X-SOLDIER
Harbinger O Great Justice
- AKA
- X
I think that one of the big appeals about FFVII's Materia System is that things can be easy if you think them though and focus on reequiping your team on the fly with the right thing for the right job. Sure you CAN get through fights no problem with the right setup, but learning what that is isn't something that you're immediately aware of, and sometimes have to learn through trial and error until something's easy.
Hell, I remember that Crisis Core's strategy guide goes into a nuts amount of detail about how to prepare for a supposedly insanely tough battle against Mako Ifrit... but nothing mentions setting up a combination that absorbs Fire damage, which makes it a cake walk.
That sort of thing is what makes the Wutai side missions so awesome, because all of a sudden you're stuck with no materia, and are focusing on your raw character stats and using items to get by which you can largely ignore the whole game up until that point.
Also, I remember the first time that I had to fight Dyne with a party of only Barrett (a character I never used when I had other options), it was ridiculously difficult, because I was woefully underprepared for a fight with just him, and leveling up around that area was difficult because of the possibility for the dying move Suicide giving no XP for some fights if it killed him.
On a side note, despite the fact that it's a totally different game type, I've always thought that the way that the Fallout games can switch from active to turn-based combat on the fly in a really fluid and dynamic way was really awesome. I'd love to be able to see something similar that gives you an option to toggle in and out of a turn-based & active combat mode.
X
Hell, I remember that Crisis Core's strategy guide goes into a nuts amount of detail about how to prepare for a supposedly insanely tough battle against Mako Ifrit... but nothing mentions setting up a combination that absorbs Fire damage, which makes it a cake walk.
That sort of thing is what makes the Wutai side missions so awesome, because all of a sudden you're stuck with no materia, and are focusing on your raw character stats and using items to get by which you can largely ignore the whole game up until that point.
Also, I remember the first time that I had to fight Dyne with a party of only Barrett (a character I never used when I had other options), it was ridiculously difficult, because I was woefully underprepared for a fight with just him, and leveling up around that area was difficult because of the possibility for the dying move Suicide giving no XP for some fights if it killed him.
On a side note, despite the fact that it's a totally different game type, I've always thought that the way that the Fallout games can switch from active to turn-based combat on the fly in a really fluid and dynamic way was really awesome. I'd love to be able to see something similar that gives you an option to toggle in and out of a turn-based & active combat mode.
X