle or abilities.

On my first run I turned off auto-battle because it will choose the most idiotic and time consuming strings of attacks for example Launch>Attack>Attack>Ruin is not a good chain.

What's a "role level"? I'm about to obtain one with both Lightning and Hope but I'm yet to see an explanation of what they do.

Hit Ctrl+F=Role for more info. I'm just the guy that really knows the story and lore, I'm not much help on the combat.

At least no one has talked too badly about my boy Snow.......yet
 

AvecAloes

Donator
Flint said:
Is it even possible to escape battles in this game? If it is, I must have missed that tutorial.

I'm pretty sure it's impossible to escape from battles in this game, but if you die in battle, it gives you the option to retry, which sets you up just outside the battle. Sometimes, I would purposefully die, just to take the retry option and then avoid whatever enemy it was that I had run into.
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
But maybe Jason was right,

smug.jpg


But yes, it's a terrible system and the absolute worst part of the game. Except all the other horrible parts. :monster:
 

Fangu

Great Old One
I agree, the opposite extremes that XII and XIII occupy in several areas is pretty interesting. It makes it doubly interesting to me that Fangu likes both so much. Not that you can only like one type of game of course, but they are awfully different :monster:
I'm versatile :monster:

(Probably wrong use of that word but you get my point.)
XIII was my first New Gen console game, I think that's a major key to why I like the game. I had enough keeping track of the basic shit to be distracted by the halls of clop clop. Also... this game was my first experience with Japanese animation since I used to watch animes in the 90's. The video that plays if you don't press start right away blew me away - the vestige scenes with Vanille in particular. Plus I really liked Lightning, I thought she was cool and shit. And then there was the numerous hours of farming toises (with Lex on Skype for a lot of it)... idk I liked the grindy elements of the later parts of the game/ post game. I did it 25 hours in one go at one point, chatting with Splintered on IRC all night. The grinding often triggered my ASMR too.

idk, many fond memories, I guess :monster:

XII, on the other hand, just has one of the most interesting battle systems I've ever seen. Plus a really good and subtle (and grown up) story and characters, a great soundtrack, a great localization and great world building.

I love them both for different reasons :monster:

The positioning of characters in XII does matter. Some spells and abilities are AOE, and it's possible to evade or at least delay melee attacks by running away. Enemies exploit this too: have you ever fought the Mandragoras? :P
Yep. One critical thing though is whether or not the enemy has spotted you, and if they have, whether or not you're still in range for them to see you. There are ways to utilise and manipulate this to your benefit. Also re: Decoy and being in range or not - see Speedrunners and kiting - Hydro in particular. Shemhazai is an interesting one too.

[*]I finally get to play part of the flashback! Someone at the beach sounds like Tidus. And does Snow ever take his trenchcoat, hat and gloves off? He looks ridiculous running around the beach with them on.

Not in this game.
Well not all three at the same time, no :monster:

Edit:
Flint said:
Is it even possible to escape battles in this game? If it is, I must have missed that tutorial.

I'm pretty sure it's impossible to escape from battles in this game, but if you die in battle, it gives you the option to retry, which sets you up just outside the battle. Sometimes, I would purposefully die, just to take the retry option and then avoid whatever enemy it was that I had run into.
Yep. Speedrunners escape battles this way. They also escape battles that are hard to dodge using a Deceptisol trick. (Basically you can skip a fight and keep the Deceptisol.) See LewdDolphin among others.
 

Teioh

Pro Adventurer
AKA
Teiocho
Flint said:
Is it even possible to escape battles in this game? If it is, I must have missed that tutorial.

I'm pretty sure it's impossible to escape from battles in this game, but if you die in battle, it gives you the option to retry, which sets you up just outside the battle. Sometimes, I would purposefully die, just to take the retry option and then avoid whatever enemy it was that I had run into.
Yep. Speedrunners escape battles this way. They also escape battles that are hard to dodge using a Deceptisol trick. (Basically you can skip a fight and keep the Deceptisol.) See LewdDolphin among others.

I didn't know about the Deceptisol trick. But I'm sure you can just press Start and Select and then choose the option to retry at any point in the battle without the need to die? I did this, especially when I was attempting to get surprise attacks to stagger enemies quickly. But now you've got me questioning whether I did it that way or not :lol:
 

Fangu

Great Old One
^ I forgot to mention the not dying part :monster:

Yeah you can just press start and retry iirc.

The thing about the Deceptisol is forvthe battles that are really hard to dodge.
 

Splintered

unsavory tart
Is it really the case that some "jobs" (or whatever you call the individual roles within the paradigms) can't physically attack? That's... annoying.
I've never had an issue with this, probably because in all the good fights, I would change paradigms quickly.
  • Finally, an explanation of what I can do with my loot. It only took 6 hours to arrive. But maybe Jason was right, this looks very complicated to figure out without using a guide. I'll just ignore it for now and upgrade stuff if I get stuck later.
Don't get me started on the weapon upgrading system. It was truly infuriating, especially since grinding for materials for upper level weapons is a friggin chore. It's a shame because they obviously thought it about it a lot, but the way them implemented it made it really frustrating.

