You're welcome & thanks for diving into it as it's a long read – but it's made me think about VII's story really differently and start to be interested in getting different things from Remake. Mostly I've gotten really involved in all of the tough existential questions around life & death, and how those are being explored in a fantasy setting, 'cause that carries a lot of added weight for me these days.
Anything that helps to add in layers of complexity to the characters and their struggles that Remake's been doing will be really great. I've loved how they opened up on those things with Barret & Tifa, and I can only expect that we'll be getting more of that with the other characters. There're lots of potential opportunities on that stuff for Vincent, Yuffie, Cid, & Even Cait Sith.
Also, I haven't played Nier: Automata, but it's one I've thought about looking into when I have a bit more cognitive bandwidth to play games.
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Well, I was looking into looking into the sefirot path things for an analysis of my own, but it's a bit too metaphysical for my way of thinking I've found, so I am having difficulties using it to make predictions. I kind of feel like it could be used to predict, or retroactively justify, anything as long as you're willing to squint at it enough.
But from some of the things you've said I think you will absolutely LOVE what Nier: Automata does. It has my favorite take on nihilism, existentialism, and philosophy in general ever in gaming, and the way it presents, guides, and forces you to accept and reject some of these ideas is just brilliant. The ending had me crying for....well, as long as Crisis Core had, but for entirely different reasons, because of just the beauty of what the game was doing from a design and philosophy perspective.
Edit, and to keep it on topic, for the people who HAVE played Nier, I don't want FFVII to have a similar ending to that, despite how much I loved it there, I think that ending worked because the entire game was designed around it. I think the 23 year history of FFFVII makes it so that I would absolutely LOATHE it if something similar happened in the remake.
Even if deep symbolic reasons can be found why it would be fitting, those reasons are not what we as the players experience as we are playing, it's not how we perceive the story of FFVII, which means that symbolism should mostly be an easter egg imo, it shouldn't be used to justify changing some of the more surface level themes and experiences that the players have taken from the story.
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