Why wasting time and resource on (lots) of mini-games when that could be used on the core loop of the game rather than a tangent activity?
Because you need a breather from routine. If everything boils down to Story>Combat>Story>Combat you end up burnt out, especially on long haul 60+ hours games. The reason I haven't run screaming from Persona 5's projected 100 hour run time is because if I get story fatigued I can just bugger off from the main mission for an hour or two to just do something else. I don't feel like I'm just left with nothing but Point A to Point B as the only thing that really matters.
This is also why I have huge problems with XV because literally the only thing to do is either crunch story, or fill time trying to make the local wildlife go extinct. Fishing is nice, but it's about the only reprieve from that routine that I've encountered so far, and it burns me out so fast.
Because that's what the original FFVII did and we've every reason to expect the same from a remake.Why wasting time and resource on (lots) of mini-games when that could be used on the core loop of the game rather than a tangent activity?
That IS my one thing I'm no longer 'too' concerned with for VII-R. I have been increasingly frustrated with Final Fantasy cutting out mini games in favor of the Hunt style side content. I am never satisfied if a game's idea of padding is just MORE of what you're already dealing with during the campaign.
The one thing I did like about fishing was how they had all those secret fishing spots.
Although I dunno if that was tied to finding paticular rare fish because I didn't spend any time on it myself.
I never played it. Although I did just get an SD card big enough to run loads of old roms on my vita, so I'll download it.