Got my first game over against Odin. And my second. And my third, fourth and fifth. He really is a massive difficulty spike over the previous enemies and bosses. I tried lots of different combinations but Hope just kept dying immediately, and I needed him to stay alive as a meat shield. The combo that eventually worked was Ravager + Synergist to get my defences up, using potions for healing, and then a switch to double Ravager. I had to dial my resolution down to 720p to get the descriptive text after using Libra on Odin. Without that, I don't know if I would have figured it out at all.
I actually think that the eidolin battles are the most difficult of the fights because you cannot grind them to make them easier. It's basically testing your efficiency in battle. The first time I played I was absolutely decimated. My second playthrough, I was able to get it without breaking a sweat.

I think the best belated advice is do what Force mentioned, the paradigm refresh trick. Basically after you use two full atb bars, when you switch to another paradigm your atb is fully refreshed. Which is why in some battles people will make two of the same paradigms (like two rav/rav/ravs) and just switch between them.

It's especially a godsend in the early chapters when you only have two characters and don't need as many paradigm set ups.

I didn't know that mixing up attacks builds the chain gauge faster. I don't think I've seen that piece of information in the datalog or the tutorials.
I think it's mentioned as one of your Ravanger abilities that you may or may not have yet.

The real issue with them switching though, is that some people are definitely faster at attacking and some are faster at casting magic. Lightning, for example, is a fast caster, but because her damage is fairly even at casting magic and attacks, she's often switch between normal magic attacks and strike magic attacks in Ravanger mode. And the switch between the two slows them down to a frustrating degree rather than staying in one mode.

Which is why one of the more favorite Lightning weapons tend to be the ones that favor magic. She's actually stronger physically but just deals more damage faster with magic. Giving her a speed based build is one of my more favorite ways to play her.

Sazh on the other hand, is the slowest magic caster. He's also slow at attacking too though so it balances it out.
 

Fangu

Great Old One
^ And Snow is the fastest magic caster of them all. Which is why he shouldn't be instantly dismissed as a caster.
 

Flintlock

Pro Adventurer
Another case of the animation not matching the intended game mechanics. Or if not intended, then at least strange. XII suffered from the same thing, with Balthier being the slowest gun wielder despite it being his default weapon, for example.
 

Miscreant

FoolISH
AKA
Pinkfish, Fish
I haven't played this game for years, I've probably got an unpopular opinion but I think Vanille and Fang are the only half decent characters in FFXIII.

I usually clear FF games multiple times, but I havent even opened my copy of Lightning Returns yet, I really should just to see how the story finished, I cleared XIII and XIII-2 but I didn't feel the story or the characters in XIII.

The battle system gets awesome towards the last third of the game, thats pretty much the only redeeming part of the game though.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Just finished this read... good observations thus far. My only major gripe of FFXIII in general was the shop... yes, it's convenient, YES it's useful when you're stuck... BUT NO, it's not interesting AT. ALL.

Well, that and putting a cap on my stats every chapter sucked. This coming from someone who plays FFVIII and likes over-powered stats... being weak is a chore.

I wanna punch the guy who says stat balance is important in an RPG.
 

Flintlock

Pro Adventurer
Chapter five

  • "We can use the lights as a guide to keep us moving in the right direction", says Lightning upon entering the Whitewood. Yeah, or we can follow the only available path forward. Whatever works.
  • The feral creatures in this area are a lot stronger than their militarised versions. I know Lightning comments on it, but it's still weird. I guess the training isn't very good.
  • And as if the game wasn't already restrictive enough, there's no avoiding the battles with those feral creatures. They have to be fought to progress.
  • I've fought three different types of Behemoth now and they've all been an embarrassment to that name.
  • The "worst birthday ever" scene is pretty cringeworthy. It feels like a soap opera.
  • I was able to leave Hope behind when using the elevators. Unfortunately, he warped back after the next battle.
  • I always seem to get stuck at save points for about five seconds after saving. Very annoying.
  • Speaking of save points, I did my first shopping in this chapter! Two whole potions!
  • I really can't stand Fang's voice. I wonder if there's an in-game reason for her and Vanille having such different accents to everyone else?
  • Remember what I was saying about how many save points there are in this game? At the end of this chapter, there's one before the Snow/Serah FMV and another one right after it. What's the point?
  • Some of the boss fights in this game have been fun, but they get a bit repetitive once you figure out how to build the chain gauge effectively. There always seems to be a trick. Aster Protoflorian, for example, was the typical shifting-elemental-weakness boss.
 

AvecAloes

Donator
Flint said:
"We can use the lights as a guide to keep us moving in the right direction", says Lightning upon entering the Whitewood. Yeah, or we can follow the only available path forward. Whatever works.

This made me snort laugh. I understand that it's just scene-building dialogue, but you do have a point :P

Some other observations in your bullets have me biting my tongue to avoid saying spoilery things, as I'm not all that familiar with how much you know about the story...
 

Tetsujin

he/they
AKA
Tets
I really can't stand Fang's voice. I wonder if there's an in-game reason for her and Vanille having such different accents to everyone else?

They're from Down Under :monster:
 
Last edited:
Top Bottom