Limit Breaks
When we following after the pattern how the Remake introduced the Limit Breaks, does this mean every first stage of the Limit Level from the OG will be a special attack? For Omnislash be an exeption, Cloud's case would be: Braver, Blade Beam and Meteorain. Second stages would still be Limit Breaks: Cross-Slash, Climhazzard, Finishing Touch and Omnislash. I guess they will give the system a sort of level-cap too?
Materia
My biggest concern about the system, that it hasn't the same depth like it was in the OG. We are still waiting for confirmation, that linking Materia is still a feature, used in the Remake. Whatever, I thought about how an ALL + MAGIC combination could work on the new "Tactical Mode".
For comparisons sake:
In the OG after you link an All Materia with Magic, you can't choose between single or multiple targets, it's locked to attack
ALL enemies on the field (hope I remember this right, when not, sorry).
Fun fact, there's a difference in damage points only between a single and two targets, normally the amount of damage would sink with every additional enemy on the field, but you dash out the same amount of damage either way.
Functioning in Remake:
Through Tactical Mode we should have still the possibility to choose a single target, in addition to on how many enemies we want to use the spell on.
When it comes to dealing out damage, there are two options:
- Like in the OG, but this time transmitted rightfully (makes the ability to choose the targets more strategical)
- Every casted spell makes the full amount of damage in return of extra MP
Oh man, this is the time we were living for, right guys? To think about stuff like this, right? I'm so pumped!