ForceStealer
Double Growth
I mentioned it during one of our trailer analysis videos actually
The one I compared it to was where Cloud does multiple of these in a row though, and that move also has a different name in the Remake.
oops
I mentioned it during one of our trailer analysis videos actually
The one I compared it to was where Cloud does multiple of these in a row though, and that move also has a different name in the Remake.
Yeah, those are two little things that would definitely keep the OG feel, without messing with updated graphics. I love that they're adding new content, and expanding on things. But, keeping things like that would add more to the charm of the remake (in my opinion)This would totally make the game immediately retain the same feel as the OG. The Ocarina of Time / Majora’s Mask remakes, even if they were remade at similar limitations, kept their moods largely to the fact all the sounds were the same.
In a probably more relevant example, DMC5 still uses the menu sounds from DMC1 even though it is a much more advanced game. And FFVII-R would immediately feel more like FFVII if the menu sounds were the same. The limitbreak sound, too.
This is a really cool find!
On the topic of the Golden Saucer, I’m super curious what they do with it. I hope they keep the carnival-like music (a lot of the remake seems to be more orchestrated) and I hope they make it feel like a genuine festival area. People bustling, lots of fun commotion, and so on! And keeping things like the goofy slides to get to the different sectors. Agreed that the games should be PSX quality, too. (with the exception of the “IRL” games, like the shooting hoops one.
Having gameplay on some of the mini games that’s more than just pressing a button at the right time would also be ideal.
Kinda off topic, but this got me thinking. Can you theoretically use friendly fire to build LIMIT bars up faster? I feel like the damage ratio (party members have attacks designed for the much higher enemy HP levels) makes this unviable. But theoretically it’s possible...? That’d be a glass cannon style of play for sure, but damn. Haven’t actually tried this for obvious reasons.
When I said sound effects, I meant you "confirm" or "cancel" an action. It's something so minor of a detail, but definitely something OG players would notice. At least I wouldI dont think there has been a mentioning of the sound producer and director, but I dont recall any original sound effects in the demo, and in any promotional content. There is always the possibility, but, it's not like they gave any idea of it. In fact, most of our reactions have been to this game versions of the original sounds, like the Victory Fanfare and stuff.
In the battle against Rufus, we had to attack our party. If we didn't, we'd get a game over due to them being in pyramidsI’ve always wondered something...in the original FFVII, you can target anyone on the battlefield with any move you do (attacks, items, etc) regardless if they’re party members or enemies, of course.
This mainly just causes friendly fire, but you are able to exploit this universal aiming by using Phoenix Downs on ghost / undead bosses - it’s a one hit KO. This is a super creative concept.
As far as I can tell, this sort of universal aiming wasn’t in the demo. It’d be a bit of a shame to lose the “think outside of the box” ways of overcoming challenges. I hope it’s in the remake somehow.
Kinda off topic, but this got me thinking. Can you theoretically use friendly fire to build LIMIT bars up faster? I feel like the damage ratio (party members have attacks designed for the much higher enemy HP levels) makes this unviable. But theoretically it’s possible...? That’d be a glass cannon style of play for sure, but damn. Haven’t actually tried this for obvious reasons.
Dirge actually has a chapter select function that keeps your equipment from the last time you played up to that chapter. Not quite a manual save, but you can go back to any part of the story you want.rather than having to deal with some kind of autosave system like in Dirge or DOOM 2016.
That's right! My mistake!You mean Reno, and they've probably adjusted that mechanic for the remake. If they've even kept the pyramids in at all.
Something else I wonder, though, is how gave saving will work. I hope it's like the original where you can have multiple save slots. I'd like to be able to go back to any point in the game that I've saved at rather than having to deal with some kind of autosave system like in Dirge or DOOM 2016.
Still doesn't explain why the heck Reno can do that