Really? I think the Ni no Kuni world map looks beautiful. Also keep in mind the Type-0 stuff is just a HD port of a PSP game.Yeah those look pretty bad. Theres no way they'll make the world like that. It just doesnt look right with better graphics
They're fine for a lower budget game. The problem is with 1080p photorealistic visuals you cant possibly get the chibi style towns, forests etc to not look dramatically worse then everything else in the game.
I remember seeing Final Fantasy XIII footage for the first time and saying THAT is the RPG battle system I want. Unfotunatley the real game turned out to be nowhere near as cinematic and fluid. It was back to LARPing again.
:25 - :40 in this video is the battle system all RPGs should continually strive to obtain
I have never been able to deal with that. It's utterly retarded.I mean, let's face it, Sephiroth's Supernova destroys the entire solar system in a cutscene and then shifts back to the players and they're still shown intact with the planet. If people are able to deal with that...
I have never been able to deal with that. It's utterly retarded.
I already mentioned somewhere that I want the fights against Sephiroth to be harder. An easy way to start would be to make Supernova actually have a chance of killing you rather than doing percentage damage.
I didn't say anything about instant death, just possible death. You know, like almost any other magical attack. Supernova could do heavy damage to your party but you'd still be able to survive it with high enough HP and possibly MBarrier.I think there're enough instant death attacks, thank you. It's always rather frustrating to get killed by one. I personally find the ridiculousness of Supernova being over the top and yet not being able to actually kill you somewhat hilarious.
I have never been able to deal with that. It's utterly retarded.
I already mentioned somewhere that I want the fights against Sephiroth to be harder. An easy way to start would be to make Supernova actually have a chance of killing you rather than doing percentage damage.
In regards to the combat system, if they could perhaps combine the speed and fluidity of X-2's combat with the "real time-ness" of XII could that perhaps satisfy old and newer audiences' tastes